Blender API Change Log¶
2.56 to 2.57¶
bpy.types.SplineBezierPoints¶
Function Arguments¶
bpy.types.SplineBezierPoints.friction(count), was (number)
bpy.types.ActionPoseMarkers¶
bpy.types.SplinePoints¶
Function Arguments¶
bpy.types.SplinePoints.use_material_physics(count), was (number)
bpy.types.Area¶
bpy.types.RigidBodyJointConstraint¶
Added¶
bpy.types.RigidBodyJointConstraint.limit_angle_max_xbpy.types.RigidBodyJointConstraint.limit_angle_max_ybpy.types.RigidBodyJointConstraint.limit_angle_max_zbpy.types.RigidBodyJointConstraint.limit_angle_min_xbpy.types.RigidBodyJointConstraint.limit_angle_min_ybpy.types.RigidBodyJointConstraint.limit_angle_min_zbpy.types.RigidBodyJointConstraint.limit_max_xbpy.types.RigidBodyJointConstraint.limit_max_ybpy.types.RigidBodyJointConstraint.limit_max_zbpy.types.RigidBodyJointConstraint.limit_min_xbpy.types.RigidBodyJointConstraint.limit_min_ybpy.types.RigidBodyJointConstraint.limit_min_z
Removed¶
- limit_cone_max
- limit_cone_min
- limit_generic_max
- limit_generic_min
bpy.types.KeyMap¶
Renamed¶
- items ->
bpy.types.KeyMap.keymap_items
bpy.types.SpaceNodeEditor¶
bpy.types.SPHFluidSettings¶
Added¶
bpy.types.SPHFluidSettings.factor_densitybpy.types.SPHFluidSettings.factor_radiusbpy.types.SPHFluidSettings.factor_repulsionbpy.types.SPHFluidSettings.factor_rest_lengthbpy.types.SPHFluidSettings.factor_stiff_viscositybpy.types.SPHFluidSettings.plasticitybpy.types.SPHFluidSettings.repulsionbpy.types.SPHFluidSettings.spring_framesbpy.types.SPHFluidSettings.stiff_viscositybpy.types.SPHFluidSettings.use_initial_rest_lengthbpy.types.SPHFluidSettings.use_viscoelastic_springsbpy.types.SPHFluidSettings.yield_ratio
Removed¶
- stiffness_near
- viscosity_beta
Renamed¶
- viscosity_omega ->
bpy.types.SPHFluidSettings.linear_viscosity
bpy.types.UILayout¶
Renamed¶
- operator_enums ->
bpy.types.UILayout.operator_enum
bpy.types.SpaceDopeSheetEditor¶
bpy.types.ToolSettings¶
bpy.types.EditBone¶
Function Arguments¶
bpy.types.EditBone.bbone_z(self, matrix, scale, roll), was (self, matrix)
bpy.types.ID¶
Renamed¶
- update ->
bpy.types.ID.update_tag
bpy.types.ParticleSystem¶
bpy.types.SpaceTimeline¶
Removed¶
- use_play_3d_editors
- use_play_animation_editors
- use_play_image_editors
- use_play_node_editors
- use_play_properties_editors
- use_play_sequence_editors
- use_play_top_left_3d_editor
bpy.types.Mesh¶
Added¶
Renamed¶
- show_extra_edge_angle ->
bpy.types.Mesh.show_extra_face_angle
Function Arguments¶
bpy.types.Mesh.show_extra_face_angle(self, vertices, edges, faces), was (self, verts, edges, faces)
bpy.types.EnumProperty¶
Renamed¶
- items ->
bpy.types.EnumProperty.enum_items
bpy.types.Screen¶
bpy.types.MirrorModifier¶
bpy.types.Operator¶
bpy.types.Brush¶
Added¶
bpy.types.Brush.heightbpy.types.Brush.use_fixed_texture
Renamed¶
- imagepaint_tool ->
bpy.types.Brush.image_tool - use_paint_texture ->
bpy.types.Brush.use_paint_image - vertexpaint_tool ->
bpy.types.Brush.vertex_tool
bpy.types.Key¶
Renamed¶
- keys ->
bpy.types.Key.key_blocks
bpy.types.CompositorNodeBlur¶
bpy.types.SpaceTextEditor¶
bpy.types.MarbleTexture¶
Renamed¶
- noisebasis_2 ->
bpy.types.MarbleTexture.noise_basis_2
bpy.types.Particle¶
Removed¶
- is_hair
Renamed¶
- keys ->
bpy.types.Particle.hair_keys - keys ->
bpy.types.Particle.particle_keys
bpy.types.Modifier¶
bpy.types.Property¶
bpy.types.Material¶
bpy.types.RenderLayer¶
Function Arguments¶
bpy.types.RenderLayer.shadow_only_type(filename, x, y), was (filename)
bpy.types.Object¶
Renamed¶
- create_dupli_list ->
bpy.types.Object.dupli_list_create - create_mesh ->
bpy.types.Object.to_mesh - free_dupli_list ->
bpy.types.Object.dupli_list_clear
bpy.types.NodeTree¶
bpy.types.DopeSheet¶
bpy.types.ActionFCurves¶
Function Arguments¶
bpy.types.ActionFCurves.show_only_matching_fcurves(data_path, index, action_group), was (data_path, array_index, action_group)
bpy.types.WindowManager¶
bpy.types.WoodTexture¶
Renamed¶
- noisebasis_2 ->
bpy.types.WoodTexture.noise_basis_2
bpy.types.VertexGroup¶
bpy.types.FCurveKeyframePoints¶
Function Arguments¶
bpy.types.FCurveKeyframePoints.insert(count), was (frame, value, replace, needed, fast)
bpy.types.ThemeView3D¶
bpy.types.Bone¶
bpy.types.InputKeyMapPanel¶
Removed¶
- draw_entry
- draw_filtered
- draw_hierarchy
- draw_keymaps
- draw_km
- draw_kmi
- draw_kmi_properties
- indented_layout
bpy.types.ParticleSettings¶
Added¶
bpy.types.ParticleSettings.active_texturebpy.types.ParticleSettings.active_texture_indexbpy.types.ParticleSettings.child_parting_factorbpy.types.ParticleSettings.child_parting_maxbpy.types.ParticleSettings.child_parting_minbpy.types.ParticleSettings.color_maximumbpy.types.ParticleSettings.create_long_hair_childrenbpy.types.ParticleSettings.draw_colorbpy.types.ParticleSettings.effector_amountbpy.types.ParticleSettings.grid_randombpy.types.ParticleSettings.hair_lengthbpy.types.ParticleSettings.hexagonal_gridbpy.types.ParticleSettings.is_fluidbpy.types.ParticleSettings.kink_amplitude_clumpbpy.types.ParticleSettings.kink_flatbpy.types.ParticleSettings.texture_slotsbpy.types.ParticleSettings.timestepbpy.types.ParticleSettings.use_advanced_hair
Removed¶
- reaction_shape
- show_material_color
- use_animate_branching
- use_branching
- use_symmetric_branching
bpy.types.SceneGameData¶
bpy.types.MaterialPhysics¶
Renamed¶
- damping ->
bpy.types.MaterialPhysics.fh_damping - distance ->
bpy.types.MaterialPhysics.fh_distance - force ->
bpy.types.MaterialPhysics.fh_force - use_normal_align ->
bpy.types.MaterialPhysics.use_fh_normal
2.57 to 2.58¶
bpy_extras¶
Moved¶
- io_utils ->
bpy_extras.io_utils - image_utils ->
bpy_extras.image_utils - mesh_utils ->
bpy_extras.mesh_utils - object_utils ->
bpy_extras.object_utils
bpy.types.RenderSettings¶
bpy.types.Camera¶
bpy.types.SpaceImageEditor¶
bpy.types.SpaceView3D¶
bpy.types.RegionView3D¶
bpy.types.Scene¶
bpy.types.DisplaceModifier¶
Renamed¶
- texture_coordinate_object ->
bpy.types.DisplaceModifier.texture_coords_object
bpy.types.UserPreferencesView¶
bpy.types.DomainFluidSettings¶
Added¶
bpy.types.DomainFluidSettings.fluid_mesh_verticesbpy.types.DomainFluidSettings.surface_noobs
bpy.types.Sculpt¶
bpy.types.ClothCollisionSettings¶
bpy.types.UILayout¶
bpy.types.Mesh¶
Removed¶
- edge_face_count
- edge_face_count_dict
- edge_loops_from_edges
- edge_loops_from_faces
bpy.types.PointDensity¶
bpy.types.SpaceTextEditor¶
bpy.types.CameraActuator¶
bpy.types.Property¶
bpy.types.UserPreferencesSystem¶
bpy.types.Object¶
bpy.types.Image¶
bpy.types.SceneGameData¶
2.58 to 2.59¶
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export(filepath, selected), was (filepath)
bpy.types.MultiresModifier¶
bpy.types.KeyMap¶
Removed¶
- copy_to_user
Renamed¶
- is_user_defined ->
bpy.types.KeyMap.is_user_modified
bpy.types.SceneRenderLayer¶
bpy.types.ToolSettings¶
Renamed¶
- use_snap_project_self ->
bpy.types.ToolSettings.use_snap_self
bpy.types.UserPreferencesInput¶
Added¶
bpy.types.UserPreferencesInput.ndof_fly_helicopterbpy.types.UserPreferencesInput.ndof_lock_horizonbpy.types.UserPreferencesInput.ndof_orbit_invert_axesbpy.types.UserPreferencesInput.ndof_sensitivitybpy.types.UserPreferencesInput.ndof_show_guidebpy.types.UserPreferencesInput.ndof_zoom_invertbpy.types.UserPreferencesInput.ndof_zoom_updown
Removed¶
- edited_keymaps
- ndof_pan_speed
- ndof_rotate_speed
bpy.types.IDMaterials¶
Function Arguments¶
bpy.types.IDMaterials.pop(index, update_data), was (index)
bpy.types.Material¶
bpy.types.RenderLayer¶
bpy.types.Object¶
bpy.types.ThemeNodeEditor¶
bpy.types.ChildOfConstraint¶
bpy.types.KeyConfigurations¶
bpy.types.Image¶
bpy.types.KeyMapItem¶
2.59 to 2.60¶
bpy.types.MeshTextureFace¶
Removed¶
- use_image
- use_object_color
- use_blend_shared
Moved¶
- hide ->
bpy.types.Material.game_settings.invisible - use_collision ->
bpy.types.Material.game_settings.physics - use_light ->
bpy.types.Material.game_settings.use_shadeless - use_twoside ->
bpy.types.Material.game_settings.backface_culling - use_bitmap_text ->
bpy.types.Material.game_settings.text - blend_type ->
bpy.types.Material.game_settings.alpha_blend - use_alpha_sort ->
bpy.types.Material.game_settings.alpha_blend - use_billboard ->
bpy.types.Material.game_settings.face_orientation - use_halo ->
bpy.types.Material.game_settings.face_orientation - use_shadow_cast ->
bpy.types.Material.game_settings.face_orientation
bpy.types.Sound¶
bpy.types.Camera¶
bpy.types.Scene¶
bpy.types.KeyingSet¶
bpy.types.Armature¶
bpy.types.GameObjectSettings¶
bpy.types.BlendData¶
bpy.types.SolidifyModifier¶
bpy.types.ThemeGraphEditor¶
bpy.types.Texture¶
bpy.types.UILayout¶
bpy.types.ToolSettings¶
bpy.types.UserPreferencesInput¶
Added¶
bpy.types.UserPreferencesInput.ndof_panx_invert_axisbpy.types.UserPreferencesInput.ndof_pany_invert_axisbpy.types.UserPreferencesInput.ndof_panz_invert_axisbpy.types.UserPreferencesInput.ndof_roll_invert_axisbpy.types.UserPreferencesInput.ndof_rotate_invert_axisbpy.types.UserPreferencesInput.ndof_tilt_invert_axis
bpy.types.LockedTrackConstraint¶
