Point de vue

Blender uses a right-angled « Cartesian » coordinate system with the Z axis pointing upwards.

X axis

Gauche / Droite

Y axis

Front / Back

Z axis

Top / Bottom

You can select the viewing direction for a 3D Viewport with the View menu entries, Navigation Gizmo, or by pressing the hotkeys.

These operators change the view to be aligned with the specified global axes:

Top (Haut)

Pavnum7

Front (Avant)

Pavnum1

Right

Pavnum3

Holding Ctrl shows the other side of the same axis:

Bottom (Bas)

Ctrl-Pavnum7

Back (Arrière)

Ctrl-Pavnum1

Left

Ctrl-Pavnum3

Holding Shift aligns the view relative to the active selection. So you can for example, view a rotated objects side, or align the view to the active face in mesh Edit Mode.

The view can also be aligned by holding Alt-MMB and moving the mouse towards the view to align to.