Sombreado de la Vista¶
The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.
Nota
The Material Preview option is not available when the render engine of the scene is set to Workbench.
Estructura¶
Shows the full scene by only displaying the edges of the objects (wireframes).
- Color
- Simple
Render the whole scene using a single color.
- Objeto
Utiliza el color que puede establecerse para cada objeto en el panel Presentación en Vistas del Objeto.
- Aleatorio
Se seleccionará un color aleatorio para cada objeto de la escena.
- Fondo
Cómo es mostrado el fondo en la Vista 3D.
- Tema
Use the background of the theme.
- Entorno
Use the world viewport display options.
- Vista
Selecciona un color personalizado para el fondo de la Vista 3D.
- Opciones
- Rayos-X
Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.
- Contorno
Renderiza el contorno de los objetos en la vista. Puede ajustarse el color del contorno.
Sólido¶
Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.
- Fondo
The way the background is displayed in the 3D Viewport.
- Tema
Use the background of the theme.
- Entorno
Use the world viewport display options.
- Vista
Selecciona un color personalizado para el fondo de la Vista 3D.
Previsualización de Material¶
Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and texture painting. You can select different lighting conditions to test your materials.
- Iluminación
- Iluminación de Escena
Use the lights in the scene when rendering the scene.
- Entorno de la Escena
Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.
- Entorno HDRI
El mapa de entorno utilizado para iluminar la escena.
- Rotación
La rotación del entorno en el eje Z.
- Iluminación del Espacio del Entorno
Makes the lighting rotation fixed and not follow the camera. Disabling this setting makes the lighting changes as the view is change allowing materials to be used as matCaps for sculpting and painting.
- Intensidad
Intensidad de luz del entorno.
- Opacidad del Entorno
The opacity level of the HDRI will be rendered as background in the 3D Viewport.
- Desenfoque
Factor to unfocus the HDRI Environment, note that this does not change the diffusion of the lighting, only the appearance of the colors.
- Pasada de Procesamiento
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.
Renderizado¶
Render the 3D Viewport with the scene Render Engine, for interactive rendering. By default the scene lights are used for lighting. An HDRI environment can be used as well, with the same options as Material Preview mode.
- Pasada de Procesamiento
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.