Pose Operators#

bpy.ops.pose.armature_apply(selected=False)#

Apply the current pose as the new rest pose

Parameters:

selected (boolean, (optional)) – Selected Only, Only apply the selected bones (with propagation to children)

bpy.ops.pose.autoside_names(axis='XAXIS')#

Automatically renames the selected bones according to which side of the target axis they fall on

Parameters:

axis (enum in ['XAXIS', 'YAXIS', 'ZAXIS'], (optional)) –

Axis, Axis to tag names with

  • XAXIS X-Axis – Left/Right.

  • YAXIS Y-Axis – Front/Back.

  • ZAXIS Z-Axis – Top/Bottom.

bpy.ops.pose.blend_to_neighbor(factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')#

Blend from current position to previous or next keyframe

Parameters:
  • factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more

  • prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame

  • next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame

  • channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –

    Channels, Set of properties that are affected

    • ALL All Properties – All properties, including transforms, bendy bone shape, and custom properties.

    • LOC Location – Location only.

    • ROT Rotation – Rotation only.

    • SIZE Scale – Scale only.

    • BBONE Bendy Bone – Bendy Bone shape properties.

    • CUSTOM Custom Properties – Custom properties.

  • axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –

    Axis Lock, Transform axis to restrict effects to

    • FREE Free – All axes are affected.

    • X X – Only X-axis transforms are affected.

    • Y Y – Only Y-axis transforms are affected.

    • Z Z – Only Z-axis transforms are affected.

bpy.ops.pose.blend_with_rest(factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')#

Make the current pose more similar to, or further away from, the rest pose

Parameters:
  • factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more

  • prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame

  • next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame

  • channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –

    Channels, Set of properties that are affected

    • ALL All Properties – All properties, including transforms, bendy bone shape, and custom properties.

    • LOC Location – Location only.

    • ROT Rotation – Rotation only.

    • SIZE Scale – Scale only.

    • BBONE Bendy Bone – Bendy Bone shape properties.

    • CUSTOM Custom Properties – Custom properties.

  • axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –

    Axis Lock, Transform axis to restrict effects to

    • FREE Free – All axes are affected.

    • X X – Only X-axis transforms are affected.

    • Y Y – Only Y-axis transforms are affected.

    • Z Z – Only Z-axis transforms are affected.

bpy.ops.pose.breakdown(factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')#

Create a suitable breakdown pose on the current frame

Parameters:
  • factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more

  • prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame

  • next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame

  • channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –

    Channels, Set of properties that are affected

    • ALL All Properties – All properties, including transforms, bendy bone shape, and custom properties.

    • LOC Location – Location only.

    • ROT Rotation – Rotation only.

    • SIZE Scale – Scale only.

    • BBONE Bendy Bone – Bendy Bone shape properties.

    • CUSTOM Custom Properties – Custom properties.

  • axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –

    Axis Lock, Transform axis to restrict effects to

    • FREE Free – All axes are affected.

    • X X – Only X-axis transforms are affected.

    • Y Y – Only Y-axis transforms are affected.

    • Z Z – Only Z-axis transforms are affected.

bpy.ops.pose.constraint_add(type='')#

Add a constraint to the active bone

Parameters:

type (enum in Constraint Type Items, (optional)) – Type

bpy.ops.pose.constraint_add_with_targets(type='')#

Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones

Parameters:

type (enum in Constraint Type Items, (optional)) – Type

bpy.ops.pose.constraints_clear()#

Clear all constraints from the selected bones

bpy.ops.pose.constraints_copy()#

Copy constraints to other selected bones

bpy.ops.pose.copy()#

Copy the current pose of the selected bones to the internal clipboard

bpy.ops.pose.flip_names(do_strip_numbers=False)#

Flips (and corrects) the axis suffixes of the names of selected bones

Parameters:

do_strip_numbers (boolean, (optional)) – Strip Numbers, Try to remove right-most dot-number from flipped names.Warning: May result in incoherent naming in some cases

bpy.ops.pose.hide(unselected=False)#

Tag selected bones to not be visible in Pose Mode

Parameters:

unselected (boolean, (optional)) – Unselected

bpy.ops.pose.ik_add(with_targets=True)#

Add IK Constraint to the active Bone

Parameters:

with_targets (boolean, (optional)) – With Targets, Assign IK Constraint with targets derived from the select bones/objects

bpy.ops.pose.ik_clear()#

Remove all IK Constraints from selected bones

bpy.ops.pose.loc_clear()#

Reset locations of selected bones to their default values

bpy.ops.pose.paste(flipped=False, selected_mask=False)#

Paste the stored pose on to the current pose

Parameters:
  • flipped (boolean, (optional)) – Flipped on X-Axis, Paste the stored pose flipped on to current pose

  • selected_mask (boolean, (optional)) – On Selected Only, Only paste the stored pose on to selected bones in the current pose

bpy.ops.pose.paths_calculate(display_type='RANGE', range='SCENE', bake_location='HEADS')#

Calculate paths for the selected bones

Parameters:
bpy.ops.pose.paths_clear(only_selected=False)#

Undocumented, consider contributing.

