Blender 2.92 Manual
블렌더 시작하기
화면(UI)
편집기(editor)
Scenes & Objects
모델링
서론
Meshes
서론
Structure
Primitives
Tools
Selecting
Editing
Introduction
Mesh Tools
Transformation
Mirror
Duplicate
Extrude
Merge
Split
Separate
Bisect
Knife Project
Convex Hull
Symmetrize
Snap to Symmetry
Normals
Shading
Sort Elements
Clean Up
Deleting & Dissolving
Vertex Tools
Edge Tools
Face Tools
UV Tools
Properties
UVs
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Files & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 2.92 Manual
»
모델링
»
Meshes
»
Editing
»
Mesh Tools
Mesh Tools
¶
Transformation
Move, Rotate, Scale
To Sphere
Shear
Bend
Push/Pull
Warp
Randomize
Shrink Fatten
Skin Resize
Mirror
Axis of Symmetry
Pivot Point
Transformation Orientations
Duplicate
Extrude
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Extrude Manifold
Extrude Edges
Extrude Vertices
Extrude Repeat
Spin
Merge
By Distance
Split
Selection
Faces by Edges
Faces & Edges by Vertices
Separate
Bisect
Examples
Knife Project
Options
Examples
Convex Hull
Symmetrize
Snap to Symmetry
Normals
Flip
Recalculate
Set from Faces
Rotate
Point to Target
Merge
Split
Average
Copy Vectors
Paste Vectors
Smooth Vectors
Reset Vectors
Select by Face Strength
Set Face Strength
Shading
Sort Elements
Clean Up
Decimate Geometry
Fill Holes
Make Planar Faces
Split Non-Planar Faces
Split Concave Faces
Delete Loose
Degenerate Dissolve
Merge by Distance
Deleting & Dissolving
Delete
Dissolve
Limited Dissolve
Collapse Edges & Faces
Edge Loops
2.92
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