Blender 2.92 Manual
블렌더 시작하기
화면(UI)
편집기(editor)
Scenes & Objects
모델링
서론
Meshes
서론
Structure
Primitives
Tools
Selecting
Editing
Introduction
Mesh Tools
Vertex Tools
Edge Tools
Face Tools
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Inset Faces
Poke Faces
Triangulate Faces
Triangles to Quads
Solidify Faces
Wireframe
Fill
Grid Fill
Beautify Faces
Intersect (Knife)
Intersect (Boolean)
Weld Edges into Faces
Shade Smooth & Flat
Face Data
UV Tools
Properties
UVs
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Files & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 2.92 Manual
»
모델링
»
Meshes
»
Editing
»
Face Tools
Face Tools
¶
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Inset Faces
Options
Poke Faces
Triangulate Faces
Triangles to Quads
Solidify Faces
Wireframe
Fill
Grid Fill
Beautify Faces
Intersect (Knife)
Intersect (Boolean)
Weld Edges into Faces
Shade Smooth & Flat
Shade Smooth
Shade Flat
Face Data
2.92
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