GPU State Utilities (gpu.state)#

This module provides access to the gpu state.

gpu.state.active_framebuffer_get(enable)#

Return the active frame-buffer in context.

gpu.state.blend_get()#

Current blending equation.

gpu.state.blend_set(mode)#

Defines the fixed pipeline blending equation.

Parameters:

mode (str) –

The type of blend mode.

  • NONE No blending.

  • ALPHA The original color channels are interpolated according to the alpha value.

  • ALPHA_PREMULT The original color channels are interpolated according to the alpha value with the new colors pre-multiplied by this value.

  • ADDITIVE The original color channels are added by the corresponding ones.

  • ADDITIVE_PREMULT The original color channels are added by the corresponding ones that are pre-multiplied by the alpha value.

  • MULTIPLY The original color channels are multiplied by the corresponding ones.

  • SUBTRACT The original color channels are subtracted by the corresponding ones.

  • INVERT The original color channels are replaced by its complementary color.

gpu.state.clip_distances_set(distances_enabled)#

Sets the number of gl_ClipDistance planes used for clip geometry.

Parameters:

distances_enabled (int) – Number of clip distances enabled.

gpu.state.color_mask_set(r, g, b, a)#

Enable or disable writing of frame buffer color components.

Parameters:

a (r, g, b,) – components red, green, blue, and alpha.

gpu.state.depth_mask_get()#

Writing status in the depth component.

gpu.state.depth_mask_set(value)#

Write to depth component.

Parameters:

value – True for writing to the depth component.

gpu.state.depth_test_get()#

Current depth_test equation.

gpu.state.depth_test_set(mode)#

Defines the depth_test equation.

Parameters:

mode (str) – The depth test equation name. Possible values are NONE, ALWAYS, LESS, LESS_EQUAL, EQUAL, GREATER and GREATER_EQUAL.

gpu.state.face_culling_set(culling)#

Specify whether none, front-facing or back-facing facets can be culled.

Parameters:

mode (str) – NONE, FRONT or BACK.

gpu.state.front_facing_set(invert)#

Specifies the orientation of front-facing polygons.

Parameters:

invert – True for clockwise polygons as front-facing.

gpu.state.line_width_get()#

Current width of rasterized lines.

gpu.state.line_width_set(width)#

Specify the width of rasterized lines.

Parameters:

size – New width.

gpu.state.point_size_set(size)#

Specify the diameter of rasterized points.

Parameters:

size – New diameter.

gpu.state.program_point_size_set(enable)#

If enabled, the derived point size is taken from the (potentially clipped) shader builtin gl_PointSize.

Parameters:

enable (bool) – True for shader builtin gl_PointSize.

gpu.state.scissor_get()#

Retrieve the scissors of the active framebuffer. Note: Only valid between ‘scissor_set’ and a framebuffer rebind.

Returns:

The scissor of the active framebuffer as a tuple (x, y, xsize, ysize). x, y: lower left corner of the scissor rectangle, in pixels. xsize, ysize: width and height of the scissor rectangle.

Return type:

tuple[int, int, int, int]

gpu.state.scissor_set(x, y, xsize, ysize)#

Specifies the scissor area of the active framebuffer. Note: The scissor state is not saved upon framebuffer rebind.

Parameters:
  • y (x,) – lower left corner of the scissor rectangle, in pixels.

  • ysize (xsize,) – width and height of the scissor rectangle.

gpu.state.scissor_test_set(enable)#

Enable/disable scissor testing on the active framebuffer.

Parameters:

enable (bool) – True - enable scissor testing. False - disable scissor testing.

gpu.state.viewport_get()#

Viewport of the active framebuffer.

gpu.state.viewport_set(x, y, xsize, ysize)#

Specifies the viewport of the active framebuffer. Note: The viewport state is not saved upon framebuffer rebind.

Parameters:
  • y (x,) – lower left corner of the viewport_set rectangle, in pixels.

  • ysize (xsize,) – width and height of the viewport_set.