Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
Introduction
Structure
Primitives
도구
Selecting
Editing
특성
Object Data
Vertex Groups
Geometry Data
UVs
Mesh Analysis
Retopology
곡선
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
»
모델링
»
메쉬(Meshes)
»
특성
특성
Object Data
Vertex Groups
Shape Keys
UV Maps
Vertex Colors
Face Maps
Attributes
Normals
Texture Space
Remesh
Geometry Data
Vertex Groups
Introduction
Vertex Groups Panel
Assigning a Vertex Group
Vertex Weights
Geometry Data
3.0
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