Edición
Transformación
Por hacer.
Adherir
Por hacer.
Capturar a acción
Referencia
- Editor
Animación no lineal
- Menú
Referencia
- Editor
Vista 3D
- Modo
Modos Objeto y Pose
- Menú
The final motion of objects or bones depends not only on the keyframed animation, but also on any active F-Curve modifiers, drivers, and constraints. On each frame of all the scene’s frames, the Bake Action operator computes the final animation of the selected objects or bones with all those modifiers, drivers, and constraints applied, and keyframes the result.
This can be useful for adding deviation to a cyclic action like a Walk Cycle, or to create a keyframe animation created from drivers or constraints.
Duplicar
Referencia
- Menú
Creates a new instance of the selected strips with a copy of the action.
Duplicar (vinculado)
Referencia
- Menú
- Atajo
Alt-D
The contents of one Action strip can be instanced multiple times. To instance another strip, select a strip, go to
. It will uses the same action as the selected strips.Now, when any strip is tweaked, the others will change too. If a strip other than the original is tweaked, the original will turn to red.
Split Strips
Por hacer.
Delete Strips
Por hacer.
Borrar pistas
Por hacer.
Deshabilitar / Habilitar
Por hacer.
Aplicar escala
Por hacer.
Restablecer escala
Por hacer.
Sincronizar longitud de acción
Por hacer.
Hacer de único usuario
Referencia
- Menú
- Atajo
U
This tool ensures that none of the selected strips use an action which is also used by any other strips.
Nota
Esto no ingresará recursivamente dentro de meta clips.
Intercambiar clip
Por hacer.
Move Strips Up
Por hacer.
Move Strips Down
Por hacer.
Track Ordering
Por hacer.
Eliminar datos vacíos de animación
Referencia
- Menú
This operator removes AnimData data-blocks (restricted to only those which are visible in the animation editor where it is run from) which are «empty» (i.e. that is, have no active action, drivers, and NLA tracks or strips).
It is sometimes possible to end up with a lot of data-blocks which have old and unused Animation Data containers still attached. This most commonly happens when doing motion graphics work (i.e. when some linked-in objects may have previously been used to develop a set of reusable assets), and is particularly distracting in the NLA Editor.
Editar acción escondida
Referencia
- Menú
- Atajo
Mayús-Tab
It will enter and exit Tweak Mode as usual, but will also make sure that the action can be edited in isolation (by flagging the NLA track that the action strip comes from as being «solo»). This is useful for editing stashed actions, without the rest of the NLA Stack interfering.
When you finished editing the strip, simply go to
or press Shift-Tab.Retocar acción del clip (todas las pistas)
Referencia
- Menú
Allows you to edit the contents of the strip without disabling all the tracks above the tweaked strip. This allows keyframing to work as expected, and preserves the pose that you visually keyed.
When you finished editing the strip, simply go to
or press Tab.Nota
For transitions above the tweaked strip, keyframe remapping will fail for channel values that are affected by the transition. A work around is to tweak the active strip without evaluating the upper NLA stack.
Retocar acción del clip (pistas inferiores)
Referencia
- Menú
- Atajo
Tab
The contents of Action strips can be edited, but you must be in Tweak Mode to do so. The keyframes of the action can then be edited in the Dope Sheet.
When you finished editing the strip, simply go to
or press Tab.