Sombreado de la Vista

The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.

Nota

The Material Preview option is not available when the render engine of the scene is set to Workbench.

Estructura

Shows the full scene by only displaying the edges of the objects (wireframes).

Color
Simple

Render the whole scene using a single color.

Objeto

Utiliza el color que puede establecerse para cada objeto en el panel Presentación en Vistas del Objeto.

Aleatorio

Se seleccionará un color aleatorio para cada objeto de la escena.

Fondo

Cómo es mostrado el fondo en la Vista 3D.

Tema

Use the background of the theme.

Entorno

Use the world viewport display options.

Vista

Selecciona un color personalizado para el fondo de la Vista 3D.

Opciones
Rayos-X

Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.

Contorno

Renderiza el contorno de los objetos en la vista. Puede ajustarse el color del contorno.

Sólido

Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.

Fondo

The way the background is displayed in the 3D Viewport.

Tema

Use the background of the theme.

Entorno

Use the world viewport display options.

Vista

Selecciona un color personalizado para el fondo de la Vista 3D.

Previsualización de Material

Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and texture painting. You can select different lighting conditions to test your materials.

Iluminación
Iluminación de Escena

Use the lights in the scene when rendering the scene.

Entorno de la Escena

Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.

Entorno HDRI

El mapa de entorno utilizado para iluminar la escena.

Rotación

La rotación del entorno en el eje Z.

Iluminación del Espacio del Entorno

Makes the lighting rotation fixed and not follow the camera. Disabling this setting makes the lighting changes as the view is change allowing materials to be used as matCaps for sculpting and painting.

Intensidad

Intensidad de luz del entorno.

Opacidad del Entorno

The opacity level of the HDRI will be rendered as background in the 3D Viewport.

Desenfoque

Factor to unfocus the HDRI Environment, note that this does not change the diffusion of the lighting, only the appearance of the colors.

Pasada de Procesamiento

Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.

Renderizado

Render the 3D Viewport with the scene Render Engine, for interactive rendering. By default the scene lights are used for lighting. An HDRI environment can be used as well, with the same options as Material Preview mode.

Pasada de Procesamiento

Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.