Attribute Proximity¶
For each point in the input geometry, this node finds the closest position on the target. Both the positions and the distances to them can be stored in attributes.
Entrées¶
- Geometry
Entrée géométrie standard.
- Target
Entrée géométrie standard.
- Distance
The name of the float attribute where the computed distance is stored. A new attribute with that name is added if it does not exist yet. If it does exist, the values of the existing attribute are overridden.
- Position
The name of the attribute where the computed location is stored. A new attribute with that name is added if it does not exist yet. If it does exist, the values of the existing attribute are overridden.
Propriétés¶
- Target Geometry
- Faces
Calculate the closest point anywhere on the faces of the target geometry’s mesh.
- Edges
Calculate the closest point anywhere on the edges of the target geometry’s mesh.
- Points
Calculate the closest point or vertex on the target geometry. This mode is usually the fastest.
Sortie¶
- Geometry
Sortie de géométrie standard.
Exemples¶
The different modes of the node: faces, edges and points. In this example the geometry nodes modifier is added on the plane. Note that the plane is subdivided and the cube is not.
Be sure to set the mode to points when the target is a point cloud.