Blender API Change Log¶
2.56 to 2.57¶
bpy.types.SplineBezierPoints¶
Function Arguments¶
bpy.types.SplineBezierPoints.friction
(count), was (number)
bpy.types.ActionPoseMarkers¶
bpy.types.SplinePoints¶
Function Arguments¶
bpy.types.SplinePoints.use_material_physics
(count), was (number)
bpy.types.Area¶
bpy.types.RigidBodyJointConstraint¶
Added¶
bpy.types.RigidBodyJointConstraint.limit_angle_max_x
bpy.types.RigidBodyJointConstraint.limit_angle_max_y
bpy.types.RigidBodyJointConstraint.limit_angle_max_z
bpy.types.RigidBodyJointConstraint.limit_angle_min_x
bpy.types.RigidBodyJointConstraint.limit_angle_min_y
bpy.types.RigidBodyJointConstraint.limit_angle_min_z
bpy.types.RigidBodyJointConstraint.limit_max_x
bpy.types.RigidBodyJointConstraint.limit_max_y
bpy.types.RigidBodyJointConstraint.limit_max_z
bpy.types.RigidBodyJointConstraint.limit_min_x
bpy.types.RigidBodyJointConstraint.limit_min_y
bpy.types.RigidBodyJointConstraint.limit_min_z
Removed¶
- limit_cone_max
- limit_cone_min
- limit_generic_max
- limit_generic_min
bpy.types.KeyMap¶
Renamed¶
- items ->
bpy.types.KeyMap.keymap_items
bpy.types.SpaceNodeEditor¶
bpy.types.SPHFluidSettings¶
Added¶
bpy.types.SPHFluidSettings.factor_density
bpy.types.SPHFluidSettings.factor_radius
bpy.types.SPHFluidSettings.factor_repulsion
bpy.types.SPHFluidSettings.factor_rest_length
bpy.types.SPHFluidSettings.factor_stiff_viscosity
bpy.types.SPHFluidSettings.plasticity
bpy.types.SPHFluidSettings.repulsion
bpy.types.SPHFluidSettings.spring_frames
bpy.types.SPHFluidSettings.stiff_viscosity
bpy.types.SPHFluidSettings.use_initial_rest_length
bpy.types.SPHFluidSettings.use_viscoelastic_springs
bpy.types.SPHFluidSettings.yield_ratio
Removed¶
- stiffness_near
- viscosity_beta
Renamed¶
- viscosity_omega ->
bpy.types.SPHFluidSettings.linear_viscosity
bpy.types.UILayout¶
Renamed¶
- operator_enums ->
bpy.types.UILayout.operator_enum
bpy.types.SpaceDopeSheetEditor¶
bpy.types.ToolSettings¶
bpy.types.EditBone¶
Function Arguments¶
bpy.types.EditBone.bbone_z
(self, matrix, scale, roll), was (self, matrix)
bpy.types.ID¶
Renamed¶
- update ->
bpy.types.ID.update_tag
bpy.types.ParticleSystem¶
bpy.types.SpaceTimeline¶
Removed¶
- use_play_3d_editors
- use_play_animation_editors
- use_play_image_editors
- use_play_node_editors
- use_play_properties_editors
- use_play_sequence_editors
- use_play_top_left_3d_editor
bpy.types.Mesh¶
Added¶
Renamed¶
- show_extra_edge_angle ->
bpy.types.Mesh.show_extra_face_angle
Function Arguments¶
bpy.types.Mesh.show_extra_face_angle
(self, vertices, edges, faces), was (self, verts, edges, faces)
bpy.types.EnumProperty¶
Renamed¶
- items ->
bpy.types.EnumProperty.enum_items
bpy.types.Screen¶
bpy.types.MirrorModifier¶
bpy.types.Operator¶
bpy.types.Brush¶
Added¶
bpy.types.Brush.height
bpy.types.Brush.use_fixed_texture
Renamed¶
- imagepaint_tool ->
bpy.types.Brush.image_tool
- use_paint_texture ->
bpy.types.Brush.use_paint_image
- vertexpaint_tool ->
bpy.types.Brush.vertex_tool
bpy.types.Key¶
Renamed¶
- keys ->
bpy.types.Key.key_blocks
bpy.types.CompositorNodeBlur¶
bpy.types.SpaceTextEditor¶
bpy.types.MarbleTexture¶
Renamed¶
- noisebasis_2 ->
bpy.types.MarbleTexture.noise_basis_2
bpy.types.Particle¶
Removed¶
- is_hair
Renamed¶
- keys ->
bpy.types.Particle.hair_keys
- keys ->
bpy.types.Particle.particle_keys
bpy.types.Modifier¶
bpy.types.Property¶
bpy.types.Material¶
bpy.types.RenderLayer¶
Function Arguments¶
bpy.types.RenderLayer.shadow_only_type
(filename, x, y), was (filename)
bpy.types.Object¶
Renamed¶
- create_dupli_list ->
bpy.types.Object.dupli_list_create
- create_mesh ->
bpy.types.Object.to_mesh
- free_dupli_list ->
bpy.types.Object.dupli_list_clear
bpy.types.NodeTree¶
bpy.types.DopeSheet¶
bpy.types.ActionFCurves¶
Function Arguments¶
bpy.types.ActionFCurves.show_only_matching_fcurves
(data_path, index, action_group), was (data_path, array_index, action_group)
bpy.types.WindowManager¶
bpy.types.WoodTexture¶
Renamed¶
- noisebasis_2 ->
bpy.types.WoodTexture.noise_basis_2
bpy.types.VertexGroup¶
bpy.types.FCurveKeyframePoints¶
Function Arguments¶
bpy.types.FCurveKeyframePoints.insert
(count), was (frame, value, replace, needed, fast)
bpy.types.ThemeView3D¶
bpy.types.Bone¶
bpy.types.InputKeyMapPanel¶
Removed¶
- draw_entry
- draw_filtered
- draw_hierarchy
- draw_keymaps
- draw_km
- draw_kmi
- draw_kmi_properties
- indented_layout
bpy.types.ParticleSettings¶
Added¶
bpy.types.ParticleSettings.active_texture
bpy.types.ParticleSettings.active_texture_index
bpy.types.ParticleSettings.child_parting_factor
bpy.types.ParticleSettings.child_parting_max
bpy.types.ParticleSettings.child_parting_min
bpy.types.ParticleSettings.color_maximum
bpy.types.ParticleSettings.create_long_hair_children
bpy.types.ParticleSettings.draw_color
bpy.types.ParticleSettings.effector_amount
bpy.types.ParticleSettings.grid_random
bpy.types.ParticleSettings.hair_length
bpy.types.ParticleSettings.hexagonal_grid
bpy.types.ParticleSettings.is_fluid
bpy.types.ParticleSettings.kink_amplitude_clump
bpy.types.ParticleSettings.kink_flat
bpy.types.ParticleSettings.texture_slots
bpy.types.ParticleSettings.timestep
bpy.types.ParticleSettings.use_advanced_hair
Removed¶
- reaction_shape
- show_material_color
- use_animate_branching
- use_branching
- use_symmetric_branching
bpy.types.SceneGameData¶
bpy.types.MaterialPhysics¶
Renamed¶
- damping ->
bpy.types.MaterialPhysics.fh_damping
- distance ->
bpy.types.MaterialPhysics.fh_distance
- force ->
bpy.types.MaterialPhysics.fh_force
- use_normal_align ->
bpy.types.MaterialPhysics.use_fh_normal
2.57 to 2.58¶
bpy_extras¶
Moved¶
- io_utils ->
bpy_extras.io_utils
- image_utils ->
bpy_extras.image_utils
- mesh_utils ->
bpy_extras.mesh_utils
- object_utils ->
bpy_extras.object_utils
bpy.types.RenderSettings¶
bpy.types.Camera¶
bpy.types.SpaceImageEditor¶
bpy.types.SpaceView3D¶
bpy.types.RegionView3D¶
bpy.types.Scene¶
bpy.types.DisplaceModifier¶
Renamed¶
- texture_coordinate_object ->
bpy.types.DisplaceModifier.texture_coords_object
bpy.types.UserPreferencesView¶
bpy.types.DomainFluidSettings¶
Added¶
bpy.types.DomainFluidSettings.fluid_mesh_vertices
bpy.types.DomainFluidSettings.surface_noobs
bpy.types.Sculpt¶
bpy.types.ClothCollisionSettings¶
bpy.types.UILayout¶
bpy.types.Mesh¶
Removed¶
- edge_face_count
- edge_face_count_dict
- edge_loops_from_edges
- edge_loops_from_faces
bpy.types.PointDensity¶
bpy.types.SpaceTextEditor¶
bpy.types.CameraActuator¶
bpy.types.Property¶
bpy.types.UserPreferencesSystem¶
bpy.types.Object¶
bpy.types.Image¶
bpy.types.SceneGameData¶
2.58 to 2.59¶
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export
(filepath, selected), was (filepath)
bpy.types.MultiresModifier¶
bpy.types.KeyMap¶
Removed¶
- copy_to_user
Renamed¶
- is_user_defined ->
bpy.types.KeyMap.is_user_modified
bpy.types.SceneRenderLayer¶
bpy.types.ToolSettings¶
Renamed¶
- use_snap_project_self ->
bpy.types.ToolSettings.use_snap_self
bpy.types.UserPreferencesInput¶
Added¶
bpy.types.UserPreferencesInput.ndof_fly_helicopter
bpy.types.UserPreferencesInput.ndof_lock_horizon
bpy.types.UserPreferencesInput.ndof_orbit_invert_axes
bpy.types.UserPreferencesInput.ndof_sensitivity
bpy.types.UserPreferencesInput.ndof_show_guide
bpy.types.UserPreferencesInput.ndof_zoom_invert
bpy.types.UserPreferencesInput.ndof_zoom_updown
Removed¶
- edited_keymaps
- ndof_pan_speed
- ndof_rotate_speed
bpy.types.IDMaterials¶
Function Arguments¶
bpy.types.IDMaterials.pop
(index, update_data), was (index)
bpy.types.Material¶
bpy.types.RenderLayer¶
bpy.types.Object¶
bpy.types.ThemeNodeEditor¶
bpy.types.ChildOfConstraint¶
bpy.types.KeyConfigurations¶
bpy.types.Image¶
bpy.types.KeyMapItem¶
2.59 to 2.60¶
bpy.types.MeshTextureFace¶
Removed¶
- use_image
- use_object_color
- use_blend_shared
Moved¶
- hide ->
bpy.types.Material.game_settings.invisible
- use_collision ->
bpy.types.Material.game_settings.physics
- use_light ->
bpy.types.Material.game_settings.use_shadeless
- use_twoside ->
bpy.types.Material.game_settings.backface_culling
- use_bitmap_text ->
bpy.types.Material.game_settings.text
- blend_type ->
bpy.types.Material.game_settings.alpha_blend
- use_alpha_sort ->
bpy.types.Material.game_settings.alpha_blend
- use_billboard ->
bpy.types.Material.game_settings.face_orientation
- use_halo ->
bpy.types.Material.game_settings.face_orientation
- use_shadow_cast ->
bpy.types.Material.game_settings.face_orientation
bpy.types.Sound¶
bpy.types.Camera¶
bpy.types.Scene¶
bpy.types.KeyingSet¶
bpy.types.Armature¶
bpy.types.GameObjectSettings¶
bpy.types.BlendData¶
bpy.types.SolidifyModifier¶
bpy.types.ThemeGraphEditor¶
bpy.types.Texture¶
bpy.types.UILayout¶
bpy.types.ToolSettings¶
bpy.types.UserPreferencesInput¶
Added¶
bpy.types.UserPreferencesInput.ndof_panx_invert_axis
bpy.types.UserPreferencesInput.ndof_pany_invert_axis
bpy.types.UserPreferencesInput.ndof_panz_invert_axis
bpy.types.UserPreferencesInput.ndof_roll_invert_axis
bpy.types.UserPreferencesInput.ndof_rotate_invert_axis
bpy.types.UserPreferencesInput.ndof_tilt_invert_axis
bpy.types.LockedTrackConstraint¶
bpy.types.SpaceGraphEditor¶
Moved¶
