DynamicPaintBrushSettings(bpy_struct)#

base class — bpy_struct

class bpy.types.DynamicPaintBrushSettings(bpy_struct)#

Brush settings

invert_proximity#

Proximity falloff is applied inside the volume

Type:

boolean, default False

paint_alpha#

Paint alpha

Type:

float in [0, 1], default 0.0

paint_color#

Color of the paint

Type:

mathutils.Color of 3 items in [0, inf], default (0.0, 0.0, 0.0)

paint_distance#

Maximum distance from brush to mesh surface to affect paint

Type:

float in [0, 500], default 0.0

paint_ramp#

Color ramp used to define proximity falloff

Type:

ColorRamp, (readonly)

paint_source#
Type:

enum in [‘PARTICLE_SYSTEM’, ‘POINT’, ‘DISTANCE’, ‘VOLUME_DISTANCE’, ‘VOLUME’], default ‘VOLUME’

paint_wetness#

Paint wetness, visible in wetmap (some effects only affect wet paint)

Type:

float in [0, 1], default 0.0

particle_system#

The particle system to paint with

Type:

ParticleSystem

proximity_falloff#

Proximity falloff type

Type:

enum in [‘SMOOTH’, ‘CONSTANT’, ‘RAMP’], default ‘CONSTANT’

ray_direction#

Ray direction to use for projection (if brush object is located in that direction it’s painted)

Type:

enum in [‘CANVAS’, ‘BRUSH’, ‘Z_AXIS’], default ‘CANVAS’

smooth_radius#

Smooth falloff added after solid radius

Type:

float in [0, 10], default 0.0

smudge_strength#

Smudge effect strength

Type:

float in [0, 1], default 0.0

solid_radius#

Radius that will be painted solid

Type:

float in [0.01, 10], default 0.0

use_absolute_alpha#

Only increase alpha value if paint alpha is higher than existing

Type:

boolean, default False

use_negative_volume#

Negate influence inside the volume

Type:

boolean, default False

use_paint_erase#

Erase / remove paint instead of adding it

Type:

boolean, default False

use_particle_radius#

Use radius from particle settings

Type:

boolean, default False

use_proximity_project#

Brush is projected to canvas from defined direction within brush proximity

Type:

boolean, default False

use_proximity_ramp_alpha#

Only read color ramp alpha

Type:

boolean, default False

use_smudge#

Make this brush to smudge existing paint as it moves

Type:

boolean, default False

use_velocity_alpha#

Multiply brush influence by velocity color ramp alpha

Type:

boolean, default False

use_velocity_color#

Replace brush color by velocity color ramp

Type:

boolean, default False

use_velocity_depth#

Multiply brush intersection depth (displace, waves) by velocity ramp alpha

Type:

boolean, default False

velocity_max#

Velocity considered as maximum influence (Blender units per frame)

Type:

float in [0.0001, 10], default 0.0

velocity_ramp#

Color ramp used to define brush velocity effect

Type:

ColorRamp, (readonly)

wave_clamp#

Maximum level of surface intersection used to influence waves (use 0.0 to disable)

Type:

float in [0, 50], default 0.0

wave_factor#

Multiplier for wave influence of this brush

Type:

float in [-2, 2], default 0.0

wave_type#
Type:

enum in [‘CHANGE’, ‘DEPTH’, ‘FORCE’, ‘REFLECT’], default ‘DEPTH’

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions

References