Làm Nhòe chuyển động
Tham Chiếu
- Bảng
Blender's animations are by default rendered as a sequence of perfectly still images. While great for stop-motion and time-lapses, this is unrealistic, since fast-moving objects do appear to be blurred in the direction of motion, both in a movie frame and in a photograph from a real-world camera.
- Vị Trí
Controls at what point the shutter opens in relation to the current frame.
- Bắt Đầu tại Khung Hình
Shutter is starting to open at the current frame.
- Tập Trung vào Khung Hình
Xuất cảnh trong khung hình hoạt hình hiện tại.
- Kết Thúc tại Khung Hình
Shutter is fully closed at the current frame.
- Cửa Chập
Time (in frames) between when the shutter starts to open and fully closed. For example, shutter time 1.0 blurs over the length of 1 frame.
- Màn Chập Quét Mành
Creates a Rolling Shutter effect.
- Không
No rolling shutter effect.
- Trên xuống Dưới
Renders rolling shutter from the top of the image to the bottom.
- Thời Khoảng của Cửa Chập Quét Mành
Controls balance between pure rolling shutter effect (if the value is zero) and pure motion blur effect (if the value is one).
Ghi chú
If there are particles or other physics system in a scene, be sure to bake them before rendering, otherwise you might not get correct or consistent motion blur.
Xem thêm
Each object has its own settings to control motion blur. These options can be found in the Object tab of the Properties. See object setting for more information.
Đường Cong của Cửa Chập
Curve defining how the shutter opens and closes. The X axis is time, Y values of 0 mean fully closed shutter, Y values of 1 mean fully opened shutter. The default mapping is set to when shutter opens and closes instantly.
Những Giới Hạn
Deformation motion blur does not work on objects with Auto Smooth enabled.
Camera motion blur does not work for Orthographic Cameras.
Motion blur does not take into account the movement of Lights.