- use_fancy_drawing ->
bpy.types.SpaceGraphEditor.use_beauty_drawing
bpy.types.ParticleSystem¶
bpy.types.Mesh¶
bpy.types.DampedTrackConstraint¶
bpy.types.ImageTexture¶
bpy.types.FModifier¶
bpy.types.EnvironmentMap¶
bpy.types.LimitDistanceConstraint¶
bpy.types.MovieSequence¶
bpy.types.Material¶
bpy.types.Object¶
bpy.types.SequenceProxy¶
Added¶
bpy.types.SequenceProxy.build_100
bpy.types.SequenceProxy.build_25
bpy.types.SequenceProxy.build_50
bpy.types.SequenceProxy.build_75
bpy.types.SequenceProxy.build_free_run
bpy.types.SequenceProxy.build_free_run_rec_date
bpy.types.SequenceProxy.build_record_run
bpy.types.SequenceProxy.quality
bpy.types.SequenceProxy.timecode
bpy.types.DopeSheet¶
bpy.types.ActionActuator¶
bpy.types.VertexGroup¶
bpy.types.ThemeView3D¶
bpy.types.Image¶
bpy.types.ParticleSettings¶
Added¶
bpy.types.ParticleSettings.adaptive_subframes
bpy.types.ParticleSettings.courant_target
bpy.types.SceneGameData¶
Added¶
bpy.types.SceneGameData.level_height
bpy.types.SceneGameData.obstacle_simulation
bpy.types.SceneGameData.recast_data
bpy.types.SceneGameData.restrict_animation_updates
bpy.types.SceneGameData.show_obstacle_simulation
2.60 to 2.61¶
bpy.types.BlendDataGroups¶
bpy.types.BlendDataBrushes¶
bpy.types.Theme¶
bpy.types.BlendData¶
bpy.types.BlendDataGreasePencils¶
bpy.types.BlendDataImages¶
bpy.types.BlendDataScenes¶
bpy.types.RenderEngine¶
Added¶
bpy.types.RenderEngine.bl_use_shading_nodes
bpy.types.RenderEngine.is_animation
bpy.types.RenderEngine.is_preview
bpy.types.RenderEngine.tag_redraw
bpy.types.RenderEngine.tag_update
bpy.types.RenderEngine.update
bpy.types.RenderEngine.update_progress
bpy.types.RenderEngine.view_draw
bpy.types.RenderEngine.view_update
bpy.types.BackgroundImage¶
bpy.types.BlendDataMetaBalls¶
bpy.types.SpaceTimeline¶
bpy.types.BlendDataMeshes¶
bpy.types.BlendDataNodeTrees¶
bpy.types.RenderSettings¶
Removed¶
- cineon_black
- cineon_gamma
- cineon_white
- color_mode
- exr_codec
- exr_preview
- exr_zbuf
- file_format
- file_quality
- jpeg2k_depth
- jpeg2k_preset
- jpeg2k_ycc
- use_cineon_log
- use_exr_half
- use_tiff_16bit
bpy.types.RegionView3D¶
bpy.types.Scene¶
bpy.types.NodeLinks¶
bpy.types.BlendDataLattices¶
bpy.types.BlendDataParticles¶
bpy.types.BlendDataWorlds¶
bpy.types.ObjectConstraints¶
bpy.types.RenderLayers¶
bpy.types.Lamp¶
bpy.types.CurveSplines¶
bpy.types.Screen¶
bpy.types.BlendDataActions¶
bpy.types.BlendDataSounds¶
bpy.types.Object¶
Removed¶
- time_offset
- use_time_offset_add_parent
- use_time_offset_edit
- use_time_offset_parent
- use_time_offset_particle
bpy.types.ObjectModifiers¶
bpy.types.BlendDataMaterials¶
bpy.types.MetaBallElements¶
bpy.types.NodeSocket¶
Added¶
bpy.types.NodeSocket.group_socket
bpy.types.NodeSocket.show_expanded
bpy.types.Node¶
bpy.types.CompositorNodeOutputFile¶
Added¶
bpy.types.CompositorNodeOutputFile.image_settings
Removed¶
- exr_codec
- image_type
- quality
- use_exr_half
bpy.types.BlendDataTexts¶
bpy.types.ThemeView3D¶
bpy.types.VertexGroups¶
bpy.types.TexMapping¶
bpy.types.BlendDataObjects¶
bpy.types.BlendDataCurves¶
bpy.types.BlendDataLibraries¶
bpy.types.ThemeUserInterface¶
Added¶
bpy.types.ThemeUserInterface.icon_alpha
bpy.types.ThemeUserInterface.panel
bpy.types.SpaceNodeEditor¶
bpy.types.SpaceView3D¶
bpy.types.BlendDataWindowManagers¶
bpy.types.BlendDataScreens¶
bpy.types.BlendDataArmatures¶
bpy.types.BlendDataCameras¶
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.template_list
(data, property, active_data, active_property, prop_list, rows, maxrows, type), was (data, property, active_data, active_property, rows, maxrows, type)
bpy.types.ID¶
bpy.types.World¶
bpy.types.BlendDataTextures¶
bpy.types.TimelineMarkers¶
bpy.types.SpaceFileBrowser¶
bpy.types.BlendDataSpeakers¶
bpy.types.Camera¶
bpy.types.BlendDataLamps¶
bpy.types.BlendDataFonts¶
2.61 to 2.62¶
bpy.types.SpaceTimeline¶
bpy.types.ToolSettings¶
Added¶
Removed¶
- sculpt_paint_use_unified_size
- sculpt_paint_use_unified_strength
bpy.types.DupliObject¶
bpy.types.Curve¶
bpy.types.DomainFluidSettings¶
bpy.types.SceneGameData¶
bpy.types.Sensor¶
bpy.types.Controller¶
bpy.types.SceneRenderLayer¶
Added¶
bpy.types.SceneRenderLayer.use_pass_diffuse_color
bpy.types.SceneRenderLayer.use_pass_diffuse_direct
bpy.types.SceneRenderLayer.use_pass_diffuse_indirect
bpy.types.SceneRenderLayer.use_pass_glossy_color
bpy.types.SceneRenderLayer.use_pass_glossy_direct
bpy.types.SceneRenderLayer.use_pass_glossy_indirect
bpy.types.SceneRenderLayer.use_pass_transmission_color
bpy.types.SceneRenderLayer.use_pass_transmission_direct
bpy.types.SceneRenderLayer.use_pass_transmission_indirect
bpy.types.ClothSettings¶
bpy.types.FollowTrackConstraint¶
bpy.types.ImageFormatSettings¶
Removed¶
- exr_codec
- use_jpeg2k_cinema_48
- use_jpeg2k_cinema_preset
- use_jpeg2k_ycc
bpy.types.Property¶
bpy.types.Object¶
bpy.types.UserPreferencesSystem¶
Added¶
bpy.types.UserPreferencesSystem.compute_device
bpy.types.UserPreferencesSystem.compute_device_type
bpy.types.UserPreferencesSystem.use_16bit_textures
bpy.types.VertexPaint¶
bpy.types.DynamicPaintSurface¶
bpy.types.RenderLayer¶
Added¶
bpy.types.RenderLayer.use_pass_diffuse_color
bpy.types.RenderLayer.use_pass_diffuse_direct
bpy.types.RenderLayer.use_pass_diffuse_indirect
bpy.types.RenderLayer.use_pass_glossy_color
bpy.types.RenderLayer.use_pass_glossy_direct
bpy.types.RenderLayer.use_pass_glossy_indirect
bpy.types.RenderLayer.use_pass_transmission_color
bpy.types.RenderLayer.use_pass_transmission_direct
bpy.types.RenderLayer.use_pass_transmission_indirect
bpy.types.MovieTracking¶
bpy.types.MovieTrackingSettings¶
bpy.types.Mesh¶
bpy.types.RenderSettings¶
Added¶
bpy.types.RenderSettings.ffmpeg
bpy.types.RenderSettings.use_color_unpremultiply
Removed¶
- ffmpeg_audio_bitrate
- ffmpeg_audio_channels
- ffmpeg_audio_codec
- ffmpeg_audio_mixrate
- ffmpeg_audio_volume
- ffmpeg_autosplit
- ffmpeg_buffersize
- ffmpeg_codec
- ffmpeg_format
- ffmpeg_gopsize
- ffmpeg_maxrate
- ffmpeg_minrate
- ffmpeg_muxrate
- ffmpeg_packetsize
- ffmpeg_video_bitrate
2.62 to 2.63¶
bpy.types.ThemeView3D¶
bpy.types.KeyingSet¶
Renamed¶
- name ->
bpy.types.KeyingSet.bl_label
bpy.types.BlendDataScenes¶
bpy.types.RenderEngine¶
bpy.types.BackgroundImage¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.preview_active_layer
bpy.types.CyclesRenderSettings.sample_clamp
bpy.types.ToolSettings¶
bpy.types.MovieTrackingStabilization¶
bpy.types.ParticleSettings¶
bpy.types.SceneGameData¶
Renamed¶
- dome_tesselation ->
bpy.types.SceneGameData.dome_tessellation
bpy.types.RegionView3D¶
bpy.types.Scene¶
bpy.types.ShaderNodeTexEnvironment¶
bpy.types.UserPreferencesEdit¶
bpy.types.Menu¶
Function Arguments¶
bpy.types.Menu.path_menu
(self, searchpaths, operator, props_default, filter_ext), was (self, searchpaths, operator, props_default)
bpy.types.CompositorNodeDistanceMatte¶
bpy.types.KeyingSetInfo¶
bpy.types.KeyingSets¶
Function Arguments¶
bpy.types.KeyingSets.new
(idname, name), was (name)
bpy.types.CompositorNodeOutputFile¶
Added¶
bpy.types.CompositorNodeOutputFile.active_input
bpy.types.CompositorNodeOutputFile.active_input_index
bpy.types.CompositorNodeOutputFile.base_path
Removed¶
- filepath
- frame_end
- frame_start
Renamed¶
- image_settings ->
bpy.types.CompositorNodeOutputFile.format
bpy.types.CyclesCameraSettings¶
bpy.types.Struct¶
bpy.types.ThemeSequenceEditor¶
bpy.types.TexMapping¶
Renamed¶
- location ->
bpy.types.TexMapping.translation
bpy.types.ArmatureActuator¶
bpy.types.ThemeUserInterface¶
bpy.types.Brush¶
Renamed¶
- use_space_atten ->
bpy.types.Brush.use_space_attenuation
bpy.types.ShaderNodeMapping¶
Renamed¶
- location ->
bpy.types.ShaderNodeMapping.translation
bpy.types.Mesh¶
Added¶
bpy.types.Mesh.auto_texspace
bpy.types.Mesh.calc_tessface
bpy.types.Mesh.loops
bpy.types.Mesh.polygons
bpy.types.Mesh.tessface_uv_textures
bpy.types.Mesh.tessface_vertex_colors
bpy.types.Mesh.tessfaces
bpy.types.Mesh.unit_test_compare
bpy.types.Mesh.uv_layer_clone
bpy.types.Mesh.uv_layer_clone_index
bpy.types.Mesh.uv_layer_stencil
bpy.types.Mesh.uv_layer_stencil_index
bpy.types.Mesh.uv_layers
Removed¶
- faces
- layers_float
- layers_string
Renamed¶
- layers_int ->
bpy.types.Mesh.polygon_layers_float
- layers_int ->
bpy.types.Mesh.polygon_layers_int
- layers_int ->
bpy.types.Mesh.polygon_layers_string
Function Arguments¶
bpy.types.Mesh.update
(calc_edges, calc_tessface), was (calc_edges)
bpy.types.LatticeModifier¶
2.63 to 2.64¶
bpy.types.CyclesLampSettings¶
bpy.types.Histogram¶
bpy.types.ThemeView3D¶
bpy.types.GameObjectSettings¶
bpy.types.BlendData¶
bpy.types.TextureNodeMixRGB¶
bpy.types.SmokeCollSettings¶
bpy.types.RenderEngine¶
Added¶
Function Arguments¶
bpy.types.RenderEngine.begin_result
(x, y, w, h, layer), was (x, y, w, h)bpy.types.RenderEngine.end_result
(result, cancel), was (result)
bpy.types.BackgroundImage¶
bpy.types.SmokeDomainSettings¶
Added¶
bpy.types.SmokeDomainSettings.cell_size
bpy.types.SmokeDomainSettings.density
bpy.types.SmokeDomainSettings.domain_resolution
bpy.types.SmokeDomainSettings.scale
bpy.types.SmokeDomainSettings.start_point
