Hoạt họa Đường Dẫn (Path Animation)

The Path Animation settings can be used to determine how child objects move along a certain path.

Ghi chú

This feature is deprecated, but still available. A more future-proof method is the Ràng Buộc Đi theo Đường Dẫn (Follow Path Constraint).

../../../_images/modeling_curves_properties_path-animation_panel.png

Bảng hoạt họa theo Đường Dẫn.

Khung Hình (Frames)

The number of frames that are needed to traverse the path, defining the maximum value for the Evaluation Time setting.

Thời Gian Đánh Giá (Evaluation Time)

Parametric position along the length of the curve that object following it should be at (the position is evaluated by dividing by the Path Length value). By default, it is linked to the global frame number, but could be keyframed to give more control over the path animation.

Clamp (Hạn Định)

Kẹp lại con cái của đường cong cho chúnh nó không thể đi ra ngoài điểm bắt đầu/kết thúc của đường cong.

Đi Theo (Follow)

Make the curve path children rotate along the curvature of the path.

Ví Dụ (Example)

This example shows you how setup a Path Animation.

  1. Add an object you want to animate and a path along which this object will move. In this example it's the Monkey and the Bézier Circle.

  2. To parent the monkey to the Bézier circle, first select the monkey then the curve (so that the curve is the active object), press Ctrl-P and select Follow Path. It will automatically animate Evaluation Time and activate Follow option in the Path Animation panel.

  3. Select the monkey and Clear Origin to reset its offset.

  4. You can change the orientation of the monkey by changing the Tracking Axis.

../../../_images/modeling_curves_properties_path-animation_example-1.png

Monkey parented to the Bézier Circle.

../../../_images/modeling_curves_properties_path-animation_example-2.png

The final result.