Velvet (ベルベット) BSDF

../../../_images/render_shader-nodes_shader_velvet_node.png

Velvet BSDF。

Hair (ヘアー) BSDF

The Velvet BSDF is used to add reflection to materials such as cloth. It is meant to be used together with other shaders (such as a Diffuse Shader) and is not particularly useful on its own.

入力

Color(カラー)

Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.

Sigma (シグマ)

正規分布の分散。ピークの鋭さを制御します。これは、一種の roughness (粗さ)と見なすことができます。

Normal(ノーマル)

Normal used for shading; if nothing is connected the default shading normal is used.

Properties(プロパティ)

このノードにはプロパティがありません。

出力

BSDF

標準シェーダー出力。

../../../_images/render_shader-nodes_shader_velvet_example.jpg

Velvetシェーダーの例。

../../../_images/render_shader-nodes_shader_velvet_behavior.svg

Velvetシェーダーの挙動。