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.aa_samples
bpy.types.CyclesRenderSettings.ao_samples
bpy.types.CyclesRenderSettings.blur_glossy
bpy.types.CyclesRenderSettings.diffuse_samples
bpy.types.CyclesRenderSettings.glossy_samples
bpy.types.CyclesRenderSettings.mesh_light_samples
bpy.types.CyclesRenderSettings.preview_aa_samples
bpy.types.CyclesRenderSettings.preview_start_resolution
bpy.types.CyclesRenderSettings.progressive
bpy.types.CyclesRenderSettings.transmission_samples
Removed¶
- blur_caustics
- debug_min_size
bpy.types.WipeSequence¶
bpy.types.ToolSettings¶
bpy.types.ThemeClipEditor¶
bpy.types.Image¶
Added¶
bpy.types.Image.colorspace_settings
bpy.types.Image.frame_duration
bpy.types.Image.gl_touch
bpy.types.Image.scale
bpy.types.Image.view_as_render
bpy.types.ThemeDopeSheet¶
bpy.types.MovieClipUser¶
Renamed¶
- current_frame ->
bpy.types.MovieClipUser.frame_current
bpy.types.TransformSequence¶
bpy.types.DupliObject¶
Added¶
bpy.types.DupliObject.index
bpy.types.DupliObject.particle_index
bpy.types.Curve¶
bpy.types.MovieClip¶
bpy.types.CompositorNodeTree¶
Added¶
bpy.types.CompositorNodeTree.chunk_size
bpy.types.CompositorNodeTree.edit_quality
bpy.types.CompositorNodeTree.render_quality
bpy.types.CompositorNodeTree.two_pass
bpy.types.CompositorNodeTree.use_opencl
bpy.types.RemeshModifier¶
bpy.types.CurveMapping¶
bpy.types.CompositorNodeMixRGB¶
bpy.types.ParticleSettings¶
bpy.types.SceneGameData¶
bpy.types.SoundSequence¶
bpy.types.Armature¶
Removed¶
- use_deform_envelopes
- use_deform_preserve_volume
- use_deform_vertex_groups
bpy.types.MeshUVLoopLayer¶
bpy.types.CurveMap¶
bpy.types.ShaderNodeTexEnvironment¶
bpy.types.SolidifyModifier¶
bpy.types.TextureNodeMath¶
bpy.types.SceneRenderLayer¶
bpy.types.CompositorNodeViewer¶
bpy.types.ClothCollisionSettings¶
bpy.types.SpeedControlSequence¶
bpy.types.ActionConstraint¶
bpy.types.CompositorNodeScale¶
bpy.types.SpaceDopeSheetEditor¶
bpy.types.ShaderNodeMixRGB¶
bpy.types.FollowTrackConstraint¶
bpy.types.ThemeNLAEditor¶
Added¶
bpy.types.ThemeNLAEditor.active_action
bpy.types.ThemeNLAEditor.active_action_unset
bpy.types.ThemeNLAEditor.meta_strips
bpy.types.ThemeNLAEditor.meta_strips_selected
bpy.types.ThemeNLAEditor.sound_strips
bpy.types.ThemeNLAEditor.sound_strips_selected
bpy.types.ThemeNLAEditor.transition_strips
bpy.types.ThemeNLAEditor.transition_strips_selected
bpy.types.ThemeNLAEditor.tweak
bpy.types.ThemeNLAEditor.tweak_duplicate
Removed¶
- bars
- bars_selected
bpy.types.SculptCapabilities¶
Added¶
bpy.types.SculptCapabilities.has_overlay
bpy.types.SculptCapabilities.has_texture_angle
bpy.types.SculptCapabilities.has_texture_angle_source
bpy.types.ImageFormatSettings¶
bpy.types.Property¶
bpy.types.MovieTrackingTrack¶
Added¶
Removed¶
- pattern_max
- pattern_min
- pyramid_levels
- search_max
- search_min
- tracker
bpy.types.CompositorNodeBlur¶
bpy.types.Object¶
Added¶
Renamed¶
- animation_visualisation ->
bpy.types.Object.animation_visualization
bpy.types.ConsoleLine¶
bpy.types.Region¶
bpy.types.SpaceClipEditor¶
Added¶
bpy.types.SpaceClipEditor.grease_pencil_source
bpy.types.SpaceClipEditor.mask
bpy.types.SpaceClipEditor.mask_draw_type
bpy.types.SpaceClipEditor.pivot_point
bpy.types.SpaceClipEditor.show_graph_hidden
bpy.types.SpaceClipEditor.show_graph_only_selected
bpy.types.SpaceClipEditor.show_mask_smooth
bpy.types.SpaceClipEditor.show_seconds
bpy.types.NodeSocket¶
bpy.types.Node¶
bpy.types.ObjectBase¶
bpy.types.CyclesCameraSettings¶
bpy.types.KeyMapItems¶
Function Arguments¶
bpy.types.KeyMapItems.new
(idname, type, value, any, shift, ctrl, alt, oskey, key_modifier, head), was (idname, type, value, any, shift, ctrl, alt, oskey, key_modifier)
bpy.types.GlowSequence¶
bpy.types.MouseSensor¶
bpy.types.Pose¶
Renamed¶
- animation_visualisation ->
bpy.types.Pose.animation_visualization
bpy.types.IMAGE_UV_sculpt¶
bpy.types.CompositorNodeDilateErode¶
Added¶
bpy.types.CompositorNodeDilateErode.edge
bpy.types.CompositorNodeDilateErode.falloff
bpy.types.CompositorNodeDilateErode.type
bpy.types.ScrewModifier¶
bpy.types.SpaceNodeEditor¶
Added¶
bpy.types.SpaceNodeEditor.cursor_location
bpy.types.SpaceNodeEditor.edit_tree
bpy.types.SpaceNodeEditor.show_highlight
bpy.types.SpaceNodeEditor.use_hidden_preview
bpy.types.SpaceView3D¶
bpy.types.Area¶
bpy.types.RenderLayer¶
bpy.types.MovieTracking¶
bpy.types.CompositorNodeIDMask¶
Renamed¶
- use_smooth_mask ->
bpy.types.CompositorNodeIDMask.use_antialiasing
bpy.types.UserPreferencesInput¶
bpy.types.Brush¶
bpy.types.MovieTrackingMarkers¶
Function Arguments¶
bpy.types.MovieTrackingMarkers.find_frame
(frame, exact), was (frame)
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.template_image_settings
(image_settings, color_management), was (image_settings)
bpy.types.ID¶
bpy.types.SpaceGraphEditor¶
bpy.types.ColorSequence¶
bpy.types.ShaderNodeMath¶
bpy.types.Paint¶
bpy.types.ShaderNodeTexImage¶
bpy.types.UserPreferencesView¶
Renamed¶
- use_mouse_auto_depth ->
bpy.types.UserPreferencesView.use_mouse_depth_navigate
bpy.types.CompositorNodeMath¶
bpy.types.Material¶
bpy.types.ThemeNodeEditor¶
bpy.types.UnifiedPaintSettings¶
bpy.types.MovieTrackingMarker¶
bpy.types.CyclesWorldSettings¶
bpy.types.LatticePoint¶
2.64 to 2.65¶
bpy.types.SmokeDomainSettings¶
Added¶
bpy.types.SmokeDomainSettings.adapt_margin
bpy.types.SmokeDomainSettings.adapt_threshold
bpy.types.SmokeDomainSettings.additional_res
bpy.types.SmokeDomainSettings.burning_rate
bpy.types.SmokeDomainSettings.flame_ignition
bpy.types.SmokeDomainSettings.flame_max_temp
bpy.types.SmokeDomainSettings.flame_smoke
bpy.types.SmokeDomainSettings.flame_smoke_color
bpy.types.SmokeDomainSettings.flame_vorticity
bpy.types.SmokeDomainSettings.use_adaptive_domain
Removed¶
- scale
bpy.types.Material¶
bpy.types.Curve¶
bpy.types.EffectorWeights¶
bpy.types.FieldSettings¶
bpy.types.GPencilFrame¶
bpy.types.UserPreferencesView¶
Renamed¶
- quit_dialog ->
bpy.types.UserPreferencesView.use_quit_dialog
bpy.types.GreasePencilLayers¶
bpy.types.DopeSheet¶
bpy.types.UILayout¶
Renamed¶
- template_color_wheel ->
bpy.types.UILayout.template_color_picker
bpy.types.GPencilStroke¶
bpy.types.UserPreferencesEdit¶
bpy.types.MovieTrackingObject¶
bpy.types.ShrinkwrapModifier¶
bpy.types.FileSelectParams¶
bpy.types.Sculpt¶
bpy.types.SmokeFlowSettings¶
Added¶
bpy.types.SmokeFlowSettings.density_vertex_group
bpy.types.SmokeFlowSettings.fuel_amount
bpy.types.SmokeFlowSettings.noise_texture
bpy.types.SmokeFlowSettings.smoke_color
bpy.types.SmokeFlowSettings.smoke_flow_source
bpy.types.SmokeFlowSettings.smoke_flow_type
bpy.types.SmokeFlowSettings.surface_distance
bpy.types.SmokeFlowSettings.texture_map_type
bpy.types.SmokeFlowSettings.texture_offset
bpy.types.SmokeFlowSettings.texture_size
bpy.types.SmokeFlowSettings.use_texture
bpy.types.SmokeFlowSettings.uv_layer
bpy.types.SmokeFlowSettings.velocity_normal
bpy.types.SmokeFlowSettings.velocity_random
bpy.types.SmokeFlowSettings.volume_density
Removed¶
- use_outflow
bpy.types.GameObjectSettings¶
bpy.types.SpaceView3D¶
bpy.types.CyclesRenderSettings¶
bpy.types.MaterialTextureSlot¶
bpy.types.MovieSequence¶
bpy.types.GPencilLayer¶
bpy.types.CYCLES¶
bpy.types.ImageSequence¶
bpy.types.LatticePoint¶
bpy.types.DecimateModifier¶
Added¶
bpy.types.DecimateModifier.angle_limit
bpy.types.DecimateModifier.decimate_type
bpy.types.DecimateModifier.invert_vertex_group
bpy.types.DecimateModifier.iterations
bpy.types.DecimateModifier.use_collapse_triangulate
bpy.types.DecimateModifier.use_dissolve_boundaries
bpy.types.DecimateModifier.vertex_group
bpy.types.GreasePencil¶
bpy.types.UserPreferencesFilePaths¶
bpy.types.ToolSettings¶
bpy.types.ShaderNodeTexCoord¶
bpy.types.RenderEngine¶
bpy.types.MovieTrackingSettings¶
Added¶
bpy.types.MovieTrackingSettings.reconstruction_success_threshold
bpy.types.MovieTrackingSettings.use_fallback_reconstruction
Removed¶
- keyframe_a
- keyframe_b
bpy.types.ThemeUserInterface¶
bpy.types.BlendDataGreasePencils¶
bpy.types.Object¶
Function Arguments¶
bpy.types.Object.dupli_list_create
(scene, settings), was (scene)
2.65 to 2.66¶
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.label
(text, text_ctxt, translate, icon, icon_value), was (text, icon)bpy.types.UILayout.menu
(menu, text, text_ctxt, translate, icon), was (menu, text, icon)bpy.types.UILayout.operator
(operator, text, text_ctxt, translate, icon, emboss), was (operator, text, icon, emboss)bpy.types.UILayout.operator_menu_enum
(operator, property, text, text_ctxt, translate, icon), was (operator, property, text, icon)bpy.types.UILayout.prop
(data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index), was (data, property, text, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index)bpy.types.UILayout.prop_enum
(data, property, value, text, text_ctxt, translate, icon), was (data, property, value, text, icon)bpy.types.UILayout.prop_menu_enum
(data, property, text, text_ctxt, translate, icon), was (data, property, text, icon)bpy.types.UILayout.prop_search
(data, property, search_data, search_property, text, text_ctxt, translate, icon), was (data, property, search_data, search_property, text, icon)bpy.types.UILayout.template_any_ID
