Édition proportionnelle

Référence

Mode

Modes Objet et Édition

Entête

Via the prop-edit-icon icon in the header.

Raccourci

O

../../../_images/editors_3dview_controls_proportional-editing_tool.png

Menu déroulant Proportional Editing.

Proportional Edit is a way of transforming selected elements (such as vertices) while having that transformation affect other nearby elements. For example, having the movement of a single vertex cause the movement of unselected vertices within a given range. Unselected vertices that are closer to the selected vertex will move more than those farther from it (i.e. they will move proportionally relative to the location of the selected element). Since Proportional Editing affects the nearby geometry, it is very useful when you need to smoothly deform the surface of a dense mesh.

Note

Blender also has Sculpture that contains brushes and tools for proportionally editing a mesh without seeing the individual vertices.

Contrôles

Disable O, Alt-O

Proportional Editing désactivée, seuls les sommets sélectionnés seront affectés.

Enable O, Alt-O

Les sommets autres que le sommet sélectionné sont affectés, dans un rayon donné.

Influence

You can increase or decrease the radius of the tool’s influence during a transform operation with WheelUp, WheelDown or PageUp, PageDown respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly.

../../../_images/editors_3dview_controls_proportional-editing_influence.png

Le cercle d’influence.

Falloff (atténuation)

While editing, you can change the curve profile used by either using the header icon Falloff menu, or by pressing Shift-O to toggle between the various options.

../../../_images/editors_3dview_controls_proportional-editing_falloff-constant.png

Constant, No Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-random.png

Random Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-linear.png

Linear Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-sharp.png

Sharp Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-root.png

Root Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-sphere.png

Sphere Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-smooth.png

Smooth Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-inverse-square.png

Inverse Square Falloff.

Mode Objet

Proportional Editing is typically used in Edit Mode, however, it can also be used in Object Mode. In Object Mode the tool works on entire objects rather than individual mesh components.

In the image below, the right cylinder is scaled along the Z axis. When the Proportional Editing is enabled, the adjacent cylinders are also within the tool’s radius of influence.

../../../_images/editors_3dview_controls_proportional-editing_object-mode.png

Édition proportionnelle en Mode Objet.

Mode Édition

When working with dense geometry, it can become difficult to make subtle adjustments to the vertices without causing visible lumps and creases in the model’s surface. When you face situations like this the Proportional Editing tool can be used to smoothly deform the surface of the model. This is done by the tool’s automatic modification of unselected vertices within a given range.

../../../_images/editors_3dview_controls_proportional-editing_mode.png

Proportional Editing en Mode Édition.

Options

Connected Only Alt-O

Plutôt que d’utiliser un rayon uniquement, la décroissance proportionnelle se propage via une géométrie connectée. Cela signifie que vous pouvez modifier proportionnellement les sommets d’un doigt de la main sans affecter les autres doigts. Alors que les autres sommets sont physiquement proches (dans l’espace 3D), ils sont éloignés en suivant les connexions topologiques d’arêtes du maillage. L’icône aura un centre bleu lorsque Connected est actif. Ce mode n’est disponible qu’en Mode Edition.

Projected from View

La profondeur le long de la vue est ignorée dans l’application du rayon.

../../../_images/editors_3dview_controls_proportional-editing_2d-compare.png

The difference between regular and Projected (2D) proportional option (right).

Exemple

The image below shows the final render of the low-poly landscape obtained by moving up the vertices of the triangulated grid with enabled Proportional Editing.

../../../_images/editors_3dview_controls_proportional-editing_landscape.jpg

Un paysage obtenu via l’Édition proportionnelle.