Introduction#
The 3D Viewport is used to interact with the 3D scene for a variety of purposes, such as modeling, animating, texture painting, etc.
Header Region#
The header contains various menus and controls based on the current mode. Its items are split into three groups:
Transform Controls#
- Transform Orientation Comma
Used to change the Transform Orientation, which affects the rotation of the transform gizmo.
- Pivot Point Period
Used to change the Pivot Point, which affects the location of the transform gizmo.
- Snapping Shift-Tab
Offers options for snapping items to others that are nearby. You can hold Ctrl to toggle snapping on/off temporarily (as long as the key is held).
- Proportional Editing O
Used to smoothly transform unselected items that are near the selected ones. See Proportional Editing.
Display & Shading#
- Object Type Visibility
Change which types of objects are visible/selectable in the 3D Viewport. See Object Type Visibility.
- Viewport Gizmos
Change how gizmos are displayed in the 3D Viewport.
- Viewport Overlays
Change how overlays are displayed in the 3D Viewport.
- X-Ray Alt-Z
Make the whole scene transparent, allowing you to see and select items that would otherwise be occluded. This is a shortcut to the X-Ray option inside the Viewport Shading popover.
In Pose Mode, this same button controls a different setting with its own separate on/off state. Rather than making the scene transparent, it shows the armature in front of any geometry.
- Viewport Shading
Change the shading of the 3D Viewport.
Toolbar Region#
The Toolbar contains tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode...).
See Tools for more information.