(data, property, type_property, text, text_ctxt, translate), was (data, property, type_property, text)bpy.types.UILayout.template_list
(listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type), was (data, property, active_data, active_property, prop_list, rows, maxrows, type)bpy.types.UILayout.template_path_builder
(data, property, root, text, text_ctxt, translate), was (data, property, root, text)
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export
(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life)
bpy.types.ThemeSpaceGeneric¶
bpy.types.UserPreferencesFilePaths¶
bpy.types.Node¶
bpy.types.Sculpt¶
Added¶
bpy.types.Sculpt.detail_size
bpy.types.Sculpt.symmetrize_direction
bpy.types.Sculpt.use_edge_collapse
bpy.types.Sculpt.use_smooth_shading
bpy.types.EnumPropertyItem¶
bpy.types.ThemePanelColors¶
bpy.types.ParticleSettings¶
bpy.types.BrushTextureSlot¶
bpy.types.Sequences¶
Function Arguments¶
bpy.types.Sequences.new_clip
(name, clip, channel, frame_start), was (name, clip, channel, start_frame)bpy.types.Sequences.new_effect
(name, type, channel, frame_start, frame_end, seq1, seq2, seq3), was (name, type, channel, start_frame, end_frame, seq1, seq2, seq3)bpy.types.Sequences.new_image
(name, filepath, channel, frame_start), was (name, filepath, channel, start_frame)bpy.types.Sequences.new_mask
(name, mask, channel, frame_start), was (name, mask, channel, start_frame)bpy.types.Sequences.new_movie
(name, filepath, channel, frame_start), was (name, filepath, channel, start_frame)bpy.types.Sequences.new_scene
(name, scene, channel, frame_start), was (name, scene, channel, start_frame)bpy.types.Sequences.new_sound
(name, filepath, channel, frame_start), was (name, filepath, channel, start_frame)
bpy.types.ThemeTextEditor¶
bpy.types.UserPreferencesInput¶
bpy.types.MetaBall¶
bpy.types.Sequence¶
Renamed¶
- getStripElem ->
bpy.types.Sequence.strip_elem_from_frame
bpy.types.LaplacianSmoothModifier¶
bpy.types.Window¶
bpy.types.Object¶
Added¶
bpy.types.Object.convert_space
bpy.types.Object.extra_recalc_data
bpy.types.Object.extra_recalc_object
bpy.types.Object.rigid_body
bpy.types.Object.rigid_body_constraint
bpy.types.Object.show_all_edges
bpy.types.Object.use_dynamic_topology_sculpting
Function Arguments¶
bpy.types.Object.to_mesh
(scene, apply_modifiers, settings, calc_tessface), was (scene, apply_modifiers, settings)
bpy.types.SceneGameData¶
bpy.types.CyclesRenderSettings¶
bpy.types.SpaceClipEditor¶
bpy.types.SpaceNodeEditor¶
bpy.types.ThemeNodeEditor¶
bpy.types.UserPreferencesSystem¶
bpy.types.CyclesLampSettings¶
bpy.types.CompositorNodeTree¶
bpy.types.ObjectActuator¶
bpy.types.Bone¶
bpy.types.RenderEngine¶
bpy.types.ThemeConsole¶
bpy.types.ParticleSystem¶
bpy.types.ImageUser¶
bpy.types.SpaceTimeline¶
bpy.types.Function¶
bpy.types.SpaceSequenceEditor¶
bpy.types.DynamicPaintSurface¶
bpy.types.SPHFluidSettings¶
bpy.types.SpaceView3D¶
bpy.types.Particle¶
bpy.types.EditBone¶
bpy.types.ParticleHairKey¶
Renamed¶
- co_hair_space ->
bpy.types.ParticleHairKey.co_local
bpy.types.BlendDataMeshes¶
bpy.types.Addon¶
bpy.types.SpaceImageEditor¶
2.66 to 2.67¶
bpy.types.SmokeDomainSettings¶
Renamed¶
- smooth_emitter ->
bpy.types.SmokeDomainSettings.use_smooth_emitter
bpy.types.NodeLink¶
bpy.types.ParticleSettings¶
Renamed¶
- adaptive_subframes ->
bpy.types.ParticleSettings.use_adaptive_subframes
bpy.types.SmokeFlowSettings¶
Renamed¶
- initial_velocity ->
bpy.types.SmokeFlowSettings.use_initial_velocity
bpy.types.SpaceNodeEditor¶
bpy.types.MeshVertex¶
bpy.types.LoopColors¶
bpy.types.SceneGameData¶
Renamed¶
- restrict_animation_updates ->
bpy.types.SceneGameData.use_restrict_animation_updates
bpy.types.CompositorNode¶
Added¶
bpy.types.CompositorNode.init
bpy.types.CompositorNode.poll
bpy.types.CompositorNode.tag_need_exec
bpy.types.CompositorNode.update
Removed¶
- type
bpy.types.SolidifyModifier¶
bpy.types.RigidBodyObject¶
Renamed¶
- start_deactivated ->
bpy.types.RigidBodyObject.use_start_deactivated
bpy.types.ThemeNodeEditor¶
bpy.types.CyclesRenderSettings¶
bpy.types.RigidBodyConstraint¶
Added¶
bpy.types.RigidBodyConstraint.motor_ang_max_impulse
bpy.types.RigidBodyConstraint.motor_ang_target_velocity
bpy.types.RigidBodyConstraint.motor_lin_max_impulse
bpy.types.RigidBodyConstraint.motor_lin_target_velocity
bpy.types.RigidBodyConstraint.use_motor_ang
bpy.types.RigidBodyConstraint.use_motor_lin
Renamed¶
- num_solver_iterations ->
bpy.types.RigidBodyConstraint.solver_iterations
- override_solver_iterations ->
bpy.types.RigidBodyConstraint.use_override_solver_iterations
bpy.types.RigidBodyWorld¶
Renamed¶
- num_solver_iterations ->
bpy.types.RigidBodyWorld.solver_iterations
bpy.types.Image¶
Renamed¶
- view_as_render ->
bpy.types.Image.use_view_as_render
bpy.types.DomainFluidSettings¶
Renamed¶
- surface_noobs ->
bpy.types.DomainFluidSettings.use_surface_noobs
bpy.types.Operator¶
bpy.types.ThemeGraphEditor¶
bpy.types.SpaceUserPreferences¶
bpy.types.SPHFluidSettings¶
Renamed¶
- factor_density ->
bpy.types.SPHFluidSettings.use_factor_density
bpy.types.NodeLinks¶
Function Arguments¶
bpy.types.NodeLinks.new
(input, output, verify_limits), was (input, output)
bpy.types.CyclesCurveRenderSettings¶
bpy.types.CompositorNodeTree¶
Removed¶
- nodes
Renamed¶
- two_pass ->
bpy.types.CompositorNodeTree.use_two_pass
bpy.types.BevelModifier¶
bpy.types.BlendDataMeshes¶
Function Arguments¶
bpy.types.BlendDataMeshes.new_from_object
(scene, object, apply_modifiers, settings, calc_tessface, calc_undeformed), was (scene, object, apply_modifiers, settings, calc_tessface)
bpy.types.Object¶
Renamed¶
- extra_recalc_data ->
bpy.types.Object.use_extra_recalc_data
- extra_recalc_object ->
bpy.types.Object.use_extra_recalc_object
Function Arguments¶
bpy.types.Object.to_mesh
(scene, apply_modifiers, settings, calc_tessface, calc_undeformed), was (scene, apply_modifiers, settings, calc_tessface)
bpy.types.RenderLayer¶
bpy.types.Scene¶
Added¶
bpy.types.Scene.print_3d
bpy.types.Scene.ray_cast
Function Arguments¶
bpy.types.Scene.collada_export
(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, second_life, export_transformation_type), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life)
bpy.types.Menu¶
bpy.types.NodeTree¶
Added¶
bpy.types.NodeTree.active_input
bpy.types.NodeTree.active_output
bpy.types.NodeTree.bl_description
bpy.types.NodeTree.bl_icon
bpy.types.NodeTree.bl_idname
bpy.types.NodeTree.bl_label
bpy.types.NodeTree.get_from_context
bpy.types.NodeTree.interface_update
bpy.types.NodeTree.nodes
bpy.types.NodeTree.poll
bpy.types.NodeTree.update
bpy.types.NodeTree.view_center
bpy.types.Mesh¶
bpy.types.ToolSettings¶
bpy.types.WindowManager¶
bpy.types.SequenceEditor¶
Renamed¶
- overlay_lock ->
bpy.types.SequenceEditor.use_overlay_lock
bpy.types.Macro¶
bpy.types.BrushTextureSlot¶
bpy.types.RenderSettings¶
bpy.types.ThemeImageEditor¶
bpy.types.UserPreferencesSystem¶
bpy.types.Panel¶
bpy.types.Brush¶
Added¶
bpy.types.Brush.brush_capabilities
bpy.types.Brush.cursor_overlay_alpha
bpy.types.Brush.jitter_absolute
bpy.types.Brush.mask_overlay_alpha
bpy.types.Brush.mask_stencil_dimension
bpy.types.Brush.mask_stencil_pos
bpy.types.Brush.mask_texture
bpy.types.Brush.mask_texture_slot
bpy.types.Brush.sculpt_stroke_method
bpy.types.Brush.stencil_dimension
bpy.types.Brush.stencil_pos
bpy.types.Brush.use_cursor_overlay
bpy.types.Brush.use_cursor_overlay_override
bpy.types.Brush.use_primary_overlay_override
bpy.types.Brush.use_relative_jitter
bpy.types.Brush.use_secondary_overlay_override
Renamed¶
- use_texture_overlay ->
bpy.types.Brush.use_primary_overlay
- use_texture_overlay ->
bpy.types.Brush.use_secondary_overlay
bpy.types.DopeSheet¶
bpy.types.NlaStrip¶
bpy.types.UILayout¶
bpy.types.BlendData¶
bpy.types.SimpleDeformModifier¶
bpy.types.RemeshModifier¶
Renamed¶
- remove_disconnected_pieces ->
bpy.types.RemeshModifier.use_remove_disconnected
bpy.types.CyclesCurveSettings¶
bpy.types.ThemeView3D¶
bpy.types.UVTextures¶
bpy.types.SceneRenderLayer¶
2.67 to 2.68¶
bpy.types.BlendDataTexts¶
Function Arguments¶
bpy.types.BlendDataTexts.load
(filepath, internal), was (filepath)
bpy.types.DopeSheet¶
bpy.types.Armature¶
bpy.types.Curve¶
bpy.types.Lattice¶
bpy.types.Mesh¶
bpy.types.MetaBall¶
bpy.types.ParticleSettings¶
bpy.types.WindowManager¶
bpy.types.World¶
bpy.types.MaskSpline¶
bpy.types.MeshPolygon¶
bpy.types.DecimateModifier¶
bpy.types.MovieTrackingSettings¶
bpy.types.Node¶
bpy.types.NodeSocket¶
Function Arguments¶
bpy.types.NodeSocket.draw
(context, layout, node, text), was (context, layout, node)
bpy.types.NodeSocketStandard¶
Function Arguments¶
bpy.types.NodeSocketStandard.draw
(context, layout, node, text), was (context, layout, node)
bpy.types.NodeSocketInterfaceStandard¶
bpy.types.NodeTreeInputs¶
bpy.types.NodeTreeOutputs¶
bpy.types.CyclesMaterialSettings¶
bpy.types.CyclesRenderSettings¶
bpy.types.RenderEngine¶
bpy.types.SmokeFlowSettings¶
bpy.types.SpaceProperties¶
bpy.types.SpaceView3D¶
Removed¶
- use_manipulator_rotate
- use_manipulator_scale
- use_manipulator_translate
