Viewport Shading(3Dビューのシェーディング)¶
The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.
注釈
The Material Preview option is not available when the render engine of the scene is set to Workbench.
Wireframe(ワイヤーフレーム)¶
Shows the full scene by only displaying the edges of the objects (wireframes).
- Color(カラー)
- Single(シングル)
Render the whole scene using a single color.
- Object(オブジェクト)
各オブジェクトごとに、Object(オブジェクト) Properties(プロパティ) の Viewport Display(ビューポート表示) パネルで設定した色を表示します。
- Random(ランダム)
シーン内のすべてのオブジェクトに対してランダムにカラーが選択されます。
- Background(背景)
3D Viewport(3Dビューポート) での背景の表示方法を設定します。
- Theme(テーマ)
Use the background of the theme.
- World(ワールド)
Use the world viewport display options.
- Viewport(ビューポート)
3D Viewport(3Dビューポート) の背景にカスタムカラーを割り当てます。
- Options(オプション)
- X-Ray(透過)
Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.
- Outline(アウトライン)
ビューポート内でオブジェクトがレンダリングされる際の、オブジェクトの輪郭の色を調整します。
Solid(ソリッド)¶
Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.
- Background(背景)
The way the background is displayed in the 3D Viewport.
- Theme(テーマ)
Use the background of the theme.
- World(ワールド)
Use the world viewport display options.
- Viewport(ビューポート)
3D Viewport(3Dビューポート) の背景にカスタムカラーを割り当てます。
Material Preview(マテリアルプレビュー)¶
Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and texture painting. You can select different lighting conditions to test your materials.
- Lighting(照明)
- Scene Lights(シーンのライト)
Use the lights in the scene when rendering the scene.
- Scene World(シーンのワールド)
Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.
- HDRI Environment(環境)
シーンのライトとして使用する環境マップです。
- Rotation(回転)
環境マップを Z 軸回転させます。
- World Space Lighting(ワールド空間ライティング)
Makes the lighting rotation fixed and not follow the camera. Disabling this setting makes the lighting changes as the view is change allowing materials to be used as matCaps for sculpting and painting.
- Strength(強さ)
環境光の強さです。
- World Opacity(ワールドの不透明度)
The opacity level of the HDRI will be rendered as background in the 3D Viewport.
- Blur(ぼかし)
Factor to unfocus the HDRI Environment, note that this does not change the diffusion of the lighting, only the appearance of the colors.
- Render Pass(レンダーパス)
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.
Rendered(レンダー)¶
Render the 3D Viewport with the scene Render Engine, for interactive rendering. By default the scene lights are used for lighting. An HDRI environment can be used as well, with the same options as Material Preview mode.
- Render Pass(レンダーパス)
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.