Viewport Shading (Ombrage de la vue)

The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.

Note

The Material Preview option is not available when the render engine of the scene is set to Workbench.

Wireframe (Filaire)

Shows the full scene by only displaying the edges of the objects (wireframes).

Color
Single

Render the whole scene using a single color.

Object

Utiliser la couleur qui peut être définie par objet dans le panneau Viewport Display Object.

Random

Une couleur aléatoire sera sélectionnée pour chaque objet de la scène.

Background

Mode d’affichage de l’arrière-plan dans la Vue 3D.

Theme

Use the background of the theme.

World

Use the world viewport display options.

Viewport

Sélectionner une couleur personnalisée pour l’arrière-plan de la Vue 3D.

Options
X-Ray

Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.

Outline

Faire le rendu du contour des objets dans la fenêtre. La couleur du contour peut être ajustée.

Solid

Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.

Background

The way the background is displayed in the 3D Viewport.

Theme

Use the background of the theme.

World

Use the world viewport display options.

Viewport

Sélectionner une couleur personnalisée pour l’arrière-plan de la Vue 3D.

Material Preview (Aperçu du matériel)

Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and texture painting. You can select different lighting conditions to test your materials.

Lighting
Scene Lights

Use the lights in the scene when rendering the scene.

Scene World

Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.

HDRI Environment

La carte de l’environnement utilisée pour éclairer la scène.

Rotation

La rotation de l’environnement sur l’axe Z.

World Space Lighting

Makes the lighting rotation fixed and not follow the camera. Disabling this setting makes the lighting changes as the view is change allowing materials to be used as matCaps for sculpting and painting.

Strength

Intensité lumineuse de l’environnement.

World Opacity

The opacity level of the HDRI will be rendered as background in the 3D Viewport.

Blur

Factor to unfocus the HDRI Environment, note that this does not change the diffusion of the lighting, only the appearance of the colors.

Render Pass

Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.

Rendered

Render the 3D Viewport with the scene Render Engine, for interactive rendering. By default the scene lights are used for lighting. An HDRI environment can be used as well, with the same options as Material Preview mode.

Render Pass

Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.