Add Icosphere(ICO球を追加)¶
参照
- Mode(モード)
Object Mode(オブジェクトモード)とEdit Mode(編集モード)
- Tool(ツール)
ICO球メッシュオブジェクト をインタラクティブに追加します。
使用方法¶
The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.
You can also use the hotkeys below to constrain the object.
Ctrl |
Toggles snapping on or off. |
Alt |
Toggles the Origin setting that is not the default. |
Shift |
Toggles the Aspect setting that is not the default. |
Tool Settings(ツールの設定)¶
- Depth(深度)
The initial depth used when placing the cursor.
- Surface(サーフェス)
Start placing on the surface, using the 3D cursor as a fallback.
- Cursor Plane(カーソル平面)
Start placement using a point projected onto the orientation axis at the 3D cursor position.
- Cursor View(カーソルビュー)
Start placement using a point projected onto the view plane at the 3D cursor position.
- Orientation(座標系)
The alignment of the cursor when placing objects; defines the orientation of the base.
- Surface(サーフェス)
Align the object using the surface orientation, using the Transform Orientations as a fallback.
- Default(デフォルト)
Align the object using the default Transform Orientations.
- Snap To(スナップ先)
Snapping(スナップ) 中に使用するターゲット。
- Geometry(ジオメトリ)
すべてのタイプのジオメトリ(頂点、辺、および面)にスナップします。
- Default(デフォルト)
Snap to the snap target defined in the global Snapping(スナップ) controls.
- Plane Axis(平面の軸)
The axis used for placing the base region.
- X
Use the X axis to place the base region.
- Y
Use the Y axis to place the base region.
- Z
Use the Z axis to place the base region.
- Auto Axis(自動の軸)
Select the closest axis when placing objects (surface overrides).
Base(ベース)
- Origin
The initial position of the base.
- Edge(辺)
Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.
- Center(中心)
Places the object center first and define the size of the base as the distance from the base center to the perimeter.
- Aspect(アスペクト)
The initial setting for the aspect of the object's base.
- Free(フリー)
Draws the length and width of the base using an unconstrained aspect.
- Fixed(固定)
Draws the length and width of the base using a 1:1 aspect.
Height(高さ)
- Origin
The initial position of the height.
- Edge(辺)
Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.
- Center(中心)
Places the object center first and define the size of the height as the distance from the base center to the perimeter.
- Aspect(アスペクト)
The initial setting for the aspect of the object's height.
- Free(フリー)
Draws the length and width of the height using an unconstrained aspect.
- Fixed(固定)
Draws the length and width of the height using a 1:1 aspect.
- Subdivisions(細分化)
How many vertices are used to define the sphere. At level 1 the icosphere is an icosahedron, a solid with 20 equilateral triangular faces. Each increase in the number of subdivisions splits each triangular face into four triangles.
注釈
ICO球を細分化すると、回数が少なくても、頂点の数が非常に速く増加します(10回で5,242,880個の三角形が作成されます)。このような密度の高いメッシュを追加すると、プログラムがクラッシュすることは確実です。