Point de vue¶
Blender uses a right-angled « Cartesian » coordinate system with the Z axis pointing upwards.
- X axis
Gauche / Droite
- Y axis
Front / Back
- Z axis
Top / Bottom
You can select the viewing direction for a 3D Viewport with the View menu entries, Navigation Gizmo, or by pressing the hotkeys.
These operators change the view to be aligned with the specified global axes:
- Top (Haut)
Pavnum7
- Front (Avant)
Pavnum1
- Right
Pavnum3
Holding Ctrl shows the other side of the same axis:
- Bottom (Bas)
Ctrl-Pavnum7
- Back (Arrière)
Ctrl-Pavnum1
- Left
Ctrl-Pavnum3
Holding Shift aligns the view relative to the active selection. So you can for example, view a rotated objects side, or align the view to the active face in mesh Edit Mode.
The view can also be aligned by holding Alt-MMB and moving the mouse towards the view to align to.