Alignement¶
Ces options vous permettent d’aligner et d’orienter la vue.
Axes¶
Blender uses a right-angled « Cartesian » coordinate system with the Z axis pointing upwards.
X axis: | Left / Right |
---|---|
Y axis: | Front / Back |
Z axis: | Top / Bottom |
You can select the viewing direction for a 3D View with the View menu entries, or by pressing the hotkeys.
Ces opérateurs changent la vue à aligner sur les axes globaux spécifiés :
Top: | Pavnum7 |
---|---|
Front: | Pavnum1 |
Right: | Pavnum3 |
Holding Ctrl shows the other side of the same axis.
Bottom: | Ctrl-Pavnum7 |
---|---|
Back: | Ctrl-Pavnum1 |
Left: | Ctrl-Pavnum3 |
Holding Shift aligns the view relative to the active selection. So you can for example, view a rotated objects side, or align the view to the active face in mesh Edit Mode.