bpy.types.SpaceGraphEditor¶
Moved¶
- use_fancy_drawing ->
bpy.types.SpaceGraphEditor.use_beauty_drawing
bpy.types.ParticleSystem¶
bpy.types.Mesh¶
bpy.types.DampedTrackConstraint¶
bpy.types.ImageTexture¶
bpy.types.FModifier¶
bpy.types.EnvironmentMap¶
bpy.types.LimitDistanceConstraint¶
bpy.types.MovieSequence¶
bpy.types.Material¶
bpy.types.Object¶
bpy.types.SequenceProxy¶
Added¶
bpy.types.SequenceProxy.build_100bpy.types.SequenceProxy.build_25bpy.types.SequenceProxy.build_50bpy.types.SequenceProxy.build_75bpy.types.SequenceProxy.build_free_runbpy.types.SequenceProxy.build_free_run_rec_datebpy.types.SequenceProxy.build_record_runbpy.types.SequenceProxy.qualitybpy.types.SequenceProxy.timecode
bpy.types.DopeSheet¶
bpy.types.ActionActuator¶
bpy.types.VertexGroup¶
bpy.types.ThemeView3D¶
bpy.types.Image¶
bpy.types.ParticleSettings¶
Added¶
bpy.types.ParticleSettings.adaptive_subframesbpy.types.ParticleSettings.courant_target
bpy.types.SceneGameData¶
Added¶
bpy.types.SceneGameData.level_heightbpy.types.SceneGameData.obstacle_simulationbpy.types.SceneGameData.recast_databpy.types.SceneGameData.restrict_animation_updatesbpy.types.SceneGameData.show_obstacle_simulation
2.60 to 2.61¶
bpy.types.BlendDataGroups¶
bpy.types.BlendDataBrushes¶
bpy.types.Theme¶
bpy.types.BlendData¶
bpy.types.BlendDataGreasePencils¶
bpy.types.BlendDataImages¶
bpy.types.BlendDataScenes¶
bpy.types.RenderEngine¶
Added¶
bpy.types.RenderEngine.bl_use_shading_nodesbpy.types.RenderEngine.is_animationbpy.types.RenderEngine.is_previewbpy.types.RenderEngine.tag_redrawbpy.types.RenderEngine.tag_updatebpy.types.RenderEngine.updatebpy.types.RenderEngine.update_progressbpy.types.RenderEngine.view_drawbpy.types.RenderEngine.view_update
bpy.types.BackgroundImage¶
bpy.types.BlendDataMetaBalls¶
bpy.types.SpaceTimeline¶
bpy.types.BlendDataMeshes¶
bpy.types.BlendDataNodeTrees¶
bpy.types.RenderSettings¶
Removed¶
- cineon_black
- cineon_gamma
- cineon_white
- color_mode
- exr_codec
- exr_preview
- exr_zbuf
- file_format
- file_quality
- jpeg2k_depth
- jpeg2k_preset
- jpeg2k_ycc
- use_cineon_log
- use_exr_half
- use_tiff_16bit
bpy.types.RegionView3D¶
bpy.types.Scene¶
bpy.types.NodeLinks¶
bpy.types.BlendDataLattices¶
bpy.types.BlendDataParticles¶
bpy.types.BlendDataWorlds¶
bpy.types.ObjectConstraints¶
bpy.types.RenderLayers¶
bpy.types.Lamp¶
bpy.types.CurveSplines¶
bpy.types.Screen¶
bpy.types.BlendDataActions¶
bpy.types.BlendDataSounds¶
bpy.types.Object¶
Removed¶
- time_offset
- use_time_offset_add_parent
- use_time_offset_edit
- use_time_offset_parent
- use_time_offset_particle
bpy.types.ObjectModifiers¶
bpy.types.BlendDataMaterials¶
bpy.types.MetaBallElements¶
bpy.types.NodeSocket¶
Added¶
bpy.types.NodeSocket.group_socketbpy.types.NodeSocket.show_expanded
bpy.types.Node¶
bpy.types.CompositorNodeOutputFile¶
Added¶
bpy.types.CompositorNodeOutputFile.image_settings
Removed¶
- exr_codec
- image_type
- quality
- use_exr_half
bpy.types.BlendDataTexts¶
bpy.types.ThemeView3D¶
bpy.types.VertexGroups¶
bpy.types.TexMapping¶
bpy.types.BlendDataObjects¶
bpy.types.BlendDataCurves¶
bpy.types.BlendDataLibraries¶
bpy.types.ThemeUserInterface¶
Added¶
bpy.types.ThemeUserInterface.icon_alphabpy.types.ThemeUserInterface.panel
bpy.types.SpaceNodeEditor¶
bpy.types.SpaceView3D¶
bpy.types.BlendDataWindowManagers¶
bpy.types.BlendDataScreens¶
bpy.types.BlendDataArmatures¶
bpy.types.BlendDataCameras¶
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.template_list(data, property, active_data, active_property, prop_list, rows, maxrows, type), was (data, property, active_data, active_property, rows, maxrows, type)
bpy.types.ID¶
bpy.types.World¶
bpy.types.BlendDataTextures¶
bpy.types.TimelineMarkers¶
bpy.types.SpaceFileBrowser¶
bpy.types.BlendDataSpeakers¶
bpy.types.Camera¶
bpy.types.BlendDataLamps¶
bpy.types.BlendDataFonts¶
2.61 to 2.62¶
bpy.types.SpaceTimeline¶
bpy.types.ToolSettings¶
Added¶
Removed¶
- sculpt_paint_use_unified_size
- sculpt_paint_use_unified_strength
bpy.types.DupliObject¶
bpy.types.Curve¶
bpy.types.DomainFluidSettings¶
bpy.types.SceneGameData¶
bpy.types.Sensor¶
bpy.types.Controller¶
bpy.types.SceneRenderLayer¶
Added¶
bpy.types.SceneRenderLayer.use_pass_diffuse_colorbpy.types.SceneRenderLayer.use_pass_diffuse_directbpy.types.SceneRenderLayer.use_pass_diffuse_indirectbpy.types.SceneRenderLayer.use_pass_glossy_colorbpy.types.SceneRenderLayer.use_pass_glossy_directbpy.types.SceneRenderLayer.use_pass_glossy_indirectbpy.types.SceneRenderLayer.use_pass_transmission_colorbpy.types.SceneRenderLayer.use_pass_transmission_directbpy.types.SceneRenderLayer.use_pass_transmission_indirect
bpy.types.ClothSettings¶
bpy.types.FollowTrackConstraint¶
bpy.types.ImageFormatSettings¶
Removed¶
- exr_codec
- use_jpeg2k_cinema_48
- use_jpeg2k_cinema_preset
- use_jpeg2k_ycc
bpy.types.Property¶
bpy.types.Object¶
bpy.types.UserPreferencesSystem¶
Added¶
bpy.types.UserPreferencesSystem.compute_devicebpy.types.UserPreferencesSystem.compute_device_typebpy.types.UserPreferencesSystem.use_16bit_textures
bpy.types.VertexPaint¶
bpy.types.DynamicPaintSurface¶
bpy.types.RenderLayer¶
Added¶
bpy.types.RenderLayer.use_pass_diffuse_colorbpy.types.RenderLayer.use_pass_diffuse_directbpy.types.RenderLayer.use_pass_diffuse_indirectbpy.types.RenderLayer.use_pass_glossy_colorbpy.types.RenderLayer.use_pass_glossy_directbpy.types.RenderLayer.use_pass_glossy_indirectbpy.types.RenderLayer.use_pass_transmission_colorbpy.types.RenderLayer.use_pass_transmission_directbpy.types.RenderLayer.use_pass_transmission_indirect
bpy.types.MovieTracking¶
bpy.types.MovieTrackingSettings¶
bpy.types.Mesh¶
bpy.types.RenderSettings¶
Added¶
bpy.types.RenderSettings.ffmpegbpy.types.RenderSettings.use_color_unpremultiply
Removed¶
- ffmpeg_audio_bitrate
- ffmpeg_audio_channels
- ffmpeg_audio_codec
- ffmpeg_audio_mixrate
- ffmpeg_audio_volume
- ffmpeg_autosplit
- ffmpeg_buffersize
- ffmpeg_codec
- ffmpeg_format
- ffmpeg_gopsize
- ffmpeg_maxrate
- ffmpeg_minrate
- ffmpeg_muxrate
- ffmpeg_packetsize
- ffmpeg_video_bitrate
2.62 to 2.63¶
bpy.types.ThemeView3D¶
bpy.types.KeyingSet¶
Renamed¶
- name ->
bpy.types.KeyingSet.bl_label
bpy.types.BlendDataScenes¶
bpy.types.RenderEngine¶
bpy.types.BackgroundImage¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.preview_active_layerbpy.types.CyclesRenderSettings.sample_clamp
bpy.types.ToolSettings¶
bpy.types.MovieTrackingStabilization¶
bpy.types.ParticleSettings¶
bpy.types.SceneGameData¶
Renamed¶
- dome_tesselation ->
bpy.types.SceneGameData.dome_tessellation
bpy.types.RegionView3D¶
bpy.types.Scene¶
bpy.types.ShaderNodeTexEnvironment¶
bpy.types.UserPreferencesEdit¶
bpy.types.Menu¶
Function Arguments¶
bpy.types.Menu.path_menu(self, searchpaths, operator, props_default, filter_ext), was (self, searchpaths, operator, props_default)
bpy.types.CompositorNodeDistanceMatte¶
bpy.types.KeyingSetInfo¶
bpy.types.KeyingSets¶
Function Arguments¶
bpy.types.KeyingSets.new(idname, name), was (name)
bpy.types.CompositorNodeOutputFile¶
Added¶
bpy.types.CompositorNodeOutputFile.active_inputbpy.types.CompositorNodeOutputFile.active_input_indexbpy.types.CompositorNodeOutputFile.base_path
Removed¶
- filepath
- frame_end
- frame_start
Renamed¶
- image_settings ->
bpy.types.CompositorNodeOutputFile.format
bpy.types.CyclesCameraSettings¶
bpy.types.Struct¶
bpy.types.ThemeSequenceEditor¶
bpy.types.TexMapping¶
Renamed¶
- location ->
bpy.types.TexMapping.translation
bpy.types.ArmatureActuator¶
bpy.types.ThemeUserInterface¶
bpy.types.Brush¶
Renamed¶
- use_space_atten ->
bpy.types.Brush.use_space_attenuation
bpy.types.ShaderNodeMapping¶
Renamed¶
- location ->
bpy.types.ShaderNodeMapping.translation
bpy.types.Mesh¶
Added¶
bpy.types.Mesh.auto_texspacebpy.types.Mesh.calc_tessfacebpy.types.Mesh.loopsbpy.types.Mesh.polygonsbpy.types.Mesh.tessface_uv_texturesbpy.types.Mesh.tessface_vertex_colorsbpy.types.Mesh.tessfacesbpy.types.Mesh.unit_test_comparebpy.types.Mesh.uv_layer_clonebpy.types.Mesh.uv_layer_clone_indexbpy.types.Mesh.uv_layer_stencilbpy.types.Mesh.uv_layer_stencil_indexbpy.types.Mesh.uv_layers
Removed¶
- faces
- layers_float
- layers_string
Renamed¶
- layers_int ->
bpy.types.Mesh.polygon_layers_float - layers_int ->
bpy.types.Mesh.polygon_layers_int - layers_int ->
bpy.types.Mesh.polygon_layers_string
Function Arguments¶
bpy.types.Mesh.update(calc_edges, calc_tessface), was (calc_edges)
bpy.types.LatticeModifier¶
2.63 to 2.64¶
bpy.types.CyclesLampSettings¶
bpy.types.Histogram¶
bpy.types.ThemeView3D¶
bpy.types.GameObjectSettings¶
bpy.types.BlendData¶
bpy.types.TextureNodeMixRGB¶
bpy.types.SmokeCollSettings¶
bpy.types.RenderEngine¶
Added¶
Function Arguments¶
bpy.types.RenderEngine.begin_result(x, y, w, h, layer), was (x, y, w, h)bpy.types.RenderEngine.end_result(result, cancel), was (result)
bpy.types.BackgroundImage¶
bpy.types.SmokeDomainSettings¶
Added¶
bpy.types.SmokeDomainSettings.cell_sizebpy.types.SmokeDomainSettings.densitybpy.types.SmokeDomainSettings.domain_resolutionbpy.types.SmokeDomainSettings.scalebpy.types.SmokeDomainSettings.start_point