bpy.types.ThemeFontStyle¶
Renamed¶
- shadowalpha ->
bpy.types.ThemeFontStyle.shadow_alpha
- shadowcolor ->
bpy.types.ThemeFontStyle.shadow_value
bpy.types.ThemeView3D¶
bpy.types.ToolSettings¶
bpy.types.UserPreferences¶
2.68 to 2.69¶
bpy.types.ActionActuator¶
bpy.types.ColorManagedViewSettings¶
bpy.types.CurveMapping¶
bpy.types.DynamicPaintSurface¶
bpy.types.Mesh¶
Function Arguments¶
bpy.types.Mesh.calc_smooth_groups
(use_bitflags), was ()
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export
(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, open_sim, export_transformation_type), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, second_life, export_transformation_type)
bpy.types.Text¶
bpy.types.IDMaterials¶
bpy.types.KeyMaps¶
bpy.types.MaskParent¶
bpy.types.MeshLoop¶
bpy.types.MovieTracking¶
bpy.types.MovieTrackingObject¶
bpy.types.ShaderNodeMapping¶
bpy.types.ShaderNodeSubsurfaceScattering¶
bpy.types.ShaderNodeTexSky¶
bpy.types.ParticleSystem¶
Function Arguments¶
bpy.types.ParticleSystem.co_hair
(object, particle_no, step), was (object, modifier, particle_no, step)
bpy.types.Property¶
bpy.types.CyclesCurveRenderSettings¶
Added¶
Removed¶
- encasing_ratio
- interpolation
- line_method
- normalmix
- preset
- segments
- triangle_method
- use_backfacing
- use_encasing
- use_joined
- use_parents
- use_smooth
- use_tangent_normal
- use_tangent_normal_correction
- use_tangent_normal_geometry
bpy.types.CyclesRenderSettings¶
bpy.types.RenderEngine¶
bpy.types.RenderLayer¶
bpy.types.SceneGameData¶
bpy.types.SceneRenderLayer¶
bpy.types.SpaceNodeEditor¶
bpy.types.SpaceTextEditor¶
bpy.types.SpaceView3D¶
bpy.types.TexMapping¶
bpy.types.ThemeImageEditor¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_list
(listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type, columns), was (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type)
bpy.types.UIList¶
Added¶
Function Arguments¶
bpy.types.UIList.draw_item
(context, layout, data, item, icon, active_data, active_property, index, flt_flag), was (context, layout, data, item, icon, active_data, active_property, index)
bpy.types.UI_UL_list¶
Added¶
bpy.types.UI_UL_list.filter_items_by_name
bpy.types.UI_UL_list.sort_items_by_name
bpy.types.UI_UL_list.sort_items_helper
2.69 to 2.70¶
bpy.types.BlendData¶
bpy.types.ClothSettings¶
bpy.types.FCurve¶
bpy.types.FModifierNoise¶
bpy.types.GameObjectSettings¶
bpy.types.Armature¶
bpy.types.Image¶
Function Arguments¶
bpy.types.Image.gl_load
(frame, filter, mag), was (filter, mag)bpy.types.Image.gl_touch
(frame, filter, mag), was (filter, mag)
bpy.types.Lattice¶
bpy.types.Mesh¶
bpy.types.Object¶
bpy.types.ParticleSettings¶
bpy.types.Scene¶
bpy.types.Texture¶
bpy.types.MaskLayer¶
bpy.types.MeshLoop¶
bpy.types.BevelModifier¶
bpy.types.BuildModifier¶
bpy.types.ScrewModifier¶
bpy.types.MovieTrackingMarker¶
bpy.types.MovieTrackingPlaneTrack¶
bpy.types.MovieTrackingSettings¶
Added¶
Removed¶
- reconstruction_success_threshold
- use_fallback_reconstruction
bpy.types.MovieTrackingTrack¶
bpy.types.Node¶
bpy.types.CompositorNodeDefocus¶
bpy.types.CompositorNodeDespeckle¶
Renamed¶
- threshold_neighbour ->
bpy.types.CompositorNodeDespeckle.threshold_neighbor
bpy.types.ShaderNodeOutput¶
bpy.types.ShaderNodeOutputLamp¶
bpy.types.ShaderNodeOutputMaterial¶
bpy.types.ShaderNodeOutputWorld¶
bpy.types.Paint¶
bpy.types.Sculpt¶
Added¶
Removed¶
- use_edge_collapse
- use_symmetry_feather
- use_symmetry_x
- use_symmetry_y
- use_symmetry_z
bpy.types.Panel¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.sample_clamp_direct
bpy.types.CyclesRenderSettings.sample_clamp_indirect
bpy.types.CyclesRenderSettings.volume_bounces
bpy.types.CyclesRenderSettings.volume_homogeneous_sampling
bpy.types.CyclesRenderSettings.volume_max_steps
bpy.types.CyclesRenderSettings.volume_samples
bpy.types.CyclesRenderSettings.volume_step_size
Removed¶
- sample_clamp
bpy.types.CyclesWorldSettings¶
bpy.types.RenderEngine¶
Function Arguments¶
bpy.types.RenderEngine.end_result
(result, cancel, do_merge_results), was (result, cancel)
bpy.types.RenderSettings¶
bpy.types.RigidBodyObject¶
bpy.types.SceneRenderLayer¶
bpy.types.SculptToolCapabilities¶
bpy.types.SpaceClipEditor¶
Added¶
Renamed¶
- show_graph_tracks ->
bpy.types.SpaceClipEditor.show_graph_tracks_motion
bpy.types.SpaceGraphEditor¶
bpy.types.SpaceImageEditor¶
bpy.types.SpaceView3D¶
bpy.types.TextCharacterFormat¶
bpy.types.ThemeDopeSheet¶
Added¶
bpy.types.ThemeDopeSheet.keyframe
bpy.types.ThemeDopeSheet.keyframe_border
bpy.types.ThemeDopeSheet.keyframe_border_selected
bpy.types.ThemeDopeSheet.keyframe_breakdown
bpy.types.ThemeDopeSheet.keyframe_breakdown_selected
bpy.types.ThemeDopeSheet.keyframe_extreme
bpy.types.ThemeDopeSheet.keyframe_extreme_selected
bpy.types.ThemeDopeSheet.keyframe_jitter
bpy.types.ThemeDopeSheet.keyframe_jitter_selected
bpy.types.ThemeDopeSheet.keyframe_selected
bpy.types.ThemeImageEditor¶
bpy.types.ThemeInfo¶
Added¶
bpy.types.ThemeInfo.info_debug
bpy.types.ThemeInfo.info_debug_text
bpy.types.ThemeInfo.info_error
bpy.types.ThemeInfo.info_error_text
bpy.types.ThemeInfo.info_info
bpy.types.ThemeInfo.info_info_text
bpy.types.ThemeInfo.info_selected
bpy.types.ThemeInfo.info_selected_text
bpy.types.ThemeInfo.info_warning
bpy.types.ThemeInfo.info_warning_text
bpy.types.ThemeNLAEditor¶
bpy.types.ThemeNodeEditor¶
Removed¶
- in_out_node
Renamed¶
- operator_node ->
bpy.types.ThemeNodeEditor.color_node
- operator_node ->
bpy.types.ThemeNodeEditor.filter_node
- operator_node ->
bpy.types.ThemeNodeEditor.input_node
- operator_node ->
bpy.types.ThemeNodeEditor.layout_node
- operator_node ->
bpy.types.ThemeNodeEditor.output_node
- operator_node ->
bpy.types.ThemeNodeEditor.pattern_node
- operator_node ->
bpy.types.ThemeNodeEditor.script_node
- operator_node ->
bpy.types.ThemeNodeEditor.shader_node
- operator_node ->
bpy.types.ThemeNodeEditor.texture_node
- operator_node ->
bpy.types.ThemeNodeEditor.vector_node
bpy.types.ThemeSpaceGeneric¶
bpy.types.ThemeSpaceGradient¶
bpy.types.TimelineMarkers¶
Function Arguments¶
bpy.types.TimelineMarkers.new
(name, frame), was (name)
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.prop
(data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index, icon_value), was (data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index)bpy.types.UILayout.template_header
(), was (menus)
bpy.types.UserPreferencesEdit¶
bpy.types.UserPreferencesInput¶
Added¶
bpy.types.UserPreferencesInput.navigation_mode
bpy.types.UserPreferencesInput.ndof_pan_yz_swap_axis
bpy.types.UserPreferencesInput.ndof_rotx_invert_axis
bpy.types.UserPreferencesInput.ndof_roty_invert_axis
bpy.types.UserPreferencesInput.ndof_rotz_invert_axis
bpy.types.UserPreferencesInput.ndof_view_navigate_method
bpy.types.UserPreferencesInput.walk_navigation
Removed¶
- ndof_roll_invert_axis
- ndof_rotate_invert_axis
- ndof_tilt_invert_axis
- ndof_zoom_updown
2.70 to 2.71¶
bpy.types.Actuator¶
bpy.types.BlendDataLineStyles¶
bpy.types.TransformConstraint¶
Added¶
bpy.types.TransformConstraint.from_max_x_rot
bpy.types.TransformConstraint.from_max_x_scale
bpy.types.TransformConstraint.from_max_y_rot
bpy.types.TransformConstraint.from_max_y_scale
bpy.types.TransformConstraint.from_max_z_rot
bpy.types.TransformConstraint.from_max_z_scale
bpy.types.TransformConstraint.from_min_x_rot
bpy.types.TransformConstraint.from_min_x_scale
bpy.types.TransformConstraint.from_min_y_rot
bpy.types.TransformConstraint.from_min_y_scale
bpy.types.TransformConstraint.from_min_z_rot
bpy.types.TransformConstraint.from_min_z_scale
bpy.types.TransformConstraint.to_max_x_rot
bpy.types.TransformConstraint.to_max_x_scale
bpy.types.TransformConstraint.to_max_y_rot
bpy.types.TransformConstraint.to_max_y_scale
bpy.types.TransformConstraint.to_max_z_rot
bpy.types.TransformConstraint.to_max_z_scale
bpy.types.TransformConstraint.to_min_x_rot
bpy.types.TransformConstraint.to_min_x_scale
bpy.types.TransformConstraint.to_min_y_rot
bpy.types.TransformConstraint.to_min_y_scale
bpy.types.TransformConstraint.to_min_z_rot
bpy.types.TransformConstraint.to_min_z_scale
bpy.types.Controller¶
bpy.types.Curve¶
bpy.types.FreestyleLineStyle¶
Added¶
bpy.types.FreestyleLineStyle.active_texture
bpy.types.FreestyleLineStyle.active_texture_index
bpy.types.FreestyleLineStyle.integration_type
bpy.types.FreestyleLineStyle.node_tree
bpy.types.FreestyleLineStyle.sort_key
bpy.types.FreestyleLineStyle.sort_order
bpy.types.FreestyleLineStyle.texture_slots
bpy.types.FreestyleLineStyle.texture_spacing
bpy.types.FreestyleLineStyle.use_nodes
bpy.types.FreestyleLineStyle.use_sorting
bpy.types.FreestyleLineStyle.use_texture
bpy.types.Material¶
bpy.types.Mesh¶
bpy.types.Scene¶
bpy.types.Speaker¶
bpy.types.Keyframe¶
bpy.types.Linesets¶
bpy.types.MaskSplinePoint¶
bpy.types.MeshEdge¶
bpy.types.MeshPolygon¶
bpy.types.MeshTessFace¶
bpy.types.MovieTrackingCamera¶
bpy.types.ShaderNodeTexImage¶
bpy.types.PackedFile¶
bpy.types.Sculpt¶
Added¶
bpy.types.Sculpt.constant_detail
bpy.types.Sculpt.detail_type_method
bpy.types.CyclesRenderSettings¶
bpy.types.RenderEngine¶
