导航
可使用 MMB 拖动来平移。
可使用 Wheel 或 NumpadPlus/NumpadMinus 来缩放。
操控器
在顶部的侧栏旁边,有小控件可以在当没有鼠标滚轮可用时更舒适地进行平移和缩放。
视图菜单
- 区域控制
调整图像编辑器中可见的区域。
- 自动更新
Instantly update any other editors that are affected by changes in this Image Editor. When disabled, the other editors may display outdated information until they're manually refreshed (e.g. by orbiting for the 3D Viewport).
- 显示元数据
Displays metadata about the selected Render Result. See the Output tab's 元数据 panel to change what metadata to include.
- 显示纹理绘制UV
Toggles UVs in Paint Mode. The object must be in Texture Paint Mode or Edit Mode for the UVs to be visible.
- 缩放 Wheel
Adjusts the zoom level.
- Fractional Zoom
Zoom 1:8 Numpad8
Zoom 1:4 Numpad4
Zoom 1:2 Numpad2
Zoom 1:1 Numpad1
Zoom 2:1 Ctrl-Numpad2
Zoom 4:1 Ctrl-Numpad4
Zoom 8:1 Ctrl-Numpad8
- 框显全部 Home
Pans and zooms the view so that the image is centered and fully visible.
- Frame All Fit Shift-Home
Same as Frame All, but uses as much of the editor's space as possible (rather than leaving some margin around the image).
- 视图中心对齐游标
平移视图,使 2D 游标位于编辑器的中心。
- 渲染区域 Ctrl-B
只在查看渲染结果时可用。请参阅 渲染区域。
- 清除渲染区域 Ctrl-Alt-B
只在查看渲染结果时可用。请参阅 渲染区域。
- 向后/向前循环滚动渲染槽 J/Alt-J
Switch to the next/previous render slot (that contains a render).
- 面光
调整图像编辑器所在的 区域。