Shading (Tô Bóng)
Tô Bóng Mịn Màng (Shade Smooth)
Tham Chiếu (Reference)
- Chế Độ (Mode)
Chế Độ Vật Thể (Object Mode)
- Trình Đơn (Menu)
The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, and in Object Mode, select Shade Smooth in the Object menu. This forces the assignment of the "smoothing" attribute to each face in the mesh, including when you add or delete geometry.
Notice that the outline of the object is still strongly faceted. Activating the smoothing features does not actually modify the object's geometry; it changes the way the shading is calculated across the surfaces (normals will be interpolated), giving the illusion of a smooth surface.
Select the Shade Flat item in the Object menu to revert the shading back (normals will be constant) to that shown in the first image above.
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The Auto Smooth mesh property.
Tô Bóng Phẳng (Shade Flat)
Tham Chiếu (Reference)
- Chế Độ (Mode)
Chế Độ Vật Thể (Object Mode)
- Trình Đơn (Menu)
As seen in the previous sections, polygons are central to Blender. Most objects are represented by polygons and truly curved objects are often approximated by polygon meshes. When rendering images, you may notice that these polygons appear as a series of small, flat faces. Sometimes this is a desirable effect for hard surfaces, but for organic surfaces you usually want your objects to look smooth.