Duyệt/điều tra/thanh tra/xem xét kỹ lưỡng

Inspecting intermediate values in a geometry node tree is useful while building/understanding one or when trying to figure out why something is not working. Blender provides multiple tools to understand how a node tree is working or why it is not working.

Ghi chú

Generally, the inspection tools display data from the last time the node tree has been evaluated. If it has not been evaluated, no information is available.

Điều Tra Cảnh Thực Tế Ảo -- VR Scene Inspection

../../_images/modeling_geometry-nodes_inspection_socket-inspection.png

Điều Tra Cảnh Thực Tế Ảo -- VR Scene Inspection.

Socket inspection shows information about the value in a socket during the last evaluation. For primitive data types such as integers, vectors, and strings the actual value is shown. For geometry sockets only some data about the geometry is stored, including the set of data types the geometry contains, and a count of their elements.

Socket values are only logged from when the node tree was executed, so a node must be connected to the group output to have a value for inspection. Values are not logged during rendering, to improve performance.

Nút Quan Sát

The Viewer node is used to display intermediate geometry in the Spreadsheet. For more information see Nút Quan Sát.

Bố Trí Nút

../../_images/modeling_geometry-nodes_inspection_node-warning.png

Bố Trí Nút.

When the inputs to a node are invalid, it displays a warning in the title. Hovering over the warning icon shows the error message. These warnings are only generated when the node is executed, so a node must be connected to the group output to have a warning.