Introduction

La fenêtre d’affichage 3D est utilisée pour interagir avec la scène 3D à des fins diverses, telles que la modélisation, l’animation, la peinture de texture, etc.

Région de l’entête

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Entête du Mode Objet.

The header contains various menus and controls based on the current mode.

Tools and modes in the 3D Viewport header are split in three groups of buttons:

Mode et menus

Mode

The 3D Viewport has several modes used for editing different kinds of data.

View

This menu offers tools to navigate in 3D space.

Other menus depend on the current mode, Object Mode menus listed below:

Select

Contient des outils pour la sélection d’objets.

Add

Gives a list of different objects types that can be added to a scene.

Object

This menu appears when in Object Mode. it contains tools to edit objects. In Edit Mode, it will change to the appropriate menu with editing tools.

Contrôles de transformation

Transform Orientations

Use to select and modify the active Transform Orientations.

Point Pivot

Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.

Read more about Pivot Points.

Snapping (Accrochage)

Controls the snapping tools that help with transforming and modeling objects.

Proportional Edit

Proportional Edit.

Affichage et ombrage

Object Type Visibility

Change the Object Type Visibility and selectability of objects in the 3D Viewport.

Viewport Gizmos

Change the way how gizmos are displayed in the 3D Viewport.

Viewport Overlays

Change the way how overlays are displayed in the 3D Viewport.

X-Ray

Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.

Viewport Shading (Ombrage de la vue)

Change l'ombrage de la Vue 3D.

Barre d’outils

The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).

Voir Outils pour plus d’informations.