Thể Loại Vật Thể (Object Types)
Tham Chiếu (Reference)
- Chế Độ (Mode)
Chế Độ Vật Thể (Object Mode)
- Trình Đơn (Menu)
- Tổ Hợp Phím Tắt (Shortcut)
Shift-A
New objects can be created with the Add menu in the 3D Viewport's header.
- Khung Lưới (Mesh) (Mesh)
Objects composed of vertices, edges and polygonal faces and can be edited extensively with Blender's mesh editing tools. See Mesh Primitives.
- Đường Cong (Curve) (Curve)
Mathematically defined objects which can be manipulated with control handles or control points (instead of vertices), to edit their length and curvature. See Curves Primitives.
- Bề Mặt (Surface)
Mathematically defined patches that are manipulated with control points. These are useful for simple rounded forms and organic landscapes. See Surfaces Primitives.
- Siêu Cầu (Metaball) (Metaball)
Objects formed by a mathematical function (with no vertices or control points) defining the 3D volume in which the object exists. Meta objects have a liquid-like quality where when two or more metaballs are brought together, they merge by smoothly rounding out the connection, appearing as one unified object. See Meta Primitives.
- Văn Bản (Text) (Text)
Create a two-dimensional representation of a text.
- Thể Tích (Volume) (Volume)
Container for OpenVDB files that is generated by other software or Blender's Fluid Simulator.
- Grease Pencil
Mọi vật thể được tạo ra bằng cách vẽ ra các nét. Xin xem thêm mục Các Cấu Trúc Cơ Bản của Bút Chì Dầu (Grease Pencil Primitives)
- Bộ Cốt (Armature) (Armature)
Used for rigging 3D models to make them poseable and animatable.
- Lattice (Lưới Rào) (Lattice)
Non-renderable wireframes commonly used for the deformation of other objects with help of the Lattice Modifier.
- Vật Thể Trống Rỗng (Empty) (Empty)
Null objects that are simple visual transform nodes that do not render. They are useful for controlling the position or movement of other objects.
- Hình Ảnh (Image) (Image)
Empty objects that display images in the 3D Viewport. These images can be used to aid artists in modeling or animating.
- Nguồn Ánh Sáng (Light) (Light)
Empty objects that emit light and are used for lighting the scene in renders.
- Dò Tia Sáng (Light Probe) (Light Probe)
Used by the Eevee render engine to record lighting information for indirect lighting.
- Máy Quay Phim (Camera) (Camera)
This is the virtual camera that is used to determine what appears in the render.
- Loa (Speaker) (Speaker)
Empty objects that bring a source of sound to the scene.
- Trường Lực (Force Field) (Force Field)
Empty objects that give simulations external forces, creating movement, and are represented in the 3D Viewport as small control objects.
- Thực Thể Tập Hợp (Collection Instance) (Collection Instance)
Lets you select from a list of existing collections. Once selected, an empty object will be created, with an instance of the selected collection (collection instancing active).
Tùy Chọn Chung (Common Options)
You can change the options of the object in the Điều Chỉnh Thao Tác Trước Đây (Adjust Last Operation) panel just after creating it:
- Thể Loại (Type)
You can change the type of some objects after their creation with a selector.
- Bán Kính/Kích Thước (Radius/Size)
Hiển Thị các gợi ý khi khởi động Blender.
- Canh Hàng (Align)
Rotates the new object so that it is aligned in one of the following manners:
- Thế Giới (World)
Aligns the object to the global space axes, i.e. the object's front faces the negative Y axis (default).
- Góc Nhìn (View)
Aligns the object to the view space axes, i.e. the object's front faces the viewport's point of view.
- Con Trỏ 3D (3D Cursor)
Aligns the object to match the rotation of the 3D Cursor.
- Vị Trí (Location)
Objects are placed, by default, at the position of the 3D Cursor. These values let you place the object in an other position.
- Xoay Chiều (Rotation)
Values let you rotate the object so that default rotation is overridden.