Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
Introduction
Structure
Primitives
도구
Selecting
Editing
특성
UVs
UVs & Texture Space
Unwrapping
도구
Editing
Workflows
Using UV Maps
Mesh Analysis
Retopology
곡선
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.0 Manual
»
모델링
»
메쉬(Meshes)
»
UVs
UVs
UVs & Texture Space
UV Maps
Texture Space
Unwrapping
Introduction
Seams
도구
툴바(Toolbar)
Types
Editing
변형
Mirror
Snap
Merge
Split
Unwrap
Pin & Unpin
Mark/Clear Seams
Seams from Islands
Pack Islands
Average Island Scale
Minimize Stretch
Stitch
Align
Show/Hide Faces
Export UV Layout
Proportional Editing
UV Options
3D Viewport
Workflows
Layout Workflow
UDIMs
Using UV Maps
Using the Test Grid
3.0
Versions
Loading...
ko
Languages
Loading...