Constraint Type Items
Copy the location of a target (with an optional offset), so that they move together.
Copy the rotation of a target (with an optional offset), so that they rotate together.
Copy the scale factors of a target (with an optional offset), so that they are scaled by the same amount.
Copy all the transformations of a target, so that they move together.
Restrict movements to within a certain distance of a target (at the time of constraint evaluation only).
Restrict movement along each axis within given ranges.
Restrict rotation along each axis within given ranges.
Restrict scaling along each axis with given ranges.
Compensate for scaling one axis by applying suitable scaling to the other two axes.
Use one transform property from target to control another (or same) property on owner.
Look up the transformation matrix from an external file.
Restrict movements to lie along a curve by remapping location along curve’s longest axis.
Point towards a target by performing the smallest rotation necessary.
Control a chain of bones by specifying the endpoint target (Bones only).
Rotate around the specified (‘locked’) axis to point towards a target.
Align chain of bones along a curve (Bones only).
Stretch along Y-Axis to point towards a target.
Legacy tracking constraint prone to twisting artifacts.
Use transform property of target to look up pose for owner from an Action.
Apply weight-blended transformation from multiple bones like the Armature modifier.
Make target the ‘detachable’ parent of owner.
Use position (and optionally rotation) of target to define a ‘wall’ or ‘floor’ that the owner can not cross.
Use to animate an object/bone following a path.
Change pivot point for transforms (buggy).
Restrict movements to surface of target mesh.