Viewport Shading¶
The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.
Примечание
The Material Preview option is not available when the render engine of the scene is set to Workbench.
Wireframe¶
Shows the full scene by only displaying the edges of the objects (wireframes).
- Color
- Single
Render the whole scene using a single color.
- Object (объект)
Использование цвета, который можно установить для каждого объекта на панели Viewport Display Object (объект).
- Random (случайно)
Для каждого объекта в сцене будет выбран случайный цвет.
- Узел «Фон»
Как фон отображается в 3D-окне.
- Theme (тема)
Use the background of the theme.
- World (мир)
Use the world viewport display options.
- Viewport
Выбор пользовательского цвета для фона 3D-окна.
- Параметры
- X-Ray (рентген)
Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.
- Outline
Визуализация контура объектов в 3D-окне. Цвет контура настраивается.
Solid (сплошной)¶
Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.
- Узел «Фон»
The way the background is displayed in the 3D Viewport.
- Theme (тема)
Use the background of the theme.
- World (мир)
Use the world viewport display options.
- Viewport
Выбор пользовательского цвета для фона 3D-окна.
Material Preview (предпросмотр материала)¶
Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and texture painting. You can select different lighting conditions to test your materials.
- Lighting
- Scene Lights (освещение сцены)
Use the lights in the scene when rendering the scene.
- Scene World (мир сцены)
Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.
- HDRI Environment (окружение HDRI)
Карта окружения, используемая для освещения сцены.
- Rotation (вращение)
Вращение окружения по оси Z.
- World Space Lighting
Makes the lighting rotation fixed and not follow the camera. Disabling this setting makes the lighting changes as the view is change allowing materials to be used as matCaps for sculpting and painting.
- Strength (сила)
Интенсивность освещения окружения.
- World Opacity
The opacity level of the HDRI will be rendered as background in the 3D Viewport.
- Blur
Factor to unfocus the HDRI Environment, note that this does not change the diffusion of the lighting, only the appearance of the colors.
- Render Pass
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.
Rendered¶
Render the 3D Viewport with the scene Render Engine, for interactive rendering. By default the scene lights are used for lighting. An HDRI environment can be used as well, with the same options as Material Preview mode.
- Render Pass
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.