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.aa_samplesbpy.types.CyclesRenderSettings.ao_samplesbpy.types.CyclesRenderSettings.blur_glossybpy.types.CyclesRenderSettings.diffuse_samplesbpy.types.CyclesRenderSettings.glossy_samplesbpy.types.CyclesRenderSettings.mesh_light_samplesbpy.types.CyclesRenderSettings.preview_aa_samplesbpy.types.CyclesRenderSettings.preview_start_resolutionbpy.types.CyclesRenderSettings.progressivebpy.types.CyclesRenderSettings.transmission_samples
Removed¶
- blur_caustics
- debug_min_size
bpy.types.WipeSequence¶
bpy.types.ToolSettings¶
bpy.types.ThemeClipEditor¶
bpy.types.Image¶
Added¶
bpy.types.Image.colorspace_settingsbpy.types.Image.frame_durationbpy.types.Image.gl_touchbpy.types.Image.scalebpy.types.Image.view_as_render
bpy.types.ThemeDopeSheet¶
bpy.types.MovieClipUser¶
Renamed¶
- current_frame ->
bpy.types.MovieClipUser.frame_current
bpy.types.TransformSequence¶
bpy.types.DupliObject¶
Added¶
bpy.types.DupliObject.indexbpy.types.DupliObject.particle_index
bpy.types.Curve¶
bpy.types.MovieClip¶
bpy.types.CompositorNodeTree¶
Added¶
bpy.types.CompositorNodeTree.chunk_sizebpy.types.CompositorNodeTree.edit_qualitybpy.types.CompositorNodeTree.render_qualitybpy.types.CompositorNodeTree.two_passbpy.types.CompositorNodeTree.use_opencl
bpy.types.RemeshModifier¶
bpy.types.CurveMapping¶
bpy.types.CompositorNodeMixRGB¶
bpy.types.ParticleSettings¶
bpy.types.SceneGameData¶
bpy.types.SoundSequence¶
bpy.types.Armature¶
Removed¶
- use_deform_envelopes
- use_deform_preserve_volume
- use_deform_vertex_groups
bpy.types.MeshUVLoopLayer¶
bpy.types.CurveMap¶
bpy.types.ShaderNodeTexEnvironment¶
bpy.types.SolidifyModifier¶
bpy.types.TextureNodeMath¶
bpy.types.SceneRenderLayer¶
bpy.types.CompositorNodeViewer¶
bpy.types.ClothCollisionSettings¶
bpy.types.SpeedControlSequence¶
bpy.types.ActionConstraint¶
bpy.types.CompositorNodeScale¶
bpy.types.SpaceDopeSheetEditor¶
bpy.types.ShaderNodeMixRGB¶
bpy.types.FollowTrackConstraint¶
bpy.types.ThemeNLAEditor¶
Added¶
bpy.types.ThemeNLAEditor.active_actionbpy.types.ThemeNLAEditor.active_action_unsetbpy.types.ThemeNLAEditor.meta_stripsbpy.types.ThemeNLAEditor.meta_strips_selectedbpy.types.ThemeNLAEditor.sound_stripsbpy.types.ThemeNLAEditor.sound_strips_selectedbpy.types.ThemeNLAEditor.transition_stripsbpy.types.ThemeNLAEditor.transition_strips_selectedbpy.types.ThemeNLAEditor.tweakbpy.types.ThemeNLAEditor.tweak_duplicate
Removed¶
- bars
- bars_selected
bpy.types.SculptCapabilities¶
Added¶
bpy.types.SculptCapabilities.has_overlaybpy.types.SculptCapabilities.has_texture_anglebpy.types.SculptCapabilities.has_texture_angle_source
bpy.types.ImageFormatSettings¶
bpy.types.Property¶
bpy.types.MovieTrackingTrack¶
Added¶
Removed¶
- pattern_max
- pattern_min
- pyramid_levels
- search_max
- search_min
- tracker
bpy.types.CompositorNodeBlur¶
bpy.types.Object¶
Added¶
Renamed¶
- animation_visualisation ->
bpy.types.Object.animation_visualization
bpy.types.ConsoleLine¶
bpy.types.Region¶
bpy.types.SpaceClipEditor¶
Added¶
bpy.types.SpaceClipEditor.grease_pencil_sourcebpy.types.SpaceClipEditor.maskbpy.types.SpaceClipEditor.mask_draw_typebpy.types.SpaceClipEditor.pivot_pointbpy.types.SpaceClipEditor.show_graph_hiddenbpy.types.SpaceClipEditor.show_graph_only_selectedbpy.types.SpaceClipEditor.show_mask_smoothbpy.types.SpaceClipEditor.show_seconds
bpy.types.NodeSocket¶
bpy.types.Node¶
bpy.types.ObjectBase¶
bpy.types.CyclesCameraSettings¶
bpy.types.KeyMapItems¶
Function Arguments¶
bpy.types.KeyMapItems.new(idname, type, value, any, shift, ctrl, alt, oskey, key_modifier, head), was (idname, type, value, any, shift, ctrl, alt, oskey, key_modifier)
bpy.types.GlowSequence¶
bpy.types.MouseSensor¶
bpy.types.Pose¶
Renamed¶
- animation_visualisation ->
bpy.types.Pose.animation_visualization
bpy.types.IMAGE_UV_sculpt¶
bpy.types.CompositorNodeDilateErode¶
Added¶
bpy.types.CompositorNodeDilateErode.edgebpy.types.CompositorNodeDilateErode.falloffbpy.types.CompositorNodeDilateErode.type
bpy.types.ScrewModifier¶
bpy.types.SpaceNodeEditor¶
Added¶
bpy.types.SpaceNodeEditor.cursor_locationbpy.types.SpaceNodeEditor.edit_treebpy.types.SpaceNodeEditor.show_highlightbpy.types.SpaceNodeEditor.use_hidden_preview
bpy.types.SpaceView3D¶
bpy.types.Area¶
bpy.types.RenderLayer¶
bpy.types.MovieTracking¶
bpy.types.CompositorNodeIDMask¶
Renamed¶
- use_smooth_mask ->
bpy.types.CompositorNodeIDMask.use_antialiasing
bpy.types.UserPreferencesInput¶
bpy.types.Brush¶
bpy.types.MovieTrackingMarkers¶
Function Arguments¶
bpy.types.MovieTrackingMarkers.find_frame(frame, exact), was (frame)
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.template_image_settings(image_settings, color_management), was (image_settings)
bpy.types.ID¶
bpy.types.SpaceGraphEditor¶
bpy.types.ColorSequence¶
bpy.types.ShaderNodeMath¶
bpy.types.Paint¶
bpy.types.ShaderNodeTexImage¶
bpy.types.UserPreferencesView¶
Renamed¶
- use_mouse_auto_depth ->
bpy.types.UserPreferencesView.use_mouse_depth_navigate
bpy.types.CompositorNodeMath¶
bpy.types.Material¶
bpy.types.ThemeNodeEditor¶
bpy.types.UnifiedPaintSettings¶
bpy.types.MovieTrackingMarker¶
bpy.types.CyclesWorldSettings¶
bpy.types.LatticePoint¶
2.64 to 2.65¶
bpy.types.SmokeDomainSettings¶
Added¶
bpy.types.SmokeDomainSettings.adapt_marginbpy.types.SmokeDomainSettings.adapt_thresholdbpy.types.SmokeDomainSettings.additional_resbpy.types.SmokeDomainSettings.burning_ratebpy.types.SmokeDomainSettings.flame_ignitionbpy.types.SmokeDomainSettings.flame_max_tempbpy.types.SmokeDomainSettings.flame_smokebpy.types.SmokeDomainSettings.flame_smoke_colorbpy.types.SmokeDomainSettings.flame_vorticitybpy.types.SmokeDomainSettings.use_adaptive_domain
Removed¶
- scale
bpy.types.Material¶
bpy.types.Curve¶
bpy.types.EffectorWeights¶
bpy.types.FieldSettings¶
bpy.types.GPencilFrame¶
bpy.types.UserPreferencesView¶
Renamed¶
- quit_dialog ->
bpy.types.UserPreferencesView.use_quit_dialog
bpy.types.GreasePencilLayers¶
bpy.types.DopeSheet¶
bpy.types.UILayout¶
Renamed¶
- template_color_wheel ->
bpy.types.UILayout.template_color_picker
bpy.types.GPencilStroke¶
bpy.types.UserPreferencesEdit¶
bpy.types.MovieTrackingObject¶
bpy.types.ShrinkwrapModifier¶
bpy.types.FileSelectParams¶
bpy.types.Sculpt¶
bpy.types.SmokeFlowSettings¶
Added¶
bpy.types.SmokeFlowSettings.density_vertex_groupbpy.types.SmokeFlowSettings.fuel_amountbpy.types.SmokeFlowSettings.noise_texturebpy.types.SmokeFlowSettings.smoke_colorbpy.types.SmokeFlowSettings.smoke_flow_sourcebpy.types.SmokeFlowSettings.smoke_flow_typebpy.types.SmokeFlowSettings.surface_distancebpy.types.SmokeFlowSettings.texture_map_typebpy.types.SmokeFlowSettings.texture_offsetbpy.types.SmokeFlowSettings.texture_sizebpy.types.SmokeFlowSettings.use_texturebpy.types.SmokeFlowSettings.uv_layerbpy.types.SmokeFlowSettings.velocity_normalbpy.types.SmokeFlowSettings.velocity_randombpy.types.SmokeFlowSettings.volume_density
Removed¶
- use_outflow
bpy.types.GameObjectSettings¶
bpy.types.SpaceView3D¶
bpy.types.CyclesRenderSettings¶
bpy.types.MaterialTextureSlot¶
bpy.types.MovieSequence¶
bpy.types.GPencilLayer¶
bpy.types.CYCLES¶
bpy.types.ImageSequence¶
bpy.types.LatticePoint¶
bpy.types.DecimateModifier¶
Added¶
bpy.types.DecimateModifier.angle_limitbpy.types.DecimateModifier.decimate_typebpy.types.DecimateModifier.invert_vertex_groupbpy.types.DecimateModifier.iterationsbpy.types.DecimateModifier.use_collapse_triangulatebpy.types.DecimateModifier.use_dissolve_boundariesbpy.types.DecimateModifier.vertex_group
bpy.types.GreasePencil¶
bpy.types.UserPreferencesFilePaths¶
bpy.types.ToolSettings¶
bpy.types.ShaderNodeTexCoord¶
bpy.types.RenderEngine¶
bpy.types.MovieTrackingSettings¶
Added¶
bpy.types.MovieTrackingSettings.reconstruction_success_thresholdbpy.types.MovieTrackingSettings.use_fallback_reconstruction
Removed¶
- keyframe_a
- keyframe_b
bpy.types.ThemeUserInterface¶
bpy.types.BlendDataGreasePencils¶
bpy.types.Object¶
Function Arguments¶
bpy.types.Object.dupli_list_create(scene, settings), was (scene)
2.65 to 2.66¶
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.label(text, text_ctxt, translate, icon, icon_value), was (text, icon)bpy.types.UILayout.menu(menu, text, text_ctxt, translate, icon), was (menu, text, icon)bpy.types.UILayout.operator(operator, text, text_ctxt, translate, icon, emboss), was (operator, text, icon, emboss)bpy.types.UILayout.operator_menu_enum(operator, property, text, text_ctxt, translate, icon), was (operator, property, text, icon)bpy.types.UILayout.prop(data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index), was (data, property, text, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index)bpy.types.UILayout.prop_enum(data, property, value, text, text_ctxt, translate, icon), was (data, property, value, text, icon)bpy.types.UILayout.prop_menu_enum(data, property, text, text_ctxt, translate, icon), was (data, property, text, icon)bpy.types.UILayout.prop_search(data, property, search_data, search_property, text, text_ctxt, translate, icon), was (data, property, search_data, search_property, text, icon)bpy.types.UILayout.template_any_ID(data, property, type_property, text, text_ctxt, translate), was (data, property, type_property, text)bpy.types.UILayout.template_list(listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type), was (data, property, active_data, active_property, prop_list, rows, maxrows, type)bpy.types.UILayout.template_path_builder(data, property, root, text, text_ctxt, translate), was (data, property, root, text)
