Введение¶
Окно 3D Viewport используется для взаимодействия с 3D-сценой для различных целей, таких как моделирование, анимация, рисование текстур и т.д.
Заголовок региона¶
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
Управление преобразованиями¶
- Transform Orientations
Use to select and modify the active Transform Orientations.
- Pivot Point (опорная точка)
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- Привязка
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
Display & Shading¶
- Типы отображения объектов
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- Гизмо вьюпорта
Change the way how gizmos are displayed in the 3D Viewport.
- Viewport Overlays (наложения вьюпорта)
Change the way how overlays are displayed in the 3D Viewport.
- X-Ray (рентген)
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- Viewport Shading
Изменение :doc:`затенения </editors/3dview/display/shading>`окна 3D Viewport.
Область панели инструментов¶
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).
Для большей информации см. Инструменты.
Область боковой панели¶
The Sidebar region contains properties of the active object and selected objects (such as their locations), as well as properties of the editor itself.
See Sidebar Panels for more information.