Local View(ローカルビュー)

Toggle Local View(ローカルビュー切替え)

参照

Mode(モード)

全てのモード

Menu(メニュー)

View(ビュー) ‣ Local View(ローカルビュー) ‣ Toggle Local View(ローカルビュー切替え)

ショートカットキー

NumpadSlashSlash

Global view shows all 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up the viewport performance in heavy scenes. Local view is contextual meaning that is can be set per 3D Viewport.

You can toggle between Global and Local View by selecting the option from the View Menu or using the shortcut NumpadSlash.

../../../_images/editors_3dview_navigate_local-view_local1.png

Global View(グローバルビュー)。

../../../_images/editors_3dview_navigate_local-view_local2.png

Local View(ローカルビュー)。

注釈

These notes cover changes in local view which are not immediately obvious.

3D Cursor(3Dカーソル)

In local view the 3D cursor is not locked to the scene. Instead, each view has an independent cursor location.

Layers(レイヤー)

Local view bypasses layers, using only the selected objects when entering local view. Although new objects can be added while in local view.

ちなみに

Accidentally pressing NumpadSlash can happen rather often if you are new to Blender, so if a bunch of the objects in your scene seem to have mysteriously vanished, try turning off local view.

Remove from Local View(ローカルビュービューから除外)

参照

Mode(モード)

全てのモード

Menu(メニュー)

View(ビュー) ‣ Local View(ローカルビュー) ‣ Remove from Local View(ローカルビュービューから除外)

ショートカットキー

Alt-NumpadSlash, Alt-Slash

Objects can be removed from Local View by selecting them and using the Remove from Local View operator. This will move the selected object back to global view and all other objects will remain in local view. If the last remaining object is removed, the local view will be left empty and you will have to exit local view to see any objects.

ヒント

This is useful when working with objects in dense scenes where painstakingly selecting objects to include in the local view isn't practical, especially when they intersect or are obscured by objects you don't want to include. In this case it's simpler to select many objects in a region and enter local view, then subtract objects from local view once they're visible.