Пропорциональное редактирование

Справка

Mode

Объектный и Редактирования

Главная панель редактора

Via the prop-edit-icon icon in the header.

Горячая клавиша

O

../../../_images/editors_3dview_controls_proportional-editing_tool.png

Всплывающее меню Proportional Editing.

Proportional Edit is a way of transforming selected elements (such as vertices) while having that transformation affect other nearby elements. For example, having the movement of a single vertex cause the movement of unselected vertices within a given range. Unselected vertices that are closer to the selected vertex will move more than those farther from it (i.e. they will move proportionally relative to the location of the selected element). Since Proportional Editing affects the nearby geometry, it is very useful when you need to smoothly deform the surface of a dense mesh.

Примечание

Blender also has Sculpting that contains brushes and tools for proportionally editing a mesh without seeing the individual vertices.

Элементы управления

Disable O, Alt-O

Пропорциональное редактирование отключено, будут затронуты только выбранные вершины.

Enable O, Alt-O

Затрагиваются вершины, отличные от выбранной вершины, в пределах определённого радиуса.

Influence

You can increase or decrease the radius of the tool’s influence during a transform operation with WheelUp, WheelDown or PageUp, PageDown respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly.

../../../_images/editors_3dview_controls_proportional-editing_influence.png

Окружность воздействия.

Спад

While editing, you can change the curve profile used by either using the header icon Falloff menu, or by pressing Shift-O to toggle between the various options.

../../../_images/editors_3dview_controls_proportional-editing_falloff-constant.png

Constant, No Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-random.png

Random Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-linear.png

Linear Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-sharp.png

Sharp Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-root.png

Root Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-sphere.png

Sphere Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-smooth.png

Smooth Falloff.

../../../_images/editors_3dview_controls_proportional-editing_falloff-inverse-square.png

Inverse Square Falloff.

Объектный режим

Proportional Editing is typically used in Edit Mode, however, it can also be used in Object Mode. In Object Mode the tool works on entire objects rather than individual mesh components.

In the image below, the right cylinder is scaled along the Z axis. When the Proportional Editing is enabled, the adjacent cylinders are also within the tool’s radius of influence.

../../../_images/editors_3dview_controls_proportional-editing_object-mode.png

Пропорциональное редактирование в Объектном режиме.

Режим редактирования

When working with dense geometry, it can become difficult to make subtle adjustments to the vertices without causing visible lumps and creases in the model’s surface. When you face situations like this the Proportional Editing tool can be used to smoothly deform the surface of the model. This is done by the tool’s automatic modification of unselected vertices within a given range.

../../../_images/editors_3dview_controls_proportional-editing_mode.png

Пропорциональное редактирование в Режиме редактирования.

Параметры

Connected Only Alt-O

Вместо того, чтобы использовать только радиус, пропорциональный спад распространяется через связанную геометрию. Это означает, что вы можете пропорционально редактировать вершины на пальце руки, не затрагивая другие пальцы. В то время как другие вершины физически близки (в трехмерном пространстве), они находятся далеко в соответствии с топологическими соединениями рёбер сетки. Значок будет иметь синий центр, когда Connected активно. Этот режим доступен только в Режиме редактирования.

Projected from View

Глубина вдоль вида игнорируется при применении радиуса.

../../../_images/editors_3dview_controls_proportional-editing_2d-compare.png

The difference between regular and Projected (2D) proportional option (right).

Пример

The image below shows the final render of the low-poly landscape obtained by moving up the vertices of the triangulated grid with enabled Proportional Editing.

../../../_images/editors_3dview_controls_proportional-editing_landscape.jpg

Пейзаж, полученный с помощью пропорционального редактирования.