Velvet (ベルベット) BSDF
![../../../_images/render_shader-nodes_shader_velvet_node.png](../../../_images/render_shader-nodes_shader_velvet_node.png)
Velvet BSDF。
Hair (ヘアー) BSDF
The Velvet BSDF is used to add reflection to materials such as cloth. It is meant to be used together with other shaders (such as a Diffuse Shader) and is not particularly useful on its own.
入力
- Color(カラー)
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
- Sigma (シグマ)
正規分布の分散。ピークの鋭さを制御します。これは、一種の roughness (粗さ)と見なすことができます。
- Normal(ノーマル)
Normal used for shading; if nothing is connected the default shading normal is used.
Properties(プロパティ)
このノードにはプロパティがありません。
出力
- BSDF
標準シェーダー出力。
例
![]() Velvetシェーダーの例。 |
Velvetシェーダーの挙動。 |