Camera View(カメラビュー)

../../../_images/editors_3dview_navigate_camera-view_example.png

Camera View(カメラビュー) のようす。

The Camera view shows the current scene as seen from the currently active camera's view point.

The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed line.

参考

Camera Settings for details how camera settings are used for display & rendering.

ヒント

The active camera can be selected while in camera view using the camera frame (assuming the object isn't hidden).

アクティブカメラからのビュー

参照

Mode(モード)

全てのモード

Menu(メニュー)

View ‣ Cameras ‣ Active Camera

ショートカットキー

Numpad0

This switches the view to the active camera. The triangle above the camera will become shaded when active.

アクティブカメラを設定

参照

Mode(モード)

Object Mode(オブジェクトモード)

Menu(メニュー)

View(ビュー) ‣ Cameras(カメラ設定) ‣ Set Active Object as Camera(アクティブオブジェクトをカメラに設定)

ショートカットキー

Ctrl-Numpad0

../../../_images/editors_3dview_navigate_camera-view_cameras.png

アクティブカメラ (左) は、上の三角形が塗りつぶされて表示されます。

This is the camera currently used for rendering and when viewing from the camera.

This sets the current active object as the active camera & switches to the camera view.

The active camera can also be set in the Scene tab of the Properties.

注釈

The active camera, as well as the layers, can be specific to a given view, or global (locked) to the whole scene. See Local Camera.

カメラの切り替えアニメーション

By default a scene contains one camera. However, a scene can contain more than one camera, but only one of them will be used at a time. So you will only need to add a new camera if you are making cuts between them. See Animating Cameras.

Frame Camera Bounds(カメラの境界に収める)

参照

Mode(モード)

全てのモード

Menu(メニュー)

View(ビュー) ‣ Cameras(カメラ設定) ‣ Frame Camera Bounds(カメラの境界に収める)

ショートカットキー

Home

カメラビューを3D Viewport(ビューポート)の画面領域の中央に配置し、領域の境界内に収まるようにビューのサイズを変更します。

カメラのナビゲート

There are several different ways to navigate and position the camera in your scene, some of them are explained below.

Zooming in and out is possible in this view, but to change the viewpoint, you have to move or rotate the camera.

ヒント

The active "camera" might be any kind of object. So these actions can be used, for example, to position and aim a light.

Move Active Camera to View

参照

Mode(モード)

Object Mode(オブジェクトモード)

ショートカットキー

Ctrl-Alt-Numpad0

This matches the active camera to a regular (non camera) view, for a convenient method of placing the camera without having to move the object directly.

Camera View Positioning

By enabling Lock Camera to View in the View panel of the Sidebar region, while in camera view, you can navigate the 3D Viewport as usual, while remaining in camera view. Controls are exactly the same as when normally moving in 3D.

参考

一人称視点をナビゲートする Fly/Walk Navigation(フライ/ウォークナビゲーション) で、アクティブカメラを動かすこともできます。

Roll(ロール)、Pan(パン)、Dolly(ドリー)、および Track(トラック)

To perform these camera moves, the camera must first be selected so transform operations apply to it. The following actions also assume that you are in camera view. Having done so, you can now manipulate the camera using the same tools that are used to transform any object:

Roll(ロール)

Press R to enter object rotation mode. The default will be to rotate the camera in its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera "roll".

垂直Pan(パン) または Pitch(ピッチ)

This is just a rotation along the local X axis. Press R to enter object rotation mode, then X twice (the first press selects the global axis, pressing the same letter a second time selects the local axis -- this works with any axis; see the Axis Locking page).

水平Pan(パン) または Yaw(ヨー)

This corresponds to a rotation around the camera's local Y axis. Press R, and then Y twice.

Dolly(ドリー)

カメラを Dolly(ドリー) するには、G を押した後に、MMB (または 2 回の Z) を押します。

横向きトラック

Press G and move the mouse (you can use X twice or Y to get pure-horizontal or pure-vertical sideways tracking).