Fly/Walk Navigation(フライ/ウォークナビゲーション)
There are cases where it's preferable to navigate with first person controls, especially for large environments such as architectural models. In these cases orbiting around the view center is limiting. While zoom, pan and dolly can be used, it's inconvenient.
With walk/fly navigation you can navigate around the scene where view rotation is performed from the cameras location.
In the Preferences editor select the navigation method you want to use as default when invoking the View Navigation operator. Alternatively you can call the individual methods from the View ‣ Navigation menu.
Common use cases for walk/fly include:
- Navigation(視点の操作)
広大なシーンをナビゲートするのに便利です。
- Camera Placement
When activated from a camera view, this will move the camera too.
- Recording Animation
Running from a camera with auto-keyframe and playing animation will record the motion as you make it allowing you to record the walk-through.
Walk Navigation(ウォークナビゲーション)
参照
- Mode(モード)
全てのモード
- ショートカットキー
Shift-AccentGrave
- Menu(メニュー)
View(ビュー) ‣ Navigation(視点の操作) ‣ Walk Navigation(ウォークナビゲーション)
On activation the mouse pointer will move at the center of the view, and a cross marker will appear...
This navigation method behaves similar to the first person navigation system available in most 3D world games. It works with a combination of keyboard arrow keys and mouse movement.
使用方法
Move the mouse in the direction you want to look and use the following hotkeys to walk around the scene.
When you are happy with the new view, press LMB to confirm. In case you want to go back from where you started, press Esc or RMB, as usual.
If the defaults values (speed, mouse sensitivity, etc...) need adjustments for your project, in the Preferences.
W/Up |
前に進みます。 |
S/Down |
後ろに戻ります。 |
A/Left |
左へ横移動します。 |
D/Right |
右へ横移動します。 |
E |
Move up -- only available if Gravity off. |
Q |
Move down -- only available if Gravity off. |
Spacebar |
Teleport location at the cross-hair (offset by the Camera Height value set in the Preferences). |
WheelUp/NumpadPlus |
Increase the movement speed for this open session. |
WheelDown/NumpadMinus |
Decrease the movement speed for this open session. |
Shift |
一時的にスピードアップします。 |
Alt |
一時的にスピードダウンします。 |
V |
ジャンプ -- Gravity(重力) がオンで使用できます。 |
Tab |
Tab で Gravity(重力) のオンオフを切り替えます。 |
Z |
Enable Z axis correction by disabling momentum along the Z axis. |
Fly Navigation(フライナビゲーション)
参照
- Mode(モード)
全てのモード
- ショートカットキー
Shift-AccentGrave
- Menu(メニュー)
View(ビュー) ‣ Navigation(視点の操作) ‣ Fly Navigation(フライナビゲーション)
On activation the cursor is centered inside a rectangle that defines a safe region. When the cursor is outside this region the view will rotate/pan.
使用方法
Move the mouse outside the safe region in the direction you want to look.
Click LMB or press Spacebar to keep the current view and exit fly navigation. In case you want to go back from where you started, press Esc or RMB.
W/Up |
前方に加速します。 |
S/Down |
Accelerate backwards. |
A/Left |
左方に加速します。 |
D/Right |
右方に加速します。 |
E |
Move up -- only available if Gravity off. |
Q |
Move down -- only available if Gravity off. |
MMB |
Drag to pan the view. In this case the view can move laterally on its local axis at the moment you drag the mouse. |
WheelUp/NumpadPlus |
Increase the acceleration in the direction of motion, if there is no motion, start accelerating forward. |
WheelDown/NumpadMinus |
Decrease the acceleration in the direction of motion, if there is no motion, start accelerating backward. |
Alt |
Precision (slow the momentum). |
Ctrl |
Disable rotation -- while held, the view rotation doesn't influence the flight direction. This allows you to fly past an object, keeping it centered in the view, even as you fly away from it. |