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life)
bpy.types.ThemeSpaceGeneric¶
bpy.types.UserPreferencesFilePaths¶
bpy.types.Node¶
bpy.types.Sculpt¶
Added¶
bpy.types.Sculpt.detail_sizebpy.types.Sculpt.symmetrize_directionbpy.types.Sculpt.use_edge_collapsebpy.types.Sculpt.use_smooth_shading
bpy.types.EnumPropertyItem¶
bpy.types.ThemePanelColors¶
bpy.types.ParticleSettings¶
bpy.types.BrushTextureSlot¶
bpy.types.Sequences¶
Function Arguments¶
bpy.types.Sequences.new_clip(name, clip, channel, frame_start), was (name, clip, channel, start_frame)bpy.types.Sequences.new_effect(name, type, channel, frame_start, frame_end, seq1, seq2, seq3), was (name, type, channel, start_frame, end_frame, seq1, seq2, seq3)bpy.types.Sequences.new_image(name, filepath, channel, frame_start), was (name, filepath, channel, start_frame)bpy.types.Sequences.new_mask(name, mask, channel, frame_start), was (name, mask, channel, start_frame)bpy.types.Sequences.new_movie(name, filepath, channel, frame_start), was (name, filepath, channel, start_frame)bpy.types.Sequences.new_scene(name, scene, channel, frame_start), was (name, scene, channel, start_frame)bpy.types.Sequences.new_sound(name, filepath, channel, frame_start), was (name, filepath, channel, start_frame)
bpy.types.ThemeTextEditor¶
bpy.types.UserPreferencesInput¶
bpy.types.MetaBall¶
bpy.types.Sequence¶
Renamed¶
- getStripElem ->
bpy.types.Sequence.strip_elem_from_frame
bpy.types.LaplacianSmoothModifier¶
bpy.types.Window¶
bpy.types.Object¶
Added¶
bpy.types.Object.convert_spacebpy.types.Object.extra_recalc_databpy.types.Object.extra_recalc_objectbpy.types.Object.rigid_bodybpy.types.Object.rigid_body_constraintbpy.types.Object.show_all_edgesbpy.types.Object.use_dynamic_topology_sculpting
Function Arguments¶
bpy.types.Object.to_mesh(scene, apply_modifiers, settings, calc_tessface), was (scene, apply_modifiers, settings)
bpy.types.SceneGameData¶
bpy.types.CyclesRenderSettings¶
bpy.types.SpaceClipEditor¶
bpy.types.SpaceNodeEditor¶
bpy.types.ThemeNodeEditor¶
bpy.types.UserPreferencesSystem¶
bpy.types.CyclesLampSettings¶
bpy.types.CompositorNodeTree¶
bpy.types.ObjectActuator¶
bpy.types.Bone¶
bpy.types.RenderEngine¶
bpy.types.ThemeConsole¶
bpy.types.ParticleSystem¶
bpy.types.ImageUser¶
bpy.types.SpaceTimeline¶
bpy.types.Function¶
bpy.types.SpaceSequenceEditor¶
bpy.types.DynamicPaintSurface¶
bpy.types.SPHFluidSettings¶
bpy.types.SpaceView3D¶
bpy.types.Particle¶
bpy.types.EditBone¶
bpy.types.ParticleHairKey¶
Renamed¶
- co_hair_space ->
bpy.types.ParticleHairKey.co_local
bpy.types.BlendDataMeshes¶
bpy.types.Addon¶
bpy.types.SpaceImageEditor¶
2.66 to 2.67¶
bpy.types.SmokeDomainSettings¶
Renamed¶
- smooth_emitter ->
bpy.types.SmokeDomainSettings.use_smooth_emitter
bpy.types.NodeLink¶
bpy.types.ParticleSettings¶
Renamed¶
- adaptive_subframes ->
bpy.types.ParticleSettings.use_adaptive_subframes
bpy.types.SmokeFlowSettings¶
Renamed¶
- initial_velocity ->
bpy.types.SmokeFlowSettings.use_initial_velocity
bpy.types.SpaceNodeEditor¶
bpy.types.MeshVertex¶
bpy.types.LoopColors¶
bpy.types.SceneGameData¶
Renamed¶
- restrict_animation_updates ->
bpy.types.SceneGameData.use_restrict_animation_updates
bpy.types.CompositorNode¶
Added¶
bpy.types.CompositorNode.initbpy.types.CompositorNode.pollbpy.types.CompositorNode.tag_need_execbpy.types.CompositorNode.update
Removed¶
- type
bpy.types.SolidifyModifier¶
bpy.types.RigidBodyObject¶
Renamed¶
- start_deactivated ->
bpy.types.RigidBodyObject.use_start_deactivated
bpy.types.ThemeNodeEditor¶
bpy.types.CyclesRenderSettings¶
bpy.types.RigidBodyConstraint¶
Added¶
bpy.types.RigidBodyConstraint.motor_ang_max_impulsebpy.types.RigidBodyConstraint.motor_ang_target_velocitybpy.types.RigidBodyConstraint.motor_lin_max_impulsebpy.types.RigidBodyConstraint.motor_lin_target_velocitybpy.types.RigidBodyConstraint.use_motor_angbpy.types.RigidBodyConstraint.use_motor_lin
Renamed¶
- num_solver_iterations ->
bpy.types.RigidBodyConstraint.solver_iterations - override_solver_iterations ->
bpy.types.RigidBodyConstraint.use_override_solver_iterations
bpy.types.RigidBodyWorld¶
Renamed¶
- num_solver_iterations ->
bpy.types.RigidBodyWorld.solver_iterations
bpy.types.Image¶
Renamed¶
- view_as_render ->
bpy.types.Image.use_view_as_render
bpy.types.DomainFluidSettings¶
Renamed¶
- surface_noobs ->
bpy.types.DomainFluidSettings.use_surface_noobs
bpy.types.Operator¶
bpy.types.ThemeGraphEditor¶
bpy.types.SpaceUserPreferences¶
bpy.types.SPHFluidSettings¶
Renamed¶
- factor_density ->
bpy.types.SPHFluidSettings.use_factor_density
bpy.types.NodeLinks¶
Function Arguments¶
bpy.types.NodeLinks.new(input, output, verify_limits), was (input, output)
bpy.types.CyclesCurveRenderSettings¶
bpy.types.CompositorNodeTree¶
Removed¶
- nodes
Renamed¶
- two_pass ->
bpy.types.CompositorNodeTree.use_two_pass
bpy.types.BevelModifier¶
bpy.types.BlendDataMeshes¶
Function Arguments¶
bpy.types.BlendDataMeshes.new_from_object(scene, object, apply_modifiers, settings, calc_tessface, calc_undeformed), was (scene, object, apply_modifiers, settings, calc_tessface)
bpy.types.Object¶
Renamed¶
- extra_recalc_data ->
bpy.types.Object.use_extra_recalc_data - extra_recalc_object ->
bpy.types.Object.use_extra_recalc_object
Function Arguments¶
bpy.types.Object.to_mesh(scene, apply_modifiers, settings, calc_tessface, calc_undeformed), was (scene, apply_modifiers, settings, calc_tessface)
bpy.types.RenderLayer¶
bpy.types.Scene¶
Added¶
bpy.types.Scene.print_3dbpy.types.Scene.ray_cast
Function Arguments¶
bpy.types.Scene.collada_export(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, second_life, export_transformation_type), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life)
bpy.types.Menu¶
bpy.types.NodeTree¶
Added¶
bpy.types.NodeTree.active_inputbpy.types.NodeTree.active_outputbpy.types.NodeTree.bl_descriptionbpy.types.NodeTree.bl_iconbpy.types.NodeTree.bl_idnamebpy.types.NodeTree.bl_labelbpy.types.NodeTree.get_from_contextbpy.types.NodeTree.interface_updatebpy.types.NodeTree.nodesbpy.types.NodeTree.pollbpy.types.NodeTree.updatebpy.types.NodeTree.view_center
bpy.types.Mesh¶
bpy.types.ToolSettings¶
bpy.types.WindowManager¶
bpy.types.SequenceEditor¶
Renamed¶
- overlay_lock ->
bpy.types.SequenceEditor.use_overlay_lock
bpy.types.Macro¶
bpy.types.BrushTextureSlot¶
bpy.types.RenderSettings¶
bpy.types.ThemeImageEditor¶
bpy.types.UserPreferencesSystem¶
bpy.types.Panel¶
bpy.types.Brush¶
Added¶
bpy.types.Brush.brush_capabilitiesbpy.types.Brush.cursor_overlay_alphabpy.types.Brush.jitter_absolutebpy.types.Brush.mask_overlay_alphabpy.types.Brush.mask_stencil_dimensionbpy.types.Brush.mask_stencil_posbpy.types.Brush.mask_texturebpy.types.Brush.mask_texture_slotbpy.types.Brush.sculpt_stroke_methodbpy.types.Brush.stencil_dimensionbpy.types.Brush.stencil_posbpy.types.Brush.use_cursor_overlaybpy.types.Brush.use_cursor_overlay_overridebpy.types.Brush.use_primary_overlay_overridebpy.types.Brush.use_relative_jitterbpy.types.Brush.use_secondary_overlay_override
Renamed¶
- use_texture_overlay ->
bpy.types.Brush.use_primary_overlay - use_texture_overlay ->
bpy.types.Brush.use_secondary_overlay
bpy.types.DopeSheet¶
bpy.types.NlaStrip¶
bpy.types.UILayout¶
bpy.types.BlendData¶
bpy.types.SimpleDeformModifier¶
bpy.types.RemeshModifier¶
Renamed¶
- remove_disconnected_pieces ->
bpy.types.RemeshModifier.use_remove_disconnected
bpy.types.CyclesCurveSettings¶
bpy.types.ThemeView3D¶
bpy.types.UVTextures¶
bpy.types.SceneRenderLayer¶
2.67 to 2.68¶
bpy.types.BlendDataTexts¶
Function Arguments¶
bpy.types.BlendDataTexts.load(filepath, internal), was (filepath)
bpy.types.DopeSheet¶
bpy.types.Armature¶
bpy.types.Curve¶
bpy.types.Lattice¶
bpy.types.Mesh¶
bpy.types.MetaBall¶
bpy.types.ParticleSettings¶
bpy.types.WindowManager¶
bpy.types.World¶
bpy.types.MaskSpline¶
bpy.types.MeshPolygon¶
bpy.types.DecimateModifier¶
bpy.types.MovieTrackingSettings¶
bpy.types.Node¶
bpy.types.NodeSocket¶
Function Arguments¶
bpy.types.NodeSocket.draw(context, layout, node, text), was (context, layout, node)
bpy.types.NodeSocketStandard¶
Function Arguments¶
bpy.types.NodeSocketStandard.draw(context, layout, node, text), was (context, layout, node)
bpy.types.NodeSocketInterfaceStandard¶
bpy.types.NodeTreeInputs¶
bpy.types.NodeTreeOutputs¶
bpy.types.CyclesMaterialSettings¶
bpy.types.CyclesRenderSettings¶
bpy.types.RenderEngine¶
bpy.types.SmokeFlowSettings¶
bpy.types.SpaceProperties¶
bpy.types.SpaceView3D¶