bpy.types.RenderSettings¶
bpy.types.Space¶
bpy.types.ThemeClipEditor¶
Added¶
bpy.types.ThemeClipEditor.handle_align
bpy.types.ThemeClipEditor.handle_auto
bpy.types.ThemeClipEditor.handle_auto_clamped
bpy.types.ThemeClipEditor.handle_free
bpy.types.ThemeClipEditor.handle_sel_align
bpy.types.ThemeClipEditor.handle_sel_auto
bpy.types.ThemeClipEditor.handle_sel_auto_clamped
bpy.types.ThemeClipEditor.handle_sel_free
bpy.types.ThemeImageEditor¶
Added¶
bpy.types.ThemeImageEditor.frame_current
bpy.types.ThemeImageEditor.handle_align
bpy.types.ThemeImageEditor.handle_auto
bpy.types.ThemeImageEditor.handle_auto_clamped
bpy.types.ThemeImageEditor.handle_free
bpy.types.ThemeImageEditor.handle_sel_align
bpy.types.ThemeImageEditor.handle_sel_auto
bpy.types.ThemeImageEditor.handle_sel_auto_clamped
bpy.types.ThemeImageEditor.handle_sel_free
bpy.types.ThemeView3D¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_preview
(id, show_buttons, parent, slot, preview_id), was (id, show_buttons, parent, slot)
2.71 to 2.72¶
bpy.types.EditObjectActuator¶
bpy.types.BlendData¶
bpy.types.BoneGroups¶
bpy.types.BrushCapabilities¶
bpy.types.ColorRamp¶
bpy.types.ColorRampElement¶
bpy.types.FollowTrackConstraint¶
bpy.types.Event¶
bpy.types.Brush¶
Added¶
bpy.types.Brush.blur_kernel_radius
bpy.types.Brush.blur_mode
bpy.types.Brush.fill_threshold
bpy.types.Brush.grad_spacing
bpy.types.Brush.gradient
bpy.types.Brush.gradient_fill_mode
bpy.types.Brush.gradient_stroke_mode
bpy.types.Brush.image_paint_capabilities
bpy.types.Brush.paint_curve
bpy.types.Brush.secondary_color
bpy.types.Brush.sharp_threshold
bpy.types.Brush.use_curve
bpy.types.Brush.use_gradient
bpy.types.Brush.use_line
bpy.types.Brush.use_pressure_masking
Renamed¶
- use_drag_dot ->
bpy.types.Brush.use_restore_mesh
bpy.types.Curve¶
Function Arguments¶
bpy.types.Curve.transform
(matrix, shape_keys), was (matrix)
bpy.types.Lattice¶
Function Arguments¶
bpy.types.Lattice.transform
(matrix, shape_keys), was (matrix)
bpy.types.Library¶
bpy.types.Material¶
bpy.types.Mesh¶
Function Arguments¶
bpy.types.Mesh.transform
(matrix, shape_keys), was (matrix)
bpy.types.WindowManager¶
bpy.types.BevelModifier¶
bpy.types.HookModifier¶
bpy.types.SolidifyModifier¶
bpy.types.ShaderNodeBsdfAnisotropic¶
bpy.types.ImagePaint¶
Added¶
bpy.types.ImagePaint.canvas
bpy.types.ImagePaint.clone_image
bpy.types.ImagePaint.detect_data
bpy.types.ImagePaint.missing_materials
bpy.types.ImagePaint.missing_stencil
bpy.types.ImagePaint.missing_texture
bpy.types.ImagePaint.missing_uvs
bpy.types.ImagePaint.mode
bpy.types.ImagePaint.stencil_color
bpy.types.ImagePaint.stencil_image
bpy.types.IMAGE_UV_sculpt¶
bpy.types.CyclesCameraSettings¶
bpy.types.CyclesMaterialSettings¶
bpy.types.CyclesVisibilitySettings¶
bpy.types.CyclesWorldSettings¶
bpy.types.OperatorStrokeElement¶
bpy.types.RenderEngine¶
bpy.types.RenderSettings¶
bpy.types.MouseSensor¶
bpy.types.SpaceUVEditor¶
bpy.types.ThemeImageEditor¶
bpy.types.ThemeUserInterface¶
bpy.types.ThemeView3D¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_curve_mapping
(data, property, type, levels, brush, use_negative_slope), was (data, property, type, levels, brush)
bpy.types.UnifiedPaintSettings¶
bpy.types.UserPreferencesFilePaths¶
bpy.types.UserPreferencesSystem¶
Added¶
bpy.types.UserPreferencesSystem.font_path_ui
bpy.types.UserPreferencesSystem.is_occlusion_query_supported
bpy.types.UserPreferencesSystem.select_method
2.72 to 2.73¶
bpy.types.ActionGroup¶
bpy.types.BoneGroup¶
bpy.types.StretchToConstraint¶
bpy.types.DopeSheet¶
bpy.types.FreestyleSettings¶
bpy.types.GPencilLayer¶
Added¶
bpy.types.GPencilLayer.after_color
bpy.types.GPencilLayer.before_color
bpy.types.GPencilLayer.fill_alpha
bpy.types.GPencilLayer.fill_color
bpy.types.GPencilLayer.ghost_after_range
bpy.types.GPencilLayer.ghost_before_range
bpy.types.GPencilLayer.use_ghost_custom_colors
bpy.types.GPencilLayer.use_volumetric_strokes
Removed¶
- ghost_range_max
bpy.types.GPencilStroke¶
bpy.types.GPencilStrokePoint¶
bpy.types.GreasePencilLayers¶
bpy.types.FreestyleLineStyle¶
bpy.types.GreasePencil¶
bpy.types.Scene¶
bpy.types.CyclesLampSettings¶
bpy.types.CyclesMaterialSettings¶
bpy.types.CyclesWorldSettings¶
bpy.types.RenderEngine¶
bpy.types.SculptToolCapabilities¶
Renamed¶
- has_strength ->
bpy.types.SculptToolCapabilities.has_strength_pressure
bpy.types.SceneSequence¶
bpy.types.SpaceSequenceEditor¶
bpy.types.SpaceView3D¶
bpy.types.ThemeNodeEditor¶
bpy.types.ThemeUserInterface¶
bpy.types.ToolSettings¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.operator
(operator, text, text_ctxt, translate, icon, emboss, icon_value), was (operator, text, text_ctxt, translate, icon, emboss)
bpy.types.UserPreferencesView¶
2.73 to 2.74¶
bpy.types.SteeringActuator¶
bpy.types.BackgroundImage¶
bpy.types.ClothCollisionSettings¶
bpy.types.SplineIKConstraint¶
bpy.types.FCurve¶
bpy.types.FileSelectParams¶
bpy.types.GPencilLayer¶
Added¶
bpy.types.GPencilLayer.is_fill_visible
bpy.types.GPencilLayer.is_stroke_visible
bpy.types.Brush¶
Removed¶
- texture_angle_source_no_random
- texture_angle_source_random
- use_rake
- use_random_rotation
bpy.types.Camera¶
Renamed¶
- show_title_safe ->
bpy.types.Camera.show_safe_areas
bpy.types.Image¶
Function Arguments¶
bpy.types.Image.pack
(as_png, data, data_len), was (as_png)
bpy.types.Mesh¶
Added¶
Function Arguments¶
bpy.types.Mesh.calc_normals_split
(), was (split_angle)bpy.types.Mesh.validate
(verbose, clean_customdata), was (verbose)
bpy.types.Object¶
bpy.types.ParticleSettings¶
Added¶
bpy.types.ParticleSettings.bending_random
bpy.types.ParticleSettings.clump_curve
bpy.types.ParticleSettings.clump_noise_size
bpy.types.ParticleSettings.kink_amplitude_random
bpy.types.ParticleSettings.kink_axis_random
bpy.types.ParticleSettings.kink_extra_steps
bpy.types.ParticleSettings.roughness_curve
bpy.types.ParticleSettings.show_guide_hairs
bpy.types.ParticleSettings.show_hair_grid
bpy.types.ParticleSettings.use_clump_curve
bpy.types.ParticleSettings.use_clump_noise
bpy.types.ParticleSettings.use_roughness_curve
bpy.types.Scene¶
bpy.types.Screen¶
bpy.types.Sound¶
bpy.types.VectorFont¶
bpy.types.KeyingSetPath¶
Added¶
bpy.types.KeyingSetPath.use_insertkey_needed
bpy.types.KeyingSetPath.use_insertkey_override_needed
bpy.types.KeyingSetPath.use_insertkey_override_visual
bpy.types.KeyingSetPath.use_insertkey_override_xyz_to_rgb
bpy.types.KeyingSetPath.use_insertkey_visual
bpy.types.KeyingSetPath.use_insertkey_xyz_to_rgb
Removed¶
- bl_options
bpy.types.ClothModifier¶
bpy.types.HookModifier¶
Added¶
Renamed¶
- falloff ->
bpy.types.HookModifier.falloff_radius
- force ->
bpy.types.HookModifier.strength
bpy.types.Node¶
bpy.types.CompositorNodePlaneTrackDeform¶
bpy.types.NodeFrame¶
bpy.types.ShaderNodeTexCoord¶
bpy.types.Paint¶
bpy.types.ImagePaint¶
bpy.types.ParticleEdit¶
bpy.types.CyclesCameraSettings¶
bpy.types.RegionView3D¶
bpy.types.SequenceProxy¶
bpy.types.SpaceFileBrowser¶
Added¶
bpy.types.SpaceFileBrowser.bookmarks
bpy.types.SpaceFileBrowser.bookmarks_active
bpy.types.SpaceFileBrowser.recent_folders
bpy.types.SpaceFileBrowser.recent_folders_active
bpy.types.SpaceFileBrowser.system_bookmarks
bpy.types.SpaceFileBrowser.system_bookmarks_active
bpy.types.SpaceFileBrowser.system_folders
bpy.types.SpaceFileBrowser.system_folders_active
bpy.types.SpaceOutliner¶
bpy.types.SpaceTextEditor¶
bpy.types.SpaceView3D¶
bpy.types.BrushTextureSlot¶
bpy.types.ThemeClipEditor¶
bpy.types.ThemeImageEditor¶
bpy.types.ThemeNodeEditor¶
bpy.types.ThemeSequenceEditor¶
bpy.types.ThemeTimeline¶
bpy.types.ThemeView3D¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_list
(listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, item_dyntip_propname, rows, maxrows, type, columns), was (listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type, columns)
bpy.types.UserPreferencesSystem¶
bpy.types.VoxelData¶
2.74 to 2.75¶
bpy.types.BakePixel¶
bpy.types.BlendData¶
bpy.types.BlendDataImages¶
Function Arguments¶
bpy.types.BlendDataImages.new
(name, width, height, alpha, float_buffer, stereo3d), was (name, width, height, alpha, float_buffer)
bpy.types.BlendDataSounds¶
bpy.types.DopeSheet¶
bpy.types.GPUDOFSettings¶
bpy.types.Image¶
bpy.types.SunLamp¶
bpy.types.Mesh¶
Function Arguments¶
bpy.types.Mesh.calc_tessface
(free_mpoly), was ()
bpy.types.Object¶
bpy.types.Scene¶
bpy.types.ImageFormatSettings¶
bpy.types.LodLevel¶
bpy.types.DecimateModifier¶
bpy.types.CompositorNodeImage¶
bpy.types.TextureNodeImage¶
bpy.types.Operator¶
bpy.types.Sculpt¶
bpy.types.PointCache¶
Renamed¶
- frames_skipped ->
bpy.types.PointCache.is_frame_skip
bpy.types.CyclesLampSettings¶
bpy.types.CyclesRenderSettings¶
bpy.types.RenderEngine¶
Added¶
Function Arguments¶
bpy.types.RenderEngine.bake
(scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result), was (scene, object, pass_type, pixel_array, num_pixels, depth, result)bpy.types.RenderEngine.begin_result
(x, y, w, h, layer, view), was (x, y, w, h, layer)
bpy.types.CYCLES¶
Function Arguments¶
bpy.types.CYCLES.bake
