GPU Capabilities Utilities (gpu.capabilities)#

This module provides access to the GPU capabilities.

gpu.capabilities.compute_shader_support_get()#

Are compute shaders supported.

Returns:

True when supported, False when not supported.

Return type:

bool

gpu.capabilities.extensions_get()#

Get supported extensions in the current context.

Returns:

Extensions.

Return type:

tuple of string

gpu.capabilities.hdr_support_get()#

Return whether GPU backend supports High Dynamic range for viewport.

return:

HDR support available.

rtype:

bool

gpu.capabilities.max_batch_indices_get()#

Get maximum number of vertex array indices.

Returns:

Number of indices.

Return type:

int

gpu.capabilities.max_batch_vertices_get()#

Get maximum number of vertex array vertices.

Returns:

Number of vertices.

Return type:

int

gpu.capabilities.max_texture_layers_get()#

Get maximum number of layers in texture.

Returns:

Number of layers.

Return type:

int

gpu.capabilities.max_texture_size_get()#

Get estimated maximum texture size to be able to handle.

Returns:

Texture size.

Return type:

int

gpu.capabilities.max_textures_frag_get()#

Get maximum supported texture image units used for accessing texture maps from the fragment shader.

Returns:

Texture image units.

Return type:

int

gpu.capabilities.max_textures_geom_get()#

Get maximum supported texture image units used for accessing texture maps from the geometry shader.

Returns:

Texture image units.

Return type:

int

gpu.capabilities.max_textures_get()#

Get maximum supported texture image units used for accessing texture maps from the vertex shader and the fragment processor.

Returns:

Texture image units.

Return type:

int

gpu.capabilities.max_textures_vert_get()#

Get maximum supported texture image units used for accessing texture maps from the vertex shader.

Returns:

Texture image units.

Return type:

int

gpu.capabilities.max_uniforms_frag_get()#

Get maximum number of values held in uniform variable storage for a fragment shader.

Returns:

Number of values.

Return type:

int

gpu.capabilities.max_uniforms_vert_get()#

Get maximum number of values held in uniform variable storage for a vertex shader.

Returns:

Number of values.

Return type:

int

gpu.capabilities.max_varying_floats_get()#

Get maximum number of varying variables used by vertex and fragment shaders.

Returns:

Number of variables.

Return type:

int

gpu.capabilities.max_vertex_attribs_get()#

Get maximum number of vertex attributes accessible to a vertex shader.

Returns:

Number of attributes.

Return type:

int

gpu.capabilities.max_work_group_count_get(index)#

Get maximum number of work groups that may be dispatched to a compute shader.

Parameters:

index (int) – Index of the dimension.

Returns:

Maximum number of work groups for the queried dimension.

Return type:

int

gpu.capabilities.max_work_group_size_get(index)#

Get maximum size of a work group that may be dispatched to a compute shader.

Parameters:

index (int) – Index of the dimension.

Returns:

Maximum size of a work group for the queried dimension.

Return type:

int

gpu.capabilities.shader_image_load_store_support_get()#

Is image load/store supported.

Returns:

True when supported, False when not supported.

Return type:

bool