Trình Quản Lý Tập Hợp (Collection Info Node)

Collection Info node.

The Collection Info node gets information from collections. This can be useful to control parameters in the geometry node tree with an external collection.

Mẹo

A Collection Info node can be added quickly by dragging a collection into the node editor.

Đầu Vào (Inputs)

Collection (Tập Hợp)

Collection to get the properties from.

Tách Phân Con Em (Separate Children)

Output each child of the collection as a separate instance. The list of instances will be sorted alphabetically with the objects and child collections sorted together. This can be used with the Pick Instance option in the Nút Thực Thể trên Điểm (Instance on Points Node) to choose between collection children at each point.

Hoàn Lại Con Em (Reset Children)

Remove the transform of each of the collection's children when converting them to instances. This is useful in order to keep child objects visually separate in the viewport, while keeping every instance located directly at the location of the point it was added for.

Tính Chất (Properties)

Không Gian Biến Hóa (Transform Space)

The transformation of the geometry outputs.

Gốc/Nguyên Bản (Original)

Xuất kết quả hình học ra tương đối với dịch chuyển của tập hợp.

Tương Đối (Relative)

Join the input collection geometry with the modified object, maintaining the relative position between the objects in the scene.

Đầu Ra (Outputs)

Hình Học (Geometry)

Geometry of the collection in world space with all its modifiers applied.