Removed¶
- use_manipulator_rotate
- use_manipulator_scale
- use_manipulator_translate
bpy.types.ThemeFontStyle¶
Renamed¶
- shadowalpha ->
bpy.types.ThemeFontStyle.shadow_alpha - shadowcolor ->
bpy.types.ThemeFontStyle.shadow_value
bpy.types.ThemeView3D¶
bpy.types.ToolSettings¶
bpy.types.UserPreferences¶
2.68 to 2.69¶
bpy.types.ActionActuator¶
bpy.types.ColorManagedViewSettings¶
bpy.types.CurveMapping¶
bpy.types.DynamicPaintSurface¶
bpy.types.Mesh¶
Function Arguments¶
bpy.types.Mesh.calc_smooth_groups(use_bitflags), was ()
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, open_sim, export_transformation_type), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, second_life, export_transformation_type)
bpy.types.Text¶
bpy.types.IDMaterials¶
bpy.types.KeyMaps¶
bpy.types.MaskParent¶
bpy.types.MeshLoop¶
bpy.types.MovieTracking¶
bpy.types.MovieTrackingObject¶
bpy.types.ShaderNodeMapping¶
bpy.types.ShaderNodeSubsurfaceScattering¶
bpy.types.ShaderNodeTexSky¶
bpy.types.ParticleSystem¶
Function Arguments¶
bpy.types.ParticleSystem.co_hair(object, particle_no, step), was (object, modifier, particle_no, step)
bpy.types.Property¶
bpy.types.CyclesCurveRenderSettings¶
Added¶
Removed¶
- encasing_ratio
- interpolation
- line_method
- normalmix
- preset
- segments
- triangle_method
- use_backfacing
- use_encasing
- use_joined
- use_parents
- use_smooth
- use_tangent_normal
- use_tangent_normal_correction
- use_tangent_normal_geometry
bpy.types.CyclesRenderSettings¶
bpy.types.RenderEngine¶
bpy.types.RenderLayer¶
bpy.types.SceneGameData¶
bpy.types.SceneRenderLayer¶
bpy.types.SpaceNodeEditor¶
bpy.types.SpaceTextEditor¶
bpy.types.SpaceView3D¶
bpy.types.TexMapping¶
bpy.types.ThemeImageEditor¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_list(listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type, columns), was (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type)
bpy.types.UIList¶
Added¶
Function Arguments¶
bpy.types.UIList.draw_item(context, layout, data, item, icon, active_data, active_property, index, flt_flag), was (context, layout, data, item, icon, active_data, active_property, index)
bpy.types.UI_UL_list¶
Added¶
bpy.types.UI_UL_list.filter_items_by_namebpy.types.UI_UL_list.sort_items_by_namebpy.types.UI_UL_list.sort_items_helper
2.69 to 2.70¶
bpy.types.BlendData¶
bpy.types.ClothSettings¶
bpy.types.FCurve¶
bpy.types.FModifierNoise¶
bpy.types.GameObjectSettings¶
bpy.types.Armature¶
bpy.types.Image¶
Function Arguments¶
bpy.types.Image.gl_load(frame, filter, mag), was (filter, mag)bpy.types.Image.gl_touch(frame, filter, mag), was (filter, mag)
bpy.types.Lattice¶
bpy.types.Mesh¶
bpy.types.Object¶
bpy.types.ParticleSettings¶
bpy.types.Scene¶
bpy.types.Texture¶
bpy.types.MaskLayer¶
bpy.types.MeshLoop¶
bpy.types.BevelModifier¶
bpy.types.BuildModifier¶
bpy.types.ScrewModifier¶
bpy.types.MovieTrackingMarker¶
bpy.types.MovieTrackingPlaneTrack¶
bpy.types.MovieTrackingSettings¶
Added¶
Removed¶
- reconstruction_success_threshold
- use_fallback_reconstruction
bpy.types.MovieTrackingTrack¶
bpy.types.Node¶
bpy.types.CompositorNodeDefocus¶
bpy.types.CompositorNodeDespeckle¶
Renamed¶
- threshold_neighbour ->
bpy.types.CompositorNodeDespeckle.threshold_neighbor
bpy.types.ShaderNodeOutput¶
bpy.types.ShaderNodeOutputLamp¶
bpy.types.ShaderNodeOutputMaterial¶
bpy.types.ShaderNodeOutputWorld¶
bpy.types.Paint¶
bpy.types.Sculpt¶
Added¶
Removed¶
- use_edge_collapse
- use_symmetry_feather
- use_symmetry_x
- use_symmetry_y
- use_symmetry_z
bpy.types.Panel¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.sample_clamp_directbpy.types.CyclesRenderSettings.sample_clamp_indirectbpy.types.CyclesRenderSettings.volume_bouncesbpy.types.CyclesRenderSettings.volume_homogeneous_samplingbpy.types.CyclesRenderSettings.volume_max_stepsbpy.types.CyclesRenderSettings.volume_samplesbpy.types.CyclesRenderSettings.volume_step_size
Removed¶
- sample_clamp
bpy.types.CyclesWorldSettings¶
bpy.types.RenderEngine¶
Function Arguments¶
bpy.types.RenderEngine.end_result(result, cancel, do_merge_results), was (result, cancel)
bpy.types.RenderSettings¶
bpy.types.RigidBodyObject¶
bpy.types.SceneRenderLayer¶
bpy.types.SculptToolCapabilities¶
bpy.types.SpaceClipEditor¶
Added¶
Renamed¶
- show_graph_tracks ->
bpy.types.SpaceClipEditor.show_graph_tracks_motion
bpy.types.SpaceGraphEditor¶
bpy.types.SpaceImageEditor¶
bpy.types.SpaceView3D¶
bpy.types.TextCharacterFormat¶
bpy.types.ThemeDopeSheet¶
Added¶
bpy.types.ThemeDopeSheet.keyframebpy.types.ThemeDopeSheet.keyframe_borderbpy.types.ThemeDopeSheet.keyframe_border_selectedbpy.types.ThemeDopeSheet.keyframe_breakdownbpy.types.ThemeDopeSheet.keyframe_breakdown_selectedbpy.types.ThemeDopeSheet.keyframe_extremebpy.types.ThemeDopeSheet.keyframe_extreme_selectedbpy.types.ThemeDopeSheet.keyframe_jitterbpy.types.ThemeDopeSheet.keyframe_jitter_selectedbpy.types.ThemeDopeSheet.keyframe_selected
bpy.types.ThemeImageEditor¶
bpy.types.ThemeInfo¶
Added¶
bpy.types.ThemeInfo.info_debugbpy.types.ThemeInfo.info_debug_textbpy.types.ThemeInfo.info_errorbpy.types.ThemeInfo.info_error_textbpy.types.ThemeInfo.info_infobpy.types.ThemeInfo.info_info_textbpy.types.ThemeInfo.info_selectedbpy.types.ThemeInfo.info_selected_textbpy.types.ThemeInfo.info_warningbpy.types.ThemeInfo.info_warning_text
bpy.types.ThemeNLAEditor¶
bpy.types.ThemeNodeEditor¶
Removed¶
- in_out_node
Renamed¶
- operator_node ->
bpy.types.ThemeNodeEditor.color_node - operator_node ->
bpy.types.ThemeNodeEditor.filter_node - operator_node ->
bpy.types.ThemeNodeEditor.input_node - operator_node ->
bpy.types.ThemeNodeEditor.layout_node - operator_node ->
bpy.types.ThemeNodeEditor.output_node - operator_node ->
bpy.types.ThemeNodeEditor.pattern_node - operator_node ->
bpy.types.ThemeNodeEditor.script_node - operator_node ->
bpy.types.ThemeNodeEditor.shader_node - operator_node ->
bpy.types.ThemeNodeEditor.texture_node - operator_node ->
bpy.types.ThemeNodeEditor.vector_node
bpy.types.ThemeSpaceGeneric¶
bpy.types.ThemeSpaceGradient¶
bpy.types.TimelineMarkers¶
Function Arguments¶
bpy.types.TimelineMarkers.new(name, frame), was (name)
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.prop(data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index, icon_value), was (data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index)bpy.types.UILayout.template_header(), was (menus)
bpy.types.UserPreferencesEdit¶
bpy.types.UserPreferencesInput¶
Added¶
bpy.types.UserPreferencesInput.navigation_modebpy.types.UserPreferencesInput.ndof_pan_yz_swap_axisbpy.types.UserPreferencesInput.ndof_rotx_invert_axisbpy.types.UserPreferencesInput.ndof_roty_invert_axisbpy.types.UserPreferencesInput.ndof_rotz_invert_axisbpy.types.UserPreferencesInput.ndof_view_navigate_methodbpy.types.UserPreferencesInput.walk_navigation
Removed¶
- ndof_roll_invert_axis
- ndof_rotate_invert_axis
- ndof_tilt_invert_axis
- ndof_zoom_updown
2.70 to 2.71¶
bpy.types.Actuator¶
bpy.types.BlendDataLineStyles¶
bpy.types.TransformConstraint¶
Added¶
bpy.types.TransformConstraint.from_max_x_rotbpy.types.TransformConstraint.from_max_x_scalebpy.types.TransformConstraint.from_max_y_rotbpy.types.TransformConstraint.from_max_y_scalebpy.types.TransformConstraint.from_max_z_rotbpy.types.TransformConstraint.from_max_z_scalebpy.types.TransformConstraint.from_min_x_rotbpy.types.TransformConstraint.from_min_x_scalebpy.types.TransformConstraint.from_min_y_rotbpy.types.TransformConstraint.from_min_y_scalebpy.types.TransformConstraint.from_min_z_rotbpy.types.TransformConstraint.from_min_z_scalebpy.types.TransformConstraint.to_max_x_rotbpy.types.TransformConstraint.to_max_x_scalebpy.types.TransformConstraint.to_max_y_rotbpy.types.TransformConstraint.to_max_y_scalebpy.types.TransformConstraint.to_max_z_rotbpy.types.TransformConstraint.to_max_z_scalebpy.types.TransformConstraint.to_min_x_rotbpy.types.TransformConstraint.to_min_x_scalebpy.types.TransformConstraint.to_min_y_rotbpy.types.TransformConstraint.to_min_y_scalebpy.types.TransformConstraint.to_min_z_rotbpy.types.TransformConstraint.to_min_z_scale
bpy.types.Controller¶
bpy.types.Curve¶
bpy.types.FreestyleLineStyle¶
Added¶
bpy.types.FreestyleLineStyle.active_texturebpy.types.FreestyleLineStyle.active_texture_indexbpy.types.FreestyleLineStyle.integration_typebpy.types.FreestyleLineStyle.node_treebpy.types.FreestyleLineStyle.sort_keybpy.types.FreestyleLineStyle.sort_orderbpy.types.FreestyleLineStyle.texture_slotsbpy.types.FreestyleLineStyle.texture_spacingbpy.types.FreestyleLineStyle.use_nodesbpy.types.FreestyleLineStyle.use_sortingbpy.types.FreestyleLineStyle.use_texture
bpy.types.Material¶
bpy.types.Mesh¶
bpy.types.Scene¶
bpy.types.Speaker¶
bpy.types.Keyframe¶
bpy.types.Linesets¶
bpy.types.MaskSplinePoint¶
bpy.types.MeshEdge¶
bpy.types.MeshPolygon¶
bpy.types.MeshTessFace¶
bpy.types.MovieTrackingCamera¶
bpy.types.ShaderNodeTexImage¶
bpy.types.PackedFile¶
bpy.types.Sculpt¶
Added¶
bpy.types.Sculpt.constant_detailbpy.types.Sculpt.detail_type_method
