Ціль – Goal
Орієнтир – Reference
- Панель – Panel
«Фізика > М’яке Тіло > Ціль» –
Enabling this tells Blender to use the motion from animations (F-curves, armatures, parents, lattices, etc.) in the simulation. The «goal» is the desired end position for vertices based on this animation.
Дивіться детальніше exterior forces.
- Vertex Group – Група Вершин
Використання групи вершин дозволяє задавати по-вершинні вагомості цілі (множиться на значення устави Default для цілі).
Settings – Устави
- Stiffness – Тугість
The spring stiffness for Goal. A low value creates very weak springs (more flexible «attachment» to the goal), a high value creates a strong spring (a stiffer «attachment» to the goal).
- Згасання – Damping
The friction coefficient for Goal. Higher values give damping of the spring effect (little jiggle), and the movement will soon come to an end.
Strengths
- Default – Стандарт
Goal weight/strength for all vertices when no Vertex Group is assigned. If you use a vertex group the weight of a vertex defines its goal.
- Min/Max
When you use a vertex group, you can use the Minimum and Maximum to fine-tune (clamp) the weight values. The lowest vertex weight will become Minimum, the highest value becomes Maximum.