Viewport Shading
The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.
Nota
The Material Preview option is not available when the render engine of the scene is set to Workbench.
Wireframe
Shows the full scene by only displaying the edges of the objects (wireframes).
- Color
- Único
Render the whole scene using a single color.
- Objeto
Use the color that can be set per object in the Viewport Display Objeto panel.
- Random
A random color will be selected for every object in the scene.
- Background
How the background is displayed in the 3D Viewport.
- Theme
Use the background of the theme.
- Ambiente
Use the world viewport display options.
- Porta de visão
Select a custom color for the background of the 3D Viewport.
- Opções
- Raio-X
Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.
- Outline
Render the outline of objects in the viewport. The color of the outline can be adjusted.
Solid
Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.
- Background
The way the background is displayed in the 3D Viewport.
- Theme
Use the background of the theme.
- Ambiente
Use the world viewport display options.
- Porta de visão
Select a custom color for the background of the 3D Viewport.
Material Preview
Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and texture painting. You can select different lighting conditions to test your materials.
- Iluminação
- Scene Lights
Use the lights in the scene when rendering the scene.
- Scene World
Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.
- HDRI Environment
The environment map used to light the scene.
- Rotação
The rotation of the environment on the Z axis.
- World Space Lighting
Makes the lighting rotation fixed and not follow the camera. Disabling this setting makes the lighting changes as the view is change allowing materials to be used as matCaps for sculpting and painting.
- Strength
Light intensity of the environment.
- World Opacity
The opacity level of the HDRI will be rendered as background in the 3D Viewport.
- Blur
Factor to unfocus the HDRI Environment, note that this does not change the diffusion of the lighting, only the appearance of the colors.
- Passo de renderização
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.
Rendered
Render the 3D Viewport with the scene Render Engine, for interactive rendering. By default the scene lights are used for lighting. An HDRI environment can be used as well, with the same options as Material Preview mode.
- Passo de renderização
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.