bpy.types.CyclesRenderSettings¶
bpy.types.RenderEngine¶
bpy.types.RenderSettings¶
bpy.types.Space¶
bpy.types.ThemeClipEditor¶
Added¶
bpy.types.ThemeClipEditor.handle_alignbpy.types.ThemeClipEditor.handle_autobpy.types.ThemeClipEditor.handle_auto_clampedbpy.types.ThemeClipEditor.handle_freebpy.types.ThemeClipEditor.handle_sel_alignbpy.types.ThemeClipEditor.handle_sel_autobpy.types.ThemeClipEditor.handle_sel_auto_clampedbpy.types.ThemeClipEditor.handle_sel_free
bpy.types.ThemeImageEditor¶
Added¶
bpy.types.ThemeImageEditor.frame_currentbpy.types.ThemeImageEditor.handle_alignbpy.types.ThemeImageEditor.handle_autobpy.types.ThemeImageEditor.handle_auto_clampedbpy.types.ThemeImageEditor.handle_freebpy.types.ThemeImageEditor.handle_sel_alignbpy.types.ThemeImageEditor.handle_sel_autobpy.types.ThemeImageEditor.handle_sel_auto_clampedbpy.types.ThemeImageEditor.handle_sel_free
bpy.types.ThemeView3D¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_preview(id, show_buttons, parent, slot, preview_id), was (id, show_buttons, parent, slot)
2.71 to 2.72¶
bpy.types.EditObjectActuator¶
bpy.types.BlendData¶
bpy.types.BoneGroups¶
bpy.types.BrushCapabilities¶
bpy.types.ColorRamp¶
bpy.types.ColorRampElement¶
bpy.types.FollowTrackConstraint¶
bpy.types.Event¶
bpy.types.Brush¶
Added¶
bpy.types.Brush.blur_kernel_radiusbpy.types.Brush.blur_modebpy.types.Brush.fill_thresholdbpy.types.Brush.grad_spacingbpy.types.Brush.gradientbpy.types.Brush.gradient_fill_modebpy.types.Brush.gradient_stroke_modebpy.types.Brush.image_paint_capabilitiesbpy.types.Brush.paint_curvebpy.types.Brush.secondary_colorbpy.types.Brush.sharp_thresholdbpy.types.Brush.use_curvebpy.types.Brush.use_gradientbpy.types.Brush.use_linebpy.types.Brush.use_pressure_masking
Renamed¶
- use_drag_dot ->
bpy.types.Brush.use_restore_mesh
bpy.types.Curve¶
Function Arguments¶
bpy.types.Curve.transform(matrix, shape_keys), was (matrix)
bpy.types.Lattice¶
Function Arguments¶
bpy.types.Lattice.transform(matrix, shape_keys), was (matrix)
bpy.types.Library¶
bpy.types.Material¶
bpy.types.Mesh¶
Function Arguments¶
bpy.types.Mesh.transform(matrix, shape_keys), was (matrix)
bpy.types.WindowManager¶
bpy.types.BevelModifier¶
bpy.types.HookModifier¶
bpy.types.SolidifyModifier¶
bpy.types.ShaderNodeBsdfAnisotropic¶
bpy.types.ImagePaint¶
Added¶
bpy.types.ImagePaint.canvasbpy.types.ImagePaint.clone_imagebpy.types.ImagePaint.detect_databpy.types.ImagePaint.missing_materialsbpy.types.ImagePaint.missing_stencilbpy.types.ImagePaint.missing_texturebpy.types.ImagePaint.missing_uvsbpy.types.ImagePaint.modebpy.types.ImagePaint.stencil_colorbpy.types.ImagePaint.stencil_image
bpy.types.IMAGE_UV_sculpt¶
bpy.types.CyclesCameraSettings¶
bpy.types.CyclesMaterialSettings¶
bpy.types.CyclesVisibilitySettings¶
bpy.types.CyclesWorldSettings¶
bpy.types.OperatorStrokeElement¶
bpy.types.RenderEngine¶
bpy.types.RenderSettings¶
bpy.types.MouseSensor¶
bpy.types.SpaceUVEditor¶
bpy.types.ThemeImageEditor¶
bpy.types.ThemeUserInterface¶
bpy.types.ThemeView3D¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_curve_mapping(data, property, type, levels, brush, use_negative_slope), was (data, property, type, levels, brush)
bpy.types.UnifiedPaintSettings¶
bpy.types.UserPreferencesFilePaths¶
bpy.types.UserPreferencesSystem¶
Added¶
bpy.types.UserPreferencesSystem.font_path_uibpy.types.UserPreferencesSystem.is_occlusion_query_supportedbpy.types.UserPreferencesSystem.select_method
2.72 to 2.73¶
bpy.types.ActionGroup¶
bpy.types.BoneGroup¶
bpy.types.StretchToConstraint¶
bpy.types.DopeSheet¶
bpy.types.FreestyleSettings¶
bpy.types.GPencilLayer¶
Added¶
bpy.types.GPencilLayer.after_colorbpy.types.GPencilLayer.before_colorbpy.types.GPencilLayer.fill_alphabpy.types.GPencilLayer.fill_colorbpy.types.GPencilLayer.ghost_after_rangebpy.types.GPencilLayer.ghost_before_rangebpy.types.GPencilLayer.use_ghost_custom_colorsbpy.types.GPencilLayer.use_volumetric_strokes
Removed¶
- ghost_range_max
bpy.types.GPencilStroke¶
bpy.types.GPencilStrokePoint¶
bpy.types.GreasePencilLayers¶
bpy.types.FreestyleLineStyle¶
bpy.types.GreasePencil¶
bpy.types.Scene¶
bpy.types.CyclesLampSettings¶
bpy.types.CyclesMaterialSettings¶
bpy.types.CyclesWorldSettings¶
bpy.types.RenderEngine¶
bpy.types.SculptToolCapabilities¶
Renamed¶
- has_strength ->
bpy.types.SculptToolCapabilities.has_strength_pressure
bpy.types.SceneSequence¶
bpy.types.SpaceSequenceEditor¶
bpy.types.SpaceView3D¶
bpy.types.ThemeNodeEditor¶
bpy.types.ThemeUserInterface¶
bpy.types.ToolSettings¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.operator(operator, text, text_ctxt, translate, icon, emboss, icon_value), was (operator, text, text_ctxt, translate, icon, emboss)
bpy.types.UserPreferencesView¶
2.73 to 2.74¶
bpy.types.SteeringActuator¶
bpy.types.BackgroundImage¶
bpy.types.ClothCollisionSettings¶
bpy.types.SplineIKConstraint¶
bpy.types.FCurve¶
bpy.types.FileSelectParams¶
bpy.types.GPencilLayer¶
Added¶
bpy.types.GPencilLayer.is_fill_visiblebpy.types.GPencilLayer.is_stroke_visible
bpy.types.Brush¶
Removed¶
- texture_angle_source_no_random
- texture_angle_source_random
- use_rake
- use_random_rotation
bpy.types.Camera¶
Renamed¶
- show_title_safe ->
bpy.types.Camera.show_safe_areas
bpy.types.Image¶
Function Arguments¶
bpy.types.Image.pack(as_png, data, data_len), was (as_png)
bpy.types.Mesh¶
Added¶
Function Arguments¶
bpy.types.Mesh.calc_normals_split(), was (split_angle)bpy.types.Mesh.validate(verbose, clean_customdata), was (verbose)
bpy.types.Object¶
bpy.types.ParticleSettings¶
Added¶
bpy.types.ParticleSettings.bending_randombpy.types.ParticleSettings.clump_curvebpy.types.ParticleSettings.clump_noise_sizebpy.types.ParticleSettings.kink_amplitude_randombpy.types.ParticleSettings.kink_axis_randombpy.types.ParticleSettings.kink_extra_stepsbpy.types.ParticleSettings.roughness_curvebpy.types.ParticleSettings.show_guide_hairsbpy.types.ParticleSettings.show_hair_gridbpy.types.ParticleSettings.use_clump_curvebpy.types.ParticleSettings.use_clump_noisebpy.types.ParticleSettings.use_roughness_curve
bpy.types.Scene¶
bpy.types.Screen¶
bpy.types.Sound¶
bpy.types.VectorFont¶
bpy.types.KeyingSetPath¶
Added¶
bpy.types.KeyingSetPath.use_insertkey_neededbpy.types.KeyingSetPath.use_insertkey_override_neededbpy.types.KeyingSetPath.use_insertkey_override_visualbpy.types.KeyingSetPath.use_insertkey_override_xyz_to_rgbbpy.types.KeyingSetPath.use_insertkey_visualbpy.types.KeyingSetPath.use_insertkey_xyz_to_rgb
Removed¶
- bl_options
bpy.types.ClothModifier¶
bpy.types.HookModifier¶
Added¶
Renamed¶
- falloff ->
bpy.types.HookModifier.falloff_radius - force ->
bpy.types.HookModifier.strength
bpy.types.Node¶
bpy.types.CompositorNodePlaneTrackDeform¶
bpy.types.NodeFrame¶
bpy.types.ShaderNodeTexCoord¶
bpy.types.Paint¶
bpy.types.ImagePaint¶
bpy.types.ParticleEdit¶
bpy.types.CyclesCameraSettings¶
bpy.types.RegionView3D¶
bpy.types.SequenceProxy¶
bpy.types.SpaceFileBrowser¶
Added¶
bpy.types.SpaceFileBrowser.bookmarksbpy.types.SpaceFileBrowser.bookmarks_activebpy.types.SpaceFileBrowser.recent_foldersbpy.types.SpaceFileBrowser.recent_folders_activebpy.types.SpaceFileBrowser.system_bookmarksbpy.types.SpaceFileBrowser.system_bookmarks_activebpy.types.SpaceFileBrowser.system_foldersbpy.types.SpaceFileBrowser.system_folders_active
bpy.types.SpaceOutliner¶
bpy.types.SpaceTextEditor¶
bpy.types.SpaceView3D¶
bpy.types.BrushTextureSlot¶
bpy.types.ThemeClipEditor¶
bpy.types.ThemeImageEditor¶
bpy.types.ThemeNodeEditor¶
bpy.types.ThemeSequenceEditor¶
bpy.types.ThemeTimeline¶
bpy.types.ThemeView3D¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_list(listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, item_dyntip_propname, rows, maxrows, type, columns), was (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type, columns)
bpy.types.UserPreferencesSystem¶
bpy.types.VoxelData¶
2.74 to 2.75¶
bpy.types.BakePixel¶
bpy.types.BlendData¶
bpy.types.BlendDataImages¶
Function Arguments¶
bpy.types.BlendDataImages.new(name, width, height, alpha, float_buffer, stereo3d), was (name, width, height, alpha, float_buffer)
bpy.types.BlendDataSounds¶
bpy.types.DopeSheet¶
bpy.types.GPUDOFSettings¶
bpy.types.Image¶
bpy.types.SunLamp¶
bpy.types.Mesh¶
Function Arguments¶
bpy.types.Mesh.calc_tessface(free_mpoly), was ()
bpy.types.Object¶
bpy.types.Scene¶
bpy.types.ImageFormatSettings¶
bpy.types.LodLevel¶
bpy.types.DecimateModifier¶
bpy.types.CompositorNodeImage¶
bpy.types.TextureNodeImage¶
bpy.types.Operator¶
bpy.types.Sculpt¶
bpy.types.PointCache¶
Renamed¶
- frames_skipped ->
bpy.types.PointCache.is_frame_skip
bpy.types.CyclesLampSettings¶
bpy.types.CyclesRenderSettings¶
bpy.types.RenderEngine¶
Added¶
Function Arguments¶
bpy.types.RenderEngine.bake(scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result), was (scene, object, pass_type, pixel_array, num_pixels, depth, result)bpy.types.RenderEngine.begin_result(x, y, w, h, layer, view), was (x, y, w, h, layer)
bpy.types.CYCLES¶
Function Arguments¶
