Bộ Điều Chỉnh Dịch Hình Thể Tích

The Volume Displace modifier displaces existing volume grids based on a 3D texture. It uses the RGB color channels of the texture to displace the volume into the X, Y and Z direction.

Tùy Chọn

../../../_images/modeling_modifiers_deform_volume-displace_panel.png

The Volume Displace modifier.

Chất Liệu

The texture that is evaluated at every voxel to determine how far and in what direction to displace.

Ghi chú

Grayscale textures lead to stretching along one axis. It's best to use a color texture.

Độ Đậm/Sức Mạnh/Cường Độ

Controls how far voxels are displaced.

Bán Kính Mẫu Vật

Smaller values result in better performance, but might cut off the volume outside.

Trung Độ

This should be modified if the texture offsets the entire volume in one direction and you want to center it again. For performance reasons, the displaced volume should stay close to its original position.

Ví Dụ

../../../_images/modeling_modifiers_deform_volume-displace_example.png

A volume displaced with various strengths.