ShaderNodeBsdfPrincipled(ShaderNode)#

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeBsdfPrincipled(ShaderNode)#

Physically-based, easy-to-use shader for rendering surface materials, based on the Disney principled model also known as the “PBR” shader

distribution#

Light scattering distribution on rough surface

  • GGX GGX.

  • MULTI_GGX Multiscatter GGX – GGX with additional correction to account for multiple scattering, preserve energy and prevent unexpected darkening at high roughness.

Type:

enum in [‘GGX’, ‘MULTI_GGX’], default ‘GGX’

subsurface_method#

Method for rendering subsurface scattering

  • BURLEY Christensen-Burley – Approximation to physically based volume scattering.

  • RANDOM_WALK Random Walk – Volumetric approximation to physically based volume scattering, using the scattering radius as specified.

  • RANDOM_WALK_SKIN Random Walk (Skin) – Volumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures. Designed for skin shading.

Type:

enum in [‘BURLEY’, ‘RANDOM_WALK’, ‘RANDOM_WALK_SKIN’], default ‘BURLEY’

classmethod is_registered_node_type()#

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)#

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)#

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions