Agregar Icosfera

Referencia

Modo

Modo Objeto y Modo Edición

Herramienta

Barra de Herramientas ‣ Agregar Icosfera

Agrega interactivamente un objeto de malla Icosfera.

Uso

The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.

You can also use the hotkeys below to constrain the object.

Ctrl

Toggles snapping on or off.

Alt

Toggles the Origin setting that is not the default.

Mayús

Toggles the Aspect setting that is not the default.

Ajustes de Herramientas

Profundidad

The initial depth used when placing the cursor.

Superficie

Start placing on the surface, using the 3D cursor as a fallback.

Cursor 3D Plano

Start placement using a point projected onto the orientation axis at the 3D cursor position.

Cursor 3D Vista

Start placement using a point projected onto the view plane at the 3D cursor position.

Orientación

The alignment of the cursor when placing objects; defines the orientation of the base.

Superficie

Align the object using the surface orientation, using the Transform Orientations as a fallback.

Predefinido

Align the object using the default Transform Orientations.

Adherir A

El objetivo a utilizar al Adherir.

Geometría

Adhiere a todos los tipos de geometría (vértices, aristas y caras).

Predefinido

Snap to the snap target defined in the global Adherir controls.

Eje del Plano

The axis used for placing the base region.

X

Use the X axis to place the base region.

Y

Use the Y axis to place the base region.

Z

Use the Z axis to place the base region.

Eje Automático

Select the closest axis when placing objects (surface overrides).

Base

Orígenes

The initial position of the base.

Arista

Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.

Centro

Places the object center first and define the size of the base as the distance from the base center to the perimeter.

Proporción

The initial setting for the aspect of the object’s base.

Libre

Draws the length and width of the base using an unconstrained aspect.

Fijo

Draws the length and width of the base using a 1:1 aspect.

Altura

Orígenes

The initial position of the height.

Arista

Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.

Centro

Places the object center first and define the size of the height as the distance from the base center to the perimeter.

Proporción

The initial setting for the aspect of the object’s height.

Libre

Draws the length and width of the height using an unconstrained aspect.

Fijo

Draws the length and width of the height using a 1:1 aspect.

Subdivisiones

How many vertices are used to define the sphere. At level 1 the icosphere is an icosahedron, a solid with 20 equilateral triangular faces. Each increase in the number of subdivisions splits each triangular face into four triangles.

Nota

Subdividir una icosfera eleva la cuenta de vértices muy rápido incluso con pocas interacciones (10 veces crea 5.242.880 triángulos). Agregar una malla tan densa es el modo seguro de causar que el programa se bloquee.