Giới Thiệu
Renders can be separated into layers, to composite them back together afterwards.
Some example usages are applying compositing effects to characters separately, blurring the background and foreground layers separately for depth of field, or rendering different lighting variations of the same scene.
Using View Layers can also save you from having to re-render your entire image after each change, allowing you to instead re-render only the layer(s) that you have altered.
Tầng Góc Nhìn
In the top of the screen there is a list of all the View Layers in the active scene.
- Tên
The name of the active view layer, click to edit the name.
- Cộng thêm Tầng Góc Nhìn
Will add a new view layer to the active scene.
- Tạo Mới
Adds a new view layer.
- Sao Chép các Sắp Đặt
Adds a new view layer with all the settings of current view layer.
- Trống Không
Adds a new view layer with all collections disabled.
- Xóa Tầng Góc Nhìn
Will remove the selected view layer from the active scene.
Ghi chú
A scene must have at least one view layer.
Sử Dụng
Each Render Layer has an associated set of Collections. Objects which are on one of the associated collections are shown in that Render Layer, as long as that collection is also visible.
Cảnh báo
Only the objects in visible Scene Layers will be rendered. So, if only Collection 1 is visible and your Render Layer set specifies to render only Collections 2 and 3, nothing will be rendered.
Tập Hợp
Per collection you can adjust the way how the render engine needs to render the objects inside. Based on the render engine different options can be set.
- Tắt trong Tầng Góc Nhìn
Remove this collection from the active view layer. Objects that are only in this collection will not be rendered for the active view layer. This is useful to sometimes leave out some object influence for a particular view layer.
- Bật trong Tầng Góc Nhìn
Add this collection to the active view layer. Objects inside the collection will be rendered with the active view layer.
- Đặt Duy Gián Tiếp
Objects inside this collection will only contribute to the final image indirectly through shadows and reflections.
- Tắt Duy Gián Tiếp
Clear the Indirect Only flag. Objects inside this collection will contribute normally to the final image.
- Đặt Giữ Lại
Objects inside this collection will generate a holdout/mask in the active view layer.
- Không Giữ Lại
Clear the Set Holdout flag.
Tuần Hoàn -- Cycles
Tham Chiếu
- Bảng
This section covers only the Render Layer settings appropriate for the Cycles renderer. For the engine-independent settings, see this section.
Thanh Lọc
- Include/Bao Gồm cả
- Môi Trường
Disables rendering the Environment render pass in the final render.
- Tính Hấp Thụ Quang Xạ Môi Trường
Disables rendering the Ambient Occlusion render pass in the final render.
- Bề Mặt
Disables rendering object materials in the final render.
- Tóc/Lông
Disables rendering hair strands in the final render.
- Âm Lượng
Disables rendering Volumes in the final render.
- Sử dụng
- Làm Nhòe chuyển động
Render motion blur for this Layer, if enabled in the Render Settings.
Vượt Quyền
- Vượt Quyền Nguyên Vật Liệu
Overrides all materials in the render layer.
- Lượng Mẫu Vật
View layer samples to override the scene samples. Controlled by the layer samples in the Sampling panel.