Parameters:

only_selected (boolean, (optional)) – Only Selected, Only clear motion paths of selected bones

bpy.ops.pose.paths_range_update()#

Update frame range for motion paths from the Scene’s current frame range

bpy.ops.pose.paths_update()#

Recalculate paths for bones that already have them

bpy.ops.pose.propagate(mode='NEXT_KEY', end_frame=250.0)#

Copy selected aspects of the current pose to subsequent poses already keyframed

Parameters:
  • mode (enum in ['NEXT_KEY', 'LAST_KEY', 'BEFORE_FRAME', 'BEFORE_END', 'SELECTED_KEYS', 'SELECTED_MARKERS'], (optional)) –

    Terminate Mode, Method used to determine when to stop propagating pose to keyframes

    • NEXT_KEY To Next Keyframe – Propagate pose to first keyframe following the current frame only.

    • LAST_KEY To Last Keyframe – Propagate pose to the last keyframe only (i.e. making action cyclic).

    • BEFORE_FRAME Before Frame – Propagate pose to all keyframes between current frame and ‘Frame’ property.

    • BEFORE_END Before Last Keyframe – Propagate pose to all keyframes from current frame until no more are found.

    • SELECTED_KEYS On Selected Keyframes – Propagate pose to all selected keyframes.

    • SELECTED_MARKERS On Selected Markers – Propagate pose to all keyframes occurring on frames with Scene Markers after the current frame.

  • end_frame (float in [1.17549e-38, inf], (optional)) – End Frame, Frame to stop propagating frames to (for ‘Before Frame’ mode)

bpy.ops.pose.push(factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')#

Exaggerate the current pose in regards to the breakdown pose

Parameters:
  • factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more

  • prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame

  • next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame

  • channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –

    Channels, Set of properties that are affected

    • ALL All Properties – All properties, including transforms, bendy bone shape, and custom properties.

    • LOC Location – Location only.

    • ROT Rotation – Rotation only.

    • SIZE Scale – Scale only.

    • BBONE Bendy Bone – Bendy Bone shape properties.

    • CUSTOM Custom Properties – Custom properties.

  • axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –

    Axis Lock, Transform axis to restrict effects to

    • FREE Free – All axes are affected.

    • X X – Only X-axis transforms are affected.

    • Y Y – Only Y-axis transforms are affected.

    • Z Z – Only Z-axis transforms are affected.

bpy.ops.pose.quaternions_flip()#

Flip quaternion values to achieve desired rotations, while maintaining the same orientations

bpy.ops.pose.relax(factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')#

Make the current pose more similar to its breakdown pose

Parameters:
  • factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more

  • prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame

  • next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame

  • channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –

    Channels, Set of properties that are affected

    • ALL All Properties – All properties, including transforms, bendy bone shape, and custom properties.

    • LOC Location – Location only.

    • ROT Rotation – Rotation only.

    • SIZE Scale – Scale only.

    • BBONE Bendy Bone – Bendy Bone shape properties.

    • CUSTOM Custom Properties – Custom properties.

  • axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –

    Axis Lock, Transform axis to restrict effects to

    • FREE Free – All axes are affected.

    • X X – Only X-axis transforms are affected.

    • Y Y – Only Y-axis transforms are affected.

    • Z Z – Only Z-axis transforms are affected.

bpy.ops.pose.reveal(select=True)#

Reveal all bones hidden in Pose Mode

Parameters:

select (boolean, (optional)) – Select

bpy.ops.pose.rot_clear()#

Reset rotations of selected bones to their default values

bpy.ops.pose.rotation_mode_set(type='QUATERNION')#

Set the rotation representation used by selected bones

Parameters:

type (enum in Object Rotation Mode Items, (optional)) – Rotation Mode

bpy.ops.pose.scale_clear()#

Reset scaling of selected bones to their default values

bpy.ops.pose.select_all(action='TOGGLE')#

Toggle selection status of all bones

Parameters:

action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –

Action, Selection action to execute

  • TOGGLE Toggle – Toggle selection for all elements.

  • SELECT Select – Select all elements.

  • DESELECT Deselect – Deselect all elements.

  • INVERT Invert – Invert selection of all elements.

bpy.ops.pose.select_constraint_target()#

Select bones used as targets for the currently selected bones

bpy.ops.pose.select_grouped(extend=False, type='COLLECTION')#

Select all visible bones grouped by similar properties

Parameters:
  • extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first

  • type (enum in ['COLLECTION', 'COLOR', 'KEYINGSET'], (optional)) –

    Type

    • COLLECTION Collection – Same collections as the active bone.

    • COLOR Color – Same color as the active bone.

    • KEYINGSET Keying Set – All bones affected by active Keying Set.

bpy.ops.pose.select_hierarchy(direction='PARENT', extend=False)#

Select immediate parent/children of selected bones

Parameters:
  • direction (enum in ['PARENT', 'CHILD'], (optional)) – Direction

  • extend (boolean, (optional)) – Extend, Extend the selection

bpy.ops.pose.select_linked()#

Select all bones linked by parent/child connections to the current selection

bpy.ops.pose.select_linked_pick(extend=False)#

Select bones linked by parent/child connections under the mouse cursor

Parameters:

extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first

bpy.ops.pose.select_mirror(only_active=False, extend=False)#

Mirror the bone selection

Parameters:
  • only_active (boolean, (optional)) – Active Only, Only operate on the active bone

  • extend (boolean, (optional)) – Extend, Extend the selection

bpy.ops.pose.select_parent()#

Select bones that are parents of the currently selected bones

bpy.ops.pose.transforms_clear()#

Reset location, rotation, and scaling of selected bones to their default values

bpy.ops.pose.user_transforms_clear(only_selected=True)#

Reset pose bone transforms to keyframed state

Parameters:

only_selected (boolean, (optional)) – Only Selected, Only visible/selected bones

bpy.ops.pose.visual_transform_apply()#

Apply final constrained position of pose bones to their transform