bpy.types.CYCLES.bake(self, scene, obj, pass_type, object_id, pixel_array, num_pixels, depth, result), was (self, scene, obj, pass_type, pixel_array, num_pixels, depth, result)
bpy.types.RenderPass¶
bpy.types.RenderResult¶
bpy.types.RenderSettings¶
Added¶
Function Arguments¶
bpy.types.RenderSettings.frame_path(frame, preview, view), was (frame)
bpy.types.SceneGameData¶
bpy.types.SequenceEditor¶
bpy.types.SequenceProxy¶
bpy.types.SpaceImageEditor¶
bpy.types.SpaceSequenceEditor¶
bpy.types.SpaceView3D¶
Added¶
bpy.types.SpaceView3D.show_stereo_3d_camerasbpy.types.SpaceView3D.show_stereo_3d_convergence_planebpy.types.SpaceView3D.show_stereo_3d_volumebpy.types.SpaceView3D.stereo_3d_camerabpy.types.SpaceView3D.stereo_3d_convergence_plane_alphabpy.types.SpaceView3D.stereo_3d_eyebpy.types.SpaceView3D.stereo_3d_volume_alpha
bpy.types.SpaceUVEditor¶
bpy.types.ThemeImageEditor¶
bpy.types.ThemeSequenceEditor¶
bpy.types.ToolSettings¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.menu(menu, text, text_ctxt, translate, icon, icon_value), was (menu, text, text_ctxt, translate, icon)bpy.types.UILayout.template_icon_view(data, property, show_labels), was (data, property)bpy.types.UILayout.template_image(data, property, image_user, compact, multiview), was (data, property, image_user, compact)
bpy.types.UserPreferencesView¶
bpy.types.Window¶
2.75 to 2.76¶
bpy.types.ActionFCurves¶
bpy.types.BlendDataBrushes¶
Function Arguments¶
bpy.types.BlendDataBrushes.new(name, mode), was (name)
bpy.types.FileSelectParams¶
bpy.types.GameObjectSettings¶
bpy.types.ImagePreview¶
bpy.types.ImageUser¶
bpy.types.BevelModifier¶
bpy.types.SubsurfModifier¶
bpy.types.ShaderNodeTexImage¶
bpy.types.Paint¶
bpy.types.CyclesRenderSettings¶
bpy.types.CyclesWorldSettings¶
bpy.types.RenderSettings¶
bpy.types.SmokeDomainSettings¶
bpy.types.SpaceClipEditor¶
bpy.types.SpaceNodeEditor¶
bpy.types.ToolSettings¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_icon_view(data, property, show_labels, scale), was (data, property, show_labels)
bpy.types.UserPreferencesEdit¶
bpy.types.UserPreferencesInput¶
bpy.types.UserPreferencesSystem¶
2.76 to 2.77¶
bpy.types.AnimDataDrivers¶
bpy.types.BakeSettings¶
Added¶
bpy.types.BakeSettings.pass_filterbpy.types.BakeSettings.use_pass_ambient_occlusionbpy.types.BakeSettings.use_pass_colorbpy.types.BakeSettings.use_pass_diffusebpy.types.BakeSettings.use_pass_directbpy.types.BakeSettings.use_pass_emitbpy.types.BakeSettings.use_pass_glossybpy.types.BakeSettings.use_pass_indirectbpy.types.BakeSettings.use_pass_subsurfacebpy.types.BakeSettings.use_pass_transmission
bpy.types.BlendDataFonts¶
Function Arguments¶
bpy.types.BlendDataFonts.load(filepath, check_existing), was (filepath)
bpy.types.BlendDataImages¶
Function Arguments¶
bpy.types.BlendDataImages.load(filepath, check_existing), was (filepath)
bpy.types.BlendDataMasks¶
bpy.types.BlendDataMovieClips¶
Function Arguments¶
bpy.types.BlendDataMovieClips.load(filepath, check_existing), was (filepath)
bpy.types.BlendDataSounds¶
Function Arguments¶
bpy.types.BlendDataSounds.load(filepath, check_existing), was (filepath)
bpy.types.DopeSheet¶
bpy.types.GameObjectSettings¶
bpy.types.Brush¶
bpy.types.FreestyleLineStyle¶
bpy.types.Object¶
Function Arguments¶
bpy.types.Object.closest_point_on_mesh(origin, distance), was (point, max_dist)bpy.types.Object.ray_cast(origin, direction, distance), was (start, end)
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.ray_cast(origin, direction, distance), was (start, end)
bpy.types.ImageFormatSettings¶
bpy.types.ImagePackedFile¶
bpy.types.DataTransferModifier¶
Removed¶
- data_types_loops_uv
- data_types_loops_vcol
- data_types_verts_vgroup
bpy.types.DecimateModifier¶
bpy.types.Node¶
bpy.types.CompositorNodeBlur¶
bpy.types.CompositorNodeBokehBlur¶
bpy.types.CompositorNodeStabilize¶
bpy.types.ShaderNodeTexEnvironment¶
bpy.types.ShaderNodeTexPointDensity¶
bpy.types.ShaderNodeTexWave¶
bpy.types.PoseBone¶
bpy.types.EnumProperty¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.debug_opencl_device_typebpy.types.CyclesRenderSettings.debug_opencl_kernel_typebpy.types.CyclesRenderSettings.debug_use_cpu_avxbpy.types.CyclesRenderSettings.debug_use_cpu_avx2bpy.types.CyclesRenderSettings.debug_use_cpu_sse2bpy.types.CyclesRenderSettings.debug_use_cpu_sse3bpy.types.CyclesRenderSettings.debug_use_cpu_sse41bpy.types.CyclesRenderSettings.debug_use_opencl_debugbpy.types.CyclesRenderSettings.debug_use_qbvhbpy.types.CyclesRenderSettings.motion_blur_positionbpy.types.CyclesRenderSettings.pixel_filter_typebpy.types.CyclesRenderSettings.rolling_shutter_durationbpy.types.CyclesRenderSettings.rolling_shutter_type
Removed¶
- use_cache
bpy.types.RenderEngine¶
Function Arguments¶
bpy.types.RenderEngine.bake(scene, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result), was (scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result)
bpy.types.CYCLES¶
Function Arguments¶
bpy.types.CYCLES.bake(self, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result), was (self, scene, obj, pass_type, object_id, pixel_array, num_pixels, depth, result)
bpy.types.RenderLayer¶
bpy.types.SceneRenderLayer¶
bpy.types.SculptToolCapabilities¶
bpy.types.TextSequence¶
Renamed¶
- align ->
bpy.types.TextSequence.align_x
bpy.types.WipeSequence¶
bpy.types.SceneSequence¶
bpy.types.SequenceModifier¶
bpy.types.ShapeKey¶
bpy.types.SmokeDomainSettings¶
bpy.types.SpaceGraphEditor¶
bpy.types.ThemeSequenceEditor¶
bpy.types.ThemeView3D¶
bpy.types.ToolSettings¶
Added¶
bpy.types.ToolSettings.gpencil_sculptbpy.types.ToolSettings.gpencil_stroke_placement_image_editorbpy.types.ToolSettings.gpencil_stroke_placement_sequencer_previewbpy.types.ToolSettings.gpencil_stroke_placement_view2dbpy.types.ToolSettings.gpencil_stroke_placement_view3dbpy.types.ToolSettings.use_gpencil_additive_drawingbpy.types.ToolSettings.use_gpencil_stroke_endpoints
Renamed¶
- use_grease_pencil_sessions ->
bpy.types.ToolSettings.use_gpencil_continuous_drawing
2.77 to 2.78¶
bpy.types.AnimData¶
bpy.types.BlendData¶
bpy.types.BlendDataActions¶
Function Arguments¶
bpy.types.BlendDataActions.remove(action, do_unlink), was (action)
bpy.types.BlendDataArmatures¶
Function Arguments¶
bpy.types.BlendDataArmatures.remove(armature, do_unlink), was (armature)
bpy.types.BlendDataBrushes¶
Function Arguments¶
bpy.types.BlendDataBrushes.remove(brush, do_unlink), was (brush)
bpy.types.BlendDataCameras¶
Function Arguments¶
bpy.types.BlendDataCameras.remove(camera, do_unlink), was (camera)
bpy.types.BlendDataCurves¶
Function Arguments¶
bpy.types.BlendDataCurves.remove(curve, do_unlink), was (curve)
bpy.types.BlendDataFonts¶
Function Arguments¶
bpy.types.BlendDataFonts.remove(vfont, do_unlink), was (vfont)
bpy.types.BlendDataGreasePencils¶
Function Arguments¶
bpy.types.BlendDataGreasePencils.remove(grease_pencil, do_unlink), was (grease_pencil)
bpy.types.BlendDataGroups¶
Function Arguments¶
bpy.types.BlendDataGroups.remove(group, do_unlink), was (group)
bpy.types.BlendDataImages¶
Function Arguments¶
bpy.types.BlendDataImages.remove(image, do_unlink), was (image)
bpy.types.BlendDataLamps¶
Function Arguments¶
bpy.types.BlendDataLamps.remove(lamp, do_unlink), was (lamp)
bpy.types.BlendDataLattices¶
Function Arguments¶
bpy.types.BlendDataLattices.remove(lattice, do_unlink), was (lattice)
bpy.types.BlendDataLineStyles¶
Function Arguments¶
bpy.types.BlendDataLineStyles.remove(linestyle, do_unlink), was (linestyle)
bpy.types.BlendDataMasks¶
Function Arguments¶
bpy.types.BlendDataMasks.remove(mask, do_unlink), was (mask)
bpy.types.BlendDataMaterials¶
Function Arguments¶
bpy.types.BlendDataMaterials.remove(material, do_unlink), was (material)
bpy.types.BlendDataMeshes¶
Function Arguments¶
bpy.types.BlendDataMeshes.remove(mesh, do_unlink), was (mesh)
bpy.types.BlendDataMetaBalls¶
Function Arguments¶
bpy.types.BlendDataMetaBalls.remove(metaball, do_unlink), was (metaball)
bpy.types.BlendDataMovieClips¶
Function Arguments¶
bpy.types.BlendDataMovieClips.remove(clip, do_unlink), was (clip)
bpy.types.BlendDataNodeTrees¶
Function Arguments¶
bpy.types.BlendDataNodeTrees.remove(tree, do_unlink), was (tree)
bpy.types.BlendDataObjects¶
Function Arguments¶
bpy.types.BlendDataObjects.remove(object, do_unlink), was (object)
bpy.types.BlendDataPalettes¶
Function Arguments¶
bpy.types.BlendDataPalettes.remove(palette, do_unlink), was (palette)
bpy.types.BlendDataParticles¶
Function Arguments¶
bpy.types.BlendDataParticles.remove(particle, do_unlink), was (particle)
bpy.types.BlendDataScenes¶
Function Arguments¶
bpy.types.BlendDataScenes.remove(scene, do_unlink), was (scene)
bpy.types.BlendDataSounds¶
Function Arguments¶
bpy.types.BlendDataSounds.remove(sound, do_unlink), was (sound)
bpy.types.BlendDataSpeakers¶
Function Arguments¶
bpy.types.BlendDataSpeakers.remove(speaker, do_unlink), was (speaker)
bpy.types.BlendDataTexts¶
Function Arguments¶
bpy.types.BlendDataTexts.remove(text, do_unlink), was (text)
bpy.types.BlendDataTextures¶
Function Arguments¶
