はじめに
The Graph Editor allows users to adjust animation curves over time for any animatable property. F-Curves.
主なリージョン
The curve view allows you to view and edit F-curves. An F-curve has several key parts:
- Curve
The curve defines the value (Y axis) of the property over time (X axis).
See F-Curves.
- Keyframes(キーフレーム)
Keyframes are user-defined values on certain frames and are represented by little black squares which become orange if selected.
See Keyframes for more information.
- Handles
Each keyframe has a handle that helps determine the values of the curve between keyframes. These handles are represented by extruding lines with circular ends and can be selected and modified to change the shape of the curve.
See F-Curve Handles for more information.
参考
See F-Curves for more info.
Playhead & 2D Cursor
The current frame is represented by a blue vertical line called the Playhead.
As in the Timeline, you can change the current frame by LMB-dragging in the scrubbing area at the top of the editor.
The blue horizontal line is called the 2D Cursor. This can be enabled or disabled via the View Menu or the View Properties panel.
These two lines can be used as a reference for moving and scaling keyframe handles.
参考
See Graph Editor's View タブ.
View Axes
For Actions the X axis represents time, the Y axis represents the value to set the property.
Depending on the selected curves, the values have different meaning: for example rotation properties are shown in degrees.
ヘッダー
View Controls
- Show Only Selected
Only include curves related to the selected objects and data.
- Show Hidden
Include curves from objects/bones that are not visible.
- Show Only Errors
無効になっている、またはエラーがあるカーブやドライバーのみを含めます。デバッグに役立ちます。
- Filter (funnel icon)
Only include curves with keywords contained in the search field.
- Multi-Word
Fuzzy/Multi-Word name filtering matches word snippets/partial words, instead of having to match everything. It breaks down the search text based on whitespace placement. e.g. "lo ro" will filter all location and rotation, while "lc rt" will not work.
- Type Filter
プロパティタイプでカーブをフィルタリングします。
- Filtering Collection
コレクションを選択して、そのコレクションに含まれるオブジェクトのキーフレームのみを表示します。
- Sort Data-Blocks
Objects data-blocks appear in alphabetical order, so that it is easier to find where they occur (as well as helping to keep the animation of related objects together in the NLA for instance).
これを有効にすると再生速度が低下する場合(シーン内のたくさんのオブジェクトを操作する場合にのみ問題になるはずです)、これをオフにすることができます。
- Normalize (正規化)
Normalize curves so the maximum or minimum point equals 1.0 or -1.0.
- Auto(自動)
Automatically recalculate curve normalization on every curve edit. This is useful to prevent curves from jumping after tweaking it.
F-Curve Controls
- Proportional Editing O
Proportional Editing(プロポーショナル編集) を参照してください。
- Auto Snap
Auto snap the keyframes for transformations.
No Auto-Snap
Frame Step
Second Step
Nearest Frame
Nearest Second
Nearest Marker
- Pivot Point(ピボットポイント)
Pivot point for rotation.
- Bounding Box Center
Center of the selected keyframes.
- 2D Cursor
Center of the 2D Cursor. Playhead + Cursor.
- Individual Centers
Rotate the selected keyframe Bézier handles.
- Create Ghost Curves (framed F-curve icon)
Creates a picture with the current shape of the curves.