Sao Chép Vị Trí Ràng Buộc

The Copy Location constraint forces its owner to have the same location as its target.

Quan trọng

Ghi chú là nếu bạn sử dụng một ràng buộc như vậy trên một xương móc/mắc/kết nối thì nó sẽ không có ảnh hưởng gì hết, vì nó là đỉnh của Phụ Huynh, tức cái Điều Khiển vị trí gốc xương chủ sử hữu của bạn.

Tùy Chọn

../../../_images/animation_constraints_transform_copy-location_panel.png

Copy Location panel.

Mục Tiêu

Chỉ Danh của dữ liệu used to select the constraints target, and is not functional (red state) when it has none. See common constraint properties for more information.

Trục

Những nút bấm này Điều Khiển trục nào là cái được ràng buộc.

Đảo Nghịch

Invert their respective corresponding axis coordinates.

Dịch Chuyển

When enabled, this control allows the owner to be moved (using its current transform properties), relative to its target's position.

Mục Tiêu/Chủ Nhân

Standard conversion between spaces. See common constraint properties for more information.

Tác Động/Ảnh Hưởng

Controls the percentage of affect the constraint has on the object. See common constraint properties for more information.

Ví Dụ

Hoạt Họa

Let us animate a solar system with the Copy Location constraint and its Offset option. You can make the owner, called "moon", describe perfect circles centered on the world origin (using e.g. Location X/Y sine and cosine F-curves, see Hàm Gắn Sẵn -- Built-in Function). Then copy the location of a target "earth" with the Offset checkbox enabled to model a satellite in a (simplified) orbit around its planet. Repeat these steps for more planets circling around its center star "sun".

Following video is a small animation of a solar system created using (among a few others) the previously described technique:

Note that, this 'solar' system is not realistic at all (the wrong scale, the earth is rotating in the wrong direction around the sun, ...).

You can download the blend-file used to create this animation.

Furthermore you can also animate a few properties of each constraint using animation curves: e.g. you can animate the Influence of a constraint. It is used to first let the camera follow the moon, then the earth, and finally using two Copy Location constraints with Offset set.