Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
Introduction
Structure
Primitives
도구
Selecting
Introduction
Select Random
Checker Deselect
Select Sharp Edges
Select Similar
Select All by Trait
Select More/Less
Select Loops
Select Linked
Side of Active
Select Mirror
Editing
특성
UVs
Mesh Analysis
Retopology
곡선
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
»
모델링
»
메쉬(Meshes)
»
Selecting
Selecting
Introduction
Selection Modes
X-Ray
Select Menu
Known Issues
Select Random
Checker Deselect
Select Sharp Edges
Select Similar
Face Regions
Select All by Trait
Non-Manifold
Loose Geometry
Interior Faces
Faces by Sides
Ungrouped Vertices
Select More/Less
Select Next/Previous Active
Select Loops
Edge Loops
Face Loops
Edge Rings
Select Loop Inner-Region
Select Boundary Loop
Select Linked
Linked
Shortest Path
Linked Flat Faces
Side of Active
Select Mirror
Example
3.0
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