はじめに¶
3D Viewport(3Dビューポート)は3Dシーンを操作するための画面で、モデリングやアニメーション、テクスチャーペイントなど様々な目的に使われます。
ヘッダー領域¶
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
トランスフォームコントロール¶
- Transform Orientations
Use to select and modify the active Transform Orientations.
- Pivot Point(ピボットポイント)
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- Snapping(スナップ)
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
表示とシェーディング¶
- Object Type Visibility(オブジェクトタイプの可視性)
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- Viewport Gizmos(ビューポートギズモ)
Change the way how gizmos are displayed in the 3D Viewport.
- Viewport Overlays(ビューポートオーバーレイ)
Change the way how overlays are displayed in the 3D Viewport.
- X-Ray(透過)
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- Viewport Shading(3Dビューのシェーディング)
3D Viewport(3Dビューポート)内での シェーディング を変更します。
ツールバー領域¶
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode...).
詳細は ツール を参照してください。
Sidebar(サイドバー) 領域¶
The Sidebar region contains properties of the active object and selected objects (such as their locations), as well as properties of the editor itself.
See Sidebar Panels for more information.