Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
Introduction
Structure
Primitives
도구
Selecting
Editing
Introduction
Mesh Tools
Vertex Tools
Edge Tools
Face Tools
UV Tools
특성
UVs
Mesh Analysis
Retopology
곡선
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
»
모델링
»
메쉬(Meshes)
»
Editing
Editing
Introduction
Accessing Mesh Tools
Mesh Tools
Transformation
Mirror
Duplicate
Extrude
Merge
Split
Separate
Bisect
Knife Project
Convex Hull
Symmetrize
Snap to Symmetry
Normals
Shading
Sort Elements
Clean Up
Deleting & Dissolving
Vertex Tools
Extrude Vertices
Bevel Vertices
New Edge/Face from Vertices
Connect Vertex Path
Connect Vertex Pairs
Rip Vertices
Rip Vertices and Fill
Rip Vertices and Extend
Slide Vertices
Smooth Vertices
Laplacian Smooth
Blend from Shape
Propagate to Shapes
Vertex Groups
Hooks
Make Vertex Parent
Edge Tools
Extrude Edges
Bevel Edges
Bridge Edge Loops
Screw
Subdivide
Subdivide Edge-Ring
Un-Subdivide
Rotate Edge
Edge Slide
Offset Edge Slide
Loop Cut and Slide
Edge Data
Face Tools
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Inset Faces
Poke Faces
Triangulate Faces
Triangles to Quads
Solidify Faces
Wireframe
Fill
Grid Fill
Beautify Faces
Intersect (Knife)
Intersect (Boolean)
Weld Edges into Faces
Shade Smooth & Flat
Face Data
UV Tools
Unwrap
Smart UV Project
Lightmap Pack
Follow Active Quads
Cube Projection
Cylinder Projection
Sphere Projection
Project from View
Project from View (Bounds)
Reset
3.0
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