(self, scene, obj, pass_type, object_id, pixel_array, num_pixels, depth, result), was (self, scene, obj, pass_type, pixel_array, num_pixels, depth, result)
bpy.types.RenderPass¶
bpy.types.RenderResult¶
bpy.types.RenderSettings¶
Added¶
Function Arguments¶
bpy.types.RenderSettings.frame_path
(frame, preview, view), was (frame)
bpy.types.SceneGameData¶
bpy.types.SequenceEditor¶
bpy.types.SequenceProxy¶
bpy.types.SpaceImageEditor¶
bpy.types.SpaceSequenceEditor¶
bpy.types.SpaceView3D¶
Added¶
bpy.types.SpaceView3D.show_stereo_3d_cameras
bpy.types.SpaceView3D.show_stereo_3d_convergence_plane
bpy.types.SpaceView3D.show_stereo_3d_volume
bpy.types.SpaceView3D.stereo_3d_camera
bpy.types.SpaceView3D.stereo_3d_convergence_plane_alpha
bpy.types.SpaceView3D.stereo_3d_eye
bpy.types.SpaceView3D.stereo_3d_volume_alpha
bpy.types.SpaceUVEditor¶
bpy.types.ThemeImageEditor¶
bpy.types.ThemeSequenceEditor¶
bpy.types.ToolSettings¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.menu
(menu, text, text_ctxt, translate, icon, icon_value), was (menu, text, text_ctxt, translate, icon)bpy.types.UILayout.template_icon_view
(data, property, show_labels), was (data, property)bpy.types.UILayout.template_image
(data, property, image_user, compact, multiview), was (data, property, image_user, compact)
bpy.types.UserPreferencesView¶
bpy.types.Window¶
2.75 to 2.76¶
bpy.types.ActionFCurves¶
bpy.types.BlendDataBrushes¶
Function Arguments¶
bpy.types.BlendDataBrushes.new
(name, mode), was (name)
bpy.types.FileSelectParams¶
bpy.types.GameObjectSettings¶
bpy.types.ImagePreview¶
bpy.types.ImageUser¶
bpy.types.BevelModifier¶
bpy.types.SubsurfModifier¶
bpy.types.ShaderNodeTexImage¶
bpy.types.Paint¶
bpy.types.CyclesRenderSettings¶
bpy.types.CyclesWorldSettings¶
bpy.types.RenderSettings¶
bpy.types.SmokeDomainSettings¶
bpy.types.SpaceClipEditor¶
bpy.types.SpaceNodeEditor¶
bpy.types.ToolSettings¶
bpy.types.UILayout¶
Function Arguments¶
bpy.types.UILayout.template_icon_view
(data, property, show_labels, scale), was (data, property, show_labels)
bpy.types.UserPreferencesEdit¶
bpy.types.UserPreferencesInput¶
bpy.types.UserPreferencesSystem¶
2.76 to 2.77¶
bpy.types.AnimDataDrivers¶
bpy.types.BakeSettings¶
Added¶
bpy.types.BakeSettings.pass_filter
bpy.types.BakeSettings.use_pass_ambient_occlusion
bpy.types.BakeSettings.use_pass_color
bpy.types.BakeSettings.use_pass_diffuse
bpy.types.BakeSettings.use_pass_direct
bpy.types.BakeSettings.use_pass_emit
bpy.types.BakeSettings.use_pass_glossy
bpy.types.BakeSettings.use_pass_indirect
bpy.types.BakeSettings.use_pass_subsurface
bpy.types.BakeSettings.use_pass_transmission
bpy.types.BlendDataFonts¶
Function Arguments¶
bpy.types.BlendDataFonts.load
(filepath, check_existing), was (filepath)
bpy.types.BlendDataImages¶
Function Arguments¶
bpy.types.BlendDataImages.load
(filepath, check_existing), was (filepath)
bpy.types.BlendDataMasks¶
bpy.types.BlendDataMovieClips¶
Function Arguments¶
bpy.types.BlendDataMovieClips.load
(filepath, check_existing), was (filepath)
bpy.types.BlendDataSounds¶
Function Arguments¶
bpy.types.BlendDataSounds.load
(filepath, check_existing), was (filepath)
bpy.types.DopeSheet¶
bpy.types.GameObjectSettings¶
bpy.types.Brush¶
bpy.types.FreestyleLineStyle¶
bpy.types.Object¶
Function Arguments¶
bpy.types.Object.closest_point_on_mesh
(origin, distance), was (point, max_dist)bpy.types.Object.ray_cast
(origin, direction, distance), was (start, end)
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.ray_cast
(origin, direction, distance), was (start, end)
bpy.types.ImageFormatSettings¶
bpy.types.ImagePackedFile¶
bpy.types.DataTransferModifier¶
Removed¶
- data_types_loops_uv
- data_types_loops_vcol
- data_types_verts_vgroup
bpy.types.DecimateModifier¶
bpy.types.Node¶
bpy.types.CompositorNodeBlur¶
bpy.types.CompositorNodeBokehBlur¶
bpy.types.CompositorNodeStabilize¶
bpy.types.ShaderNodeTexEnvironment¶
bpy.types.ShaderNodeTexPointDensity¶
bpy.types.ShaderNodeTexWave¶
bpy.types.PoseBone¶
bpy.types.EnumProperty¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.debug_opencl_device_type
bpy.types.CyclesRenderSettings.debug_opencl_kernel_type
bpy.types.CyclesRenderSettings.debug_use_cpu_avx
bpy.types.CyclesRenderSettings.debug_use_cpu_avx2
bpy.types.CyclesRenderSettings.debug_use_cpu_sse2
bpy.types.CyclesRenderSettings.debug_use_cpu_sse3
bpy.types.CyclesRenderSettings.debug_use_cpu_sse41
bpy.types.CyclesRenderSettings.debug_use_opencl_debug
bpy.types.CyclesRenderSettings.debug_use_qbvh
bpy.types.CyclesRenderSettings.motion_blur_position
bpy.types.CyclesRenderSettings.pixel_filter_type
bpy.types.CyclesRenderSettings.rolling_shutter_duration
bpy.types.CyclesRenderSettings.rolling_shutter_type
Removed¶
- use_cache
bpy.types.RenderEngine¶
Function Arguments¶
bpy.types.RenderEngine.bake
(scene, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result), was (scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result)
bpy.types.CYCLES¶
Function Arguments¶
bpy.types.CYCLES.bake
(self, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result), was (self, scene, obj, pass_type, object_id, pixel_array, num_pixels, depth, result)
bpy.types.RenderLayer¶
bpy.types.SceneRenderLayer¶
bpy.types.SculptToolCapabilities¶
bpy.types.TextSequence¶
Renamed¶
- align ->
bpy.types.TextSequence.align_x
bpy.types.WipeSequence¶
bpy.types.SceneSequence¶
bpy.types.SequenceModifier¶
bpy.types.ShapeKey¶
bpy.types.SmokeDomainSettings¶
bpy.types.SpaceGraphEditor¶
bpy.types.ThemeSequenceEditor¶
bpy.types.ThemeView3D¶
bpy.types.ToolSettings¶
Added¶
bpy.types.ToolSettings.gpencil_sculpt
bpy.types.ToolSettings.gpencil_stroke_placement_image_editor
bpy.types.ToolSettings.gpencil_stroke_placement_sequencer_preview
bpy.types.ToolSettings.gpencil_stroke_placement_view2d
bpy.types.ToolSettings.gpencil_stroke_placement_view3d
bpy.types.ToolSettings.use_gpencil_additive_drawing
bpy.types.ToolSettings.use_gpencil_stroke_endpoints
Renamed¶
- use_grease_pencil_sessions ->
bpy.types.ToolSettings.use_gpencil_continuous_drawing
2.77 to 2.78¶
bpy.types.AnimData¶
bpy.types.BlendData¶
bpy.types.BlendDataActions¶
Function Arguments¶
bpy.types.BlendDataActions.remove
(action, do_unlink), was (action)
bpy.types.BlendDataArmatures¶
Function Arguments¶
bpy.types.BlendDataArmatures.remove
(armature, do_unlink), was (armature)
bpy.types.BlendDataBrushes¶
Function Arguments¶
bpy.types.BlendDataBrushes.remove
(brush, do_unlink), was (brush)
bpy.types.BlendDataCameras¶
Function Arguments¶
bpy.types.BlendDataCameras.remove
(camera, do_unlink), was (camera)
bpy.types.BlendDataCurves¶
Function Arguments¶
bpy.types.BlendDataCurves.remove
(curve, do_unlink), was (curve)
bpy.types.BlendDataFonts¶
Function Arguments¶
bpy.types.BlendDataFonts.remove
(vfont, do_unlink), was (vfont)
bpy.types.BlendDataGreasePencils¶
Function Arguments¶
bpy.types.BlendDataGreasePencils.remove
(grease_pencil, do_unlink), was (grease_pencil)
bpy.types.BlendDataGroups¶
Function Arguments¶
bpy.types.BlendDataGroups.remove
(group, do_unlink), was (group)
bpy.types.BlendDataImages¶
Function Arguments¶
bpy.types.BlendDataImages.remove
(image, do_unlink), was (image)
bpy.types.BlendDataLamps¶
Function Arguments¶
bpy.types.BlendDataLamps.remove
(lamp, do_unlink), was (lamp)
bpy.types.BlendDataLattices¶
Function Arguments¶
bpy.types.BlendDataLattices.remove
(lattice, do_unlink), was (lattice)
bpy.types.BlendDataLineStyles¶
Function Arguments¶
bpy.types.BlendDataLineStyles.remove
(linestyle, do_unlink), was (linestyle)
bpy.types.BlendDataMasks¶
Function Arguments¶
bpy.types.BlendDataMasks.remove
(mask, do_unlink), was (mask)
bpy.types.BlendDataMaterials¶
Function Arguments¶
bpy.types.BlendDataMaterials.remove
(material, do_unlink), was (material)
bpy.types.BlendDataMeshes¶
Function Arguments¶
bpy.types.BlendDataMeshes.remove
(mesh, do_unlink), was (mesh)
bpy.types.BlendDataMetaBalls¶
Function Arguments¶
bpy.types.BlendDataMetaBalls.remove
(metaball, do_unlink), was (metaball)
bpy.types.BlendDataMovieClips¶
Function Arguments¶
bpy.types.BlendDataMovieClips.remove
(clip, do_unlink), was (clip)
bpy.types.BlendDataNodeTrees¶
Function Arguments¶
bpy.types.BlendDataNodeTrees.remove
(tree, do_unlink), was (tree)
bpy.types.BlendDataObjects¶
Function Arguments¶
bpy.types.BlendDataObjects.remove
(object, do_unlink), was (object)
bpy.types.BlendDataPalettes¶
Function Arguments¶
bpy.types.BlendDataPalettes.remove
(palette, do_unlink), was (palette)
bpy.types.BlendDataParticles¶
Function Arguments¶
bpy.types.BlendDataParticles.remove
(particle, do_unlink), was (particle)
bpy.types.BlendDataScenes¶
Function Arguments¶
bpy.types.BlendDataScenes.remove
(scene, do_unlink), was (scene)
bpy.types.BlendDataSounds¶
Function Arguments¶
bpy.types.BlendDataSounds.remove
(sound, do_unlink), was (sound)
bpy.types.BlendDataSpeakers¶
Function Arguments¶
bpy.types.BlendDataSpeakers.remove
(speaker, do_unlink), was (speaker)
bpy.types.BlendDataTexts¶
Function Arguments¶
bpy.types.BlendDataTexts.remove
(text, do_unlink), was (text)
bpy.types.BlendDataTextures¶
Function Arguments¶
bpy.types.BlendDataTextures.remove
(texture, do_unlink), was (texture)