bpy.types.BlendDataTextures.remove(texture, do_unlink), was (texture)
bpy.types.BlendDataWorlds¶
Function Arguments¶
bpy.types.BlendDataWorlds.remove(world, do_unlink), was (world)
bpy.types.Bone¶
bpy.types.CameraStereoData¶
bpy.types.ClothSettings¶
bpy.types.CopyLocationConstraint¶
bpy.types.CopyTransformsConstraint¶
bpy.types.DampedTrackConstraint¶
bpy.types.LimitDistanceConstraint¶
bpy.types.LockedTrackConstraint¶
bpy.types.PivotConstraint¶
bpy.types.StretchToConstraint¶
bpy.types.TrackToConstraint¶
bpy.types.DopeSheet¶
bpy.types.Driver¶
bpy.types.DriverVariable¶
bpy.types.EditBone¶
Added¶
bpy.types.EditBone.bbone_curveinxbpy.types.EditBone.bbone_curveinybpy.types.EditBone.bbone_curveoutxbpy.types.EditBone.bbone_curveoutybpy.types.EditBone.bbone_rollinbpy.types.EditBone.bbone_rolloutbpy.types.EditBone.bbone_scaleinbpy.types.EditBone.bbone_scaleoutbpy.types.EditBone.use_endroll_as_inroll
bpy.types.FCurveKeyframePoints¶
Function Arguments¶
bpy.types.FCurveKeyframePoints.insert(frame, value, options, keyframe_type), was (frame, value, options)
bpy.types.GPencilLayer¶
Added¶
Removed¶
- color
- fill_alpha
- fill_color
- is_fill_visible
- is_stroke_visible
Renamed¶
- alpha ->
bpy.types.GPencilLayer.opacity - line_width ->
bpy.types.GPencilLayer.line_change
bpy.types.GPencilSculptSettings¶
bpy.types.GPencilStroke¶
bpy.types.GPencilStrokePoint¶
bpy.types.GPencilStrokePoints¶
Function Arguments¶
bpy.types.GPencilStrokePoints.add(count, pressure, strength), was (count)
bpy.types.GPencilStrokes¶
Function Arguments¶
bpy.types.GPencilStrokes.new(colorname), was ()
bpy.types.GreasePencil¶
bpy.types.PointLamp¶
bpy.types.SpotLamp¶
bpy.types.Library¶
bpy.types.Mesh¶
bpy.types.MovieClip¶
bpy.types.ParticleSettings¶
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, open_sim, export_transformation_type), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, open_sim, export_transformation_type)
bpy.types.WholeCharacter¶
bpy.types.MeshPolygon¶
bpy.types.BooleanModifier¶
bpy.types.HookModifier¶
bpy.types.NormalEditModifier¶
bpy.types.ShrinkwrapModifier¶
bpy.types.SimpleDeformModifier¶
bpy.types.MovieTrackingStabilization¶
Added¶
bpy.types.MovieTrackingStabilization.active_rotation_track_indexbpy.types.MovieTrackingStabilization.anchor_framebpy.types.MovieTrackingStabilization.rotation_tracksbpy.types.MovieTrackingStabilization.show_tracks_expandedbpy.types.MovieTrackingStabilization.target_positionbpy.types.MovieTrackingStabilization.target_rotationbpy.types.MovieTrackingStabilization.target_scalebpy.types.MovieTrackingStabilization.use_stabilize_scale
Removed¶
- rotation_track
bpy.types.MovieTrackingTrack¶
bpy.types.CompositorNodeColorBalance¶
bpy.types.ShaderNodeTexPointDensity¶
Renamed¶
- color_source ->
bpy.types.ShaderNodeTexPointDensity.particle_color_source - color_source ->
bpy.types.ShaderNodeTexPointDensity.vertex_color_source
bpy.types.PointDensity¶
Renamed¶
- color_source ->
bpy.types.PointDensity.particle_color_source - color_source ->
bpy.types.PointDensity.vertex_color_source
bpy.types.PoseBone¶
Added¶
bpy.types.PoseBone.bbone_curveinxbpy.types.PoseBone.bbone_curveinybpy.types.PoseBone.bbone_curveoutxbpy.types.PoseBone.bbone_curveoutybpy.types.PoseBone.bbone_custom_handle_endbpy.types.PoseBone.bbone_custom_handle_startbpy.types.PoseBone.bbone_rollinbpy.types.PoseBone.bbone_rolloutbpy.types.PoseBone.bbone_scaleinbpy.types.PoseBone.bbone_scaleoutbpy.types.PoseBone.use_bbone_custom_handlesbpy.types.PoseBone.use_bbone_relative_end_handlebpy.types.PoseBone.use_bbone_relative_start_handle
bpy.types.BoolProperty¶
bpy.types.FloatProperty¶
bpy.types.IntProperty¶
bpy.types.CyclesMaterialSettings¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.debug_bvh_time_stepsbpy.types.CyclesRenderSettings.debug_use_cuda_adaptive_compilebpy.types.CyclesRenderSettings.debug_use_hair_bvhbpy.types.CyclesRenderSettings.dicing_ratebpy.types.CyclesRenderSettings.distance_cull_marginbpy.types.CyclesRenderSettings.light_sampling_thresholdbpy.types.CyclesRenderSettings.max_subdivisionsbpy.types.CyclesRenderSettings.preview_dicing_ratebpy.types.CyclesRenderSettings.texture_limitbpy.types.CyclesRenderSettings.texture_limit_renderbpy.types.CyclesRenderSettings.use_distance_cull
bpy.types.RenderEngine¶
Added¶
Function Arguments¶
bpy.types.RenderEngine.camera_model_matrix(camera, use_spherical_stereo, r_model_matrix), was (camera, r_model_matrix)bpy.types.RenderEngine.camera_shift_x(camera, use_spherical_stereo), was (camera)
bpy.types.RenderSettings¶
bpy.types.SceneGameData¶
bpy.types.SceneGameRecastData¶
bpy.types.TextSequence¶
bpy.types.SmokeDomainSettings¶
bpy.types.SoftBodySettings¶
bpy.types.SpaceNLA¶
bpy.types.ThemeDopeSheet¶
bpy.types.ThemeFileBrowser¶
Removed¶
- active_file
- active_file_text
- scroll_handle
- scrollbar
- space_list
bpy.types.ToolSettings¶
bpy.types.UILayout¶
bpy.types.UserPreferences¶
bpy.types.UserPreferencesInput¶
2.78 to 2.79¶
bpy.types.DupliObject¶
bpy.types.FFmpegSettings¶
bpy.types.FieldSettings¶
bpy.types.GPencilLayer¶
bpy.types.GPencilSculptSettings¶
bpy.types.Mesh¶
Function Arguments¶
bpy.types.Mesh.split_faces(free_loop_normals), was ()
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.alembic_export(filepath, frame_start, frame_end, xform_samples, geom_samples, shutter_open, shutter_close, selected_only, uvs, normals, vcolors, apply_subdiv, flatten, visible_layers_only, renderable_only, face_sets, subdiv_schema, export_hair, export_particles, compression_type, packuv, scale, triangulate, quad_method, ngon_method), was (filepath, frame_start, frame_end, xform_samples, geom_samples, shutter_open, shutter_close, selected_only, uvs, normals, vcolors, apply_subdiv, flatten, visible_layers_only, renderable_only, face_sets, subdiv_schema, compression_type, packuv, scale)bpy.types.Scene.collada_export(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, export_texture_type, use_texture_copies, triangulate, use_object_instantiation, use_blender_profile, sort_by_name, export_transformation_type, open_sim, limit_precision, keep_bind_info), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, open_sim, export_transformation_type)
bpy.types.Macro¶
bpy.types.Menu¶
Added¶
bpy.types.Menu.is_extended
Function Arguments¶
bpy.types.Menu.path_menu(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.GPENCIL_PIE_sculpt¶
Added¶
bpy.types.GPENCIL_PIE_sculpt.is_extended
Function Arguments¶
bpy.types.GPENCIL_PIE_sculpt.path_menu(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.GPENCIL_PIE_settings_palette¶
Added¶
bpy.types.GPENCIL_PIE_settings_palette.is_extended
Function Arguments¶
bpy.types.GPENCIL_PIE_settings_palette.path_menu(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.GPENCIL_PIE_tool_palette¶
Added¶
bpy.types.GPENCIL_PIE_tool_palette.is_extended
Function Arguments¶
bpy.types.GPENCIL_PIE_tool_palette.path_menu(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.GPENCIL_PIE_tools_more¶
Added¶
bpy.types.GPENCIL_PIE_tools_more.is_extended
Function Arguments¶
bpy.types.GPENCIL_PIE_tools_more.path_menu(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.DisplaceModifier¶
bpy.types.MirrorModifier¶
bpy.types.ScrewModifier¶
bpy.types.MotionPath¶
bpy.types.CompositorNodeBrightContrast¶
bpy.types.Operator¶
bpy.types.CyclesObjectSettings¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.ao_bouncesbpy.types.CyclesRenderSettings.ao_bounces_renderbpy.types.CyclesRenderSettings.debug_opencl_kernel_single_programbpy.types.CyclesRenderSettings.debug_opencl_mem_limitbpy.types.CyclesRenderSettings.debug_use_cpu_split_kernelbpy.types.CyclesRenderSettings.debug_use_cuda_split_kernel
bpy.types.PropertyGroupItem¶
bpy.types.RenderEngine¶
Added¶
Function Arguments¶
bpy.types.RenderEngine.end_result(result, cancel, highlight, do_merge_results), was (result, cancel, do_merge_results)
bpy.types.CYCLES¶
bpy.types.RenderPasses¶
bpy.types.RigidBodyConstraint¶
Added¶
bpy.types.RigidBodyConstraint.spring_damping_ang_xbpy.types.RigidBodyConstraint.spring_damping_ang_ybpy.types.RigidBodyConstraint.spring_damping_ang_zbpy.types.RigidBodyConstraint.spring_stiffness_ang_xbpy.types.RigidBodyConstraint.spring_stiffness_ang_ybpy.types.RigidBodyConstraint.spring_stiffness_ang_zbpy.types.RigidBodyConstraint.use_spring_ang_xbpy.types.RigidBodyConstraint.use_spring_ang_ybpy.types.RigidBodyConstraint.use_spring_ang_z
bpy.types.SceneRenderLayer¶
bpy.types.SmokeDomainSettings¶
Added¶
bpy.types.SmokeDomainSettings.axis_slice_methodbpy.types.SmokeDomainSettings.coba_fieldbpy.types.SmokeDomainSettings.color_rampbpy.types.SmokeDomainSettings.display_thicknessbpy.types.SmokeDomainSettings.draw_velocitybpy.types.SmokeDomainSettings.slice_axisbpy.types.SmokeDomainSettings.slice_depthbpy.types.SmokeDomainSettings.slice_methodbpy.types.SmokeDomainSettings.slice_per_voxelbpy.types.SmokeDomainSettings.use_color_rampbpy.types.SmokeDomainSettings.vector_draw_typebpy.types.SmokeDomainSettings.vector_scale