Pridať kocku

Referencia

Režim

Režim objektu a režim editácie

Nástroj

Panel nástrojov ‣ Pridať kocku

Interaktívne pridá povrchovú sieť objektu Kocka.

Použitie

The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.

You can also use the hotkeys below to constrain the object.

Ctrl

Toggles snapping on or off.

Alt

Toggles the Origin setting that is not the default.

Shift

Toggles the Aspect setting that is not the default.

Nastavenia nástroja

Hĺbka

The initial depth used when placing the cursor.

Povrch

Start placing on the surface, using the 3D cursor as a fallback.

Rovina kurzora

Start placement using a point projected onto the orientation axis at the 3D cursor position.

Zobrazenie kurzora

Start placement using a point projected onto the view plane at the 3D cursor position.

Orientácia

The alignment of the cursor when placing objects; defines the orientation of the base.

Povrch

Align the object using the surface orientation, using the Transform Orientations as a fallback.

Predvolené

Align the object using the default Transform Orientations.

Prichytiť ku

Cieľ, ktorý sa má použiť pri prichytení.

Geometria

Prichytí na všetky typy geometrie (vrcholy, hrany a plôšky).

Predvolené

Snap to the snap target defined in the global Prichytenie controls.

Osi roviny

The axis used for placing the base region.

X

Use the X axis to place the base region.

Y

Use the Y axis to place the base region.

Z

Use the Z axis to place the base region.

Automatická os

Select the closest axis when placing objects (surface overrides).

Základ

Počiatok

The initial position of the base.

Hrana

Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.

Stred

Places the object center first and define the size of the base as the distance from the base center to the perimeter.

Aspekt

The initial setting for the aspect of the object’s base.

Voľné

Draws the length and width of the base using an unconstrained aspect.

Pevné

Draws the length and width of the base using a 1:1 aspect.

Výška

Počiatok

The initial position of the height.

Hrana

Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.

Stred

Places the object center first and define the size of the height as the distance from the base center to the perimeter.

Aspekt

The initial setting for the aspect of the object’s height.

Voľné

Draws the length and width of the height using an unconstrained aspect.

Pevné

Draws the length and width of the height using a 1:1 aspect.