bpy.types.BlendDataWorlds¶
Function Arguments¶
bpy.types.BlendDataWorlds.remove
(world, do_unlink), was (world)
bpy.types.Bone¶
bpy.types.CameraStereoData¶
bpy.types.ClothSettings¶
bpy.types.CopyLocationConstraint¶
bpy.types.CopyTransformsConstraint¶
bpy.types.DampedTrackConstraint¶
bpy.types.LimitDistanceConstraint¶
bpy.types.LockedTrackConstraint¶
bpy.types.PivotConstraint¶
bpy.types.StretchToConstraint¶
bpy.types.TrackToConstraint¶
bpy.types.DopeSheet¶
bpy.types.Driver¶
bpy.types.DriverVariable¶
bpy.types.EditBone¶
Added¶
bpy.types.EditBone.bbone_curveinx
bpy.types.EditBone.bbone_curveiny
bpy.types.EditBone.bbone_curveoutx
bpy.types.EditBone.bbone_curveouty
bpy.types.EditBone.bbone_rollin
bpy.types.EditBone.bbone_rollout
bpy.types.EditBone.bbone_scalein
bpy.types.EditBone.bbone_scaleout
bpy.types.EditBone.use_endroll_as_inroll
bpy.types.FCurveKeyframePoints¶
Function Arguments¶
bpy.types.FCurveKeyframePoints.insert
(frame, value, options, keyframe_type), was (frame, value, options)
bpy.types.GPencilLayer¶
Added¶
Removed¶
- color
- fill_alpha
- fill_color
- is_fill_visible
- is_stroke_visible
Renamed¶
- alpha ->
bpy.types.GPencilLayer.opacity
- line_width ->
bpy.types.GPencilLayer.line_change
bpy.types.GPencilSculptSettings¶
bpy.types.GPencilStroke¶
bpy.types.GPencilStrokePoint¶
bpy.types.GPencilStrokePoints¶
Function Arguments¶
bpy.types.GPencilStrokePoints.add
(count, pressure, strength), was (count)
bpy.types.GPencilStrokes¶
Function Arguments¶
bpy.types.GPencilStrokes.new
(colorname), was ()
bpy.types.GreasePencil¶
bpy.types.PointLamp¶
bpy.types.SpotLamp¶
bpy.types.Library¶
bpy.types.Mesh¶
bpy.types.MovieClip¶
bpy.types.ParticleSettings¶
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export
(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, open_sim, export_transformation_type), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, open_sim, export_transformation_type)
bpy.types.WholeCharacter¶
bpy.types.MeshPolygon¶
bpy.types.BooleanModifier¶
bpy.types.HookModifier¶
bpy.types.NormalEditModifier¶
bpy.types.ShrinkwrapModifier¶
bpy.types.SimpleDeformModifier¶
bpy.types.MovieTrackingStabilization¶
Added¶
bpy.types.MovieTrackingStabilization.active_rotation_track_index
bpy.types.MovieTrackingStabilization.anchor_frame
bpy.types.MovieTrackingStabilization.rotation_tracks
bpy.types.MovieTrackingStabilization.show_tracks_expanded
bpy.types.MovieTrackingStabilization.target_position
bpy.types.MovieTrackingStabilization.target_rotation
bpy.types.MovieTrackingStabilization.target_scale
bpy.types.MovieTrackingStabilization.use_stabilize_scale
Removed¶
- rotation_track
bpy.types.MovieTrackingTrack¶
bpy.types.CompositorNodeColorBalance¶
bpy.types.ShaderNodeTexPointDensity¶
Renamed¶
- color_source ->
bpy.types.ShaderNodeTexPointDensity.particle_color_source
- color_source ->
bpy.types.ShaderNodeTexPointDensity.vertex_color_source
bpy.types.PointDensity¶
Renamed¶
- color_source ->
bpy.types.PointDensity.particle_color_source
- color_source ->
bpy.types.PointDensity.vertex_color_source
bpy.types.PoseBone¶
Added¶
bpy.types.PoseBone.bbone_curveinx
bpy.types.PoseBone.bbone_curveiny
bpy.types.PoseBone.bbone_curveoutx
bpy.types.PoseBone.bbone_curveouty
bpy.types.PoseBone.bbone_custom_handle_end
bpy.types.PoseBone.bbone_custom_handle_start
bpy.types.PoseBone.bbone_rollin
bpy.types.PoseBone.bbone_rollout
bpy.types.PoseBone.bbone_scalein
bpy.types.PoseBone.bbone_scaleout
bpy.types.PoseBone.use_bbone_custom_handles
bpy.types.PoseBone.use_bbone_relative_end_handle
bpy.types.PoseBone.use_bbone_relative_start_handle
bpy.types.BoolProperty¶
bpy.types.FloatProperty¶
bpy.types.IntProperty¶
bpy.types.CyclesMaterialSettings¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.debug_bvh_time_steps
bpy.types.CyclesRenderSettings.debug_use_cuda_adaptive_compile
bpy.types.CyclesRenderSettings.debug_use_hair_bvh
bpy.types.CyclesRenderSettings.dicing_rate
bpy.types.CyclesRenderSettings.distance_cull_margin
bpy.types.CyclesRenderSettings.light_sampling_threshold
bpy.types.CyclesRenderSettings.max_subdivisions
bpy.types.CyclesRenderSettings.preview_dicing_rate
bpy.types.CyclesRenderSettings.texture_limit
bpy.types.CyclesRenderSettings.texture_limit_render
bpy.types.CyclesRenderSettings.use_distance_cull
bpy.types.RenderEngine¶
Added¶
Function Arguments¶
bpy.types.RenderEngine.camera_model_matrix
(camera, use_spherical_stereo, r_model_matrix), was (camera, r_model_matrix)bpy.types.RenderEngine.camera_shift_x
(camera, use_spherical_stereo), was (camera)
bpy.types.RenderSettings¶
bpy.types.SceneGameData¶
bpy.types.SceneGameRecastData¶
bpy.types.TextSequence¶
bpy.types.SmokeDomainSettings¶
bpy.types.SoftBodySettings¶
bpy.types.SpaceNLA¶
bpy.types.ThemeDopeSheet¶
bpy.types.ThemeFileBrowser¶
Removed¶
- active_file
- active_file_text
- scroll_handle
- scrollbar
- space_list
bpy.types.ToolSettings¶
bpy.types.UILayout¶
bpy.types.UserPreferences¶
bpy.types.UserPreferencesInput¶
2.78 to 2.79¶
bpy.types.DupliObject¶
bpy.types.FFmpegSettings¶
bpy.types.FieldSettings¶
bpy.types.GPencilLayer¶
bpy.types.GPencilSculptSettings¶
bpy.types.Mesh¶
Function Arguments¶
bpy.types.Mesh.split_faces
(free_loop_normals), was ()
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.alembic_export
(filepath, frame_start, frame_end, xform_samples, geom_samples, shutter_open, shutter_close, selected_only, uvs, normals, vcolors, apply_subdiv, flatten, visible_layers_only, renderable_only, face_sets, subdiv_schema, export_hair, export_particles, compression_type, packuv, scale, triangulate, quad_method, ngon_method), was (filepath, frame_start, frame_end, xform_samples, geom_samples, shutter_open, shutter_close, selected_only, uvs, normals, vcolors, apply_subdiv, flatten, visible_layers_only, renderable_only, face_sets, subdiv_schema, compression_type, packuv, scale)bpy.types.Scene.collada_export
(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, export_texture_type, use_texture_copies, triangulate, use_object_instantiation, use_blender_profile, sort_by_name, export_transformation_type, open_sim, limit_precision, keep_bind_info), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, open_sim, export_transformation_type)
bpy.types.Macro¶
bpy.types.Menu¶
Added¶
bpy.types.Menu.is_extended
Function Arguments¶
bpy.types.Menu.path_menu
(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.GPENCIL_PIE_sculpt¶
Added¶
bpy.types.GPENCIL_PIE_sculpt.is_extended
Function Arguments¶
bpy.types.GPENCIL_PIE_sculpt.path_menu
(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.GPENCIL_PIE_settings_palette¶
Added¶
bpy.types.GPENCIL_PIE_settings_palette.is_extended
Function Arguments¶
bpy.types.GPENCIL_PIE_settings_palette.path_menu
(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.GPENCIL_PIE_tool_palette¶
Added¶
bpy.types.GPENCIL_PIE_tool_palette.is_extended
Function Arguments¶
bpy.types.GPENCIL_PIE_tool_palette.path_menu
(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.GPENCIL_PIE_tools_more¶
Added¶
bpy.types.GPENCIL_PIE_tools_more.is_extended
Function Arguments¶
bpy.types.GPENCIL_PIE_tools_more.path_menu
(self, searchpaths, operator), was (self, searchpaths, operator, props_default, filter_ext)
bpy.types.DisplaceModifier¶
bpy.types.MirrorModifier¶
bpy.types.ScrewModifier¶
bpy.types.MotionPath¶
bpy.types.CompositorNodeBrightContrast¶
bpy.types.Operator¶
bpy.types.CyclesObjectSettings¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.ao_bounces
bpy.types.CyclesRenderSettings.ao_bounces_render
bpy.types.CyclesRenderSettings.debug_opencl_kernel_single_program
bpy.types.CyclesRenderSettings.debug_opencl_mem_limit
bpy.types.CyclesRenderSettings.debug_use_cpu_split_kernel
bpy.types.CyclesRenderSettings.debug_use_cuda_split_kernel
bpy.types.PropertyGroupItem¶
bpy.types.RenderEngine¶
Added¶
Function Arguments¶
bpy.types.RenderEngine.end_result
(result, cancel, highlight, do_merge_results), was (result, cancel, do_merge_results)
bpy.types.CYCLES¶
bpy.types.RenderPasses¶
bpy.types.RigidBodyConstraint¶
Added¶
bpy.types.RigidBodyConstraint.spring_damping_ang_x
bpy.types.RigidBodyConstraint.spring_damping_ang_y
bpy.types.RigidBodyConstraint.spring_damping_ang_z
bpy.types.RigidBodyConstraint.spring_stiffness_ang_x
bpy.types.RigidBodyConstraint.spring_stiffness_ang_y
bpy.types.RigidBodyConstraint.spring_stiffness_ang_z
bpy.types.RigidBodyConstraint.use_spring_ang_x
bpy.types.RigidBodyConstraint.use_spring_ang_y
bpy.types.RigidBodyConstraint.use_spring_ang_z
bpy.types.SceneRenderLayer¶
bpy.types.SmokeDomainSettings¶
Added¶
bpy.types.SmokeDomainSettings.axis_slice_method
bpy.types.SmokeDomainSettings.coba_field
bpy.types.SmokeDomainSettings.color_ramp
bpy.types.SmokeDomainSettings.display_thickness
bpy.types.SmokeDomainSettings.draw_velocity
bpy.types.SmokeDomainSettings.slice_axis
bpy.types.SmokeDomainSettings.slice_depth
bpy.types.SmokeDomainSettings.slice_method
bpy.types.SmokeDomainSettings.slice_per_voxel
bpy.types.SmokeDomainSettings.use_color_ramp
bpy.types.SmokeDomainSettings.vector_draw_type
bpy.types.SmokeDomainSettings.vector_scale