Gancho

The Hook modifier is used to deform a Mesh, Curve or Lattice using another object (usually an Empty or a Bone but it can be any object).

As the hook moves, it pulls vertices or control points from the geometry with it. You can think of it as animated Proportional Editing.

While hooks do not give you the fine control over vertices movement that shape keys do, they have the advantage that you can select vertices directly for manipulation.

Opções

../../../_images/modeling_modifiers_deform_hooks_panel.png

The Hook modifier.

Objeto
O nome do objeto ao qual enganchar os vértices.
Grupo de vértices

Allows you to define the influence per vertex.

Useful when you want something other than a spherical field of influence.

Raio
O tamanho da influência dos ganchos.
Potência

Adjust this hooks influence on the vertices, were (0.0 to 1.0) (no change to fully follows the hook).

Since multiple hooks can work on the same vertices, you can weight the influence of a hook using this property.

Tipo de decaimento
This can be used to adjust the kind of influence curve that the hook has on the mesh. You can also define a custom curve to get a much higher level of control.
Decaimento uniforme

This setting is useful when using hooks on scaled objects, especially in cases where non-uniform scale would stretch the result of the hook.

This is especially useful for lattices, where it is common to use non-uniform scaling.

The following settings are only available in Edit Mode:

Redefinir
Recalculate and clear the offset transform of the hook.
Re-centralizar
Set the hook center to the 3D cursor position.
Selecionar
Select the vertices affected by this hook.
Atribuir
Atribui os vértices selecionados para este gancho.

Aviso

The Hook Modifier stores vertex indices from the original mesh to determine what to affect. This means that modifiers that generate geometry, like Subdivision Surface, should always be put after the Hook one in the stack. Otherwise, the generated geometry will be left out of the hook’s influence.

Example

../../../_images/modeling_modifiers_deform_hooks_example.png

Empty used as Hook to deform a subdivided cube.