Translucent (半透明) BSDF

../../../_images/render_shader-nodes_shader_translucent_node.png

Translucent BSDF。

The Translucent BSDF is used to add Lambertian diffuse transmission.

入力

Color(カラー)

Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.

Normal(ノーマル)

Normal used for shading; if nothing is connected the default shading normal is used.

Properties(プロパティ)

このノードにはプロパティがありません。

出力

BSDF

標準シェーダー出力。

../../../_images/render_shader-nodes_shader_translucent_example.jpg

Translucentシェーダーの例。

../../../_images/render_shader-nodes_shader_translucent_behavior.svg

Translucentシェーダーの挙動。