Fly/Walk Navigation
There are cases where it’s preferable to navigate with first person controls, especially for large environments such as architectural models. In these cases orbiting around the view center is limiting. While zoom, pan and dolly can be used, it’s inconvenient.
With walk/fly navigation you can navigate around the scene where view rotation is performed from the cameras location.
In the Preferences editor select the navigation method you want to use as default when invoking the View Navigation operator. Alternatively you can call the individual methods from the View ‣ Navigation menu.
I casi d’uso comuni per volo/passeggia includono:
- Navigazione
Questo può essere un modo rapido per navigare in una scena di grandi dimensioni.
- Posizionamento Telecamera
Se attivato da una vista della telecamera, anche questa si sposterà.
- Registrazione Animazione
L’esecuzione da una fotocamera con fotogramma chiave automatico e la riproduzione di animazioni registreranno il movimento mentre lo fai, consentendoti di registrare il walk-through.
Walk Navigation
Riferimento
- Modalità
All modes
- Scorciatoia
Shift-AccentGrave
- Menu
Visualizza ‣ Navigazione ‣ Navigazione Passeggia
All’attivazione il puntatore del mouse si sposterà al centro della vista e apparirà un marcatore a croce…
This navigation method behaves similar to the first person navigation system available in most 3D world games. It works with a combination of keyboard arrow keys and mouse movement.
Uso
Move the mouse in the direction you want to look and use the following hotkeys to walk around the scene.
When you are happy with the new view, press LMB to confirm. In case you want to go back from where you started, press Esc or RMB, as usual.
If the defaults values (speed, mouse sensitivity, etc…) need adjustments for your project, in the Preferences.
W/Up |
Move forward. |
S/Down |
Move backward. |
A/Left |
Strafe left. |
D/Right |
Strafe right. |
E |
Move up – only available if Gravity off. |
Q |
Move down – only available if Gravity off. |
Spacebar |
Teleport location at the cross-hair (offset by the Camera Height value set in the Preferences). |
WheelUp/NumpadPlus |
Increase the movement speed for this open session. |
WheelDown/NumpadMinus |
Decrease the movement speed for this open session. |
Shift |
Speed up the movement temporarily. |
Alt |
Slow down the movement temporarily. |
V |
Jump – only available if Gravity is on. |
Tab |
Toggle Gravity. |
Z |
Enable Z axis correction by disabling momentum along the Z axis. |
Fly Navigation
Riferimento
- Modalità
All modes
- Scorciatoia
Shift-AccentGrave
- Menu
Visualizza ‣ Navigazione ‣ Navigazione Volo
All’attivazione il cursore è centrato all’interno di un rettangolo che definisce una regione sicura. Quando il cursore si trova al di fuori di questa regione, la vista ruoterà/panoramicherà.
Uso
Sposta il mouse fuori dalla regione sicura nella direzione in cui vuoi guardare.
Click LMB or press Spacebar to keep the current view and exit fly navigation. In case you want to go back from where you started, press Esc or RMB.
W/Up |
Accelerate forward. |
S/Down |
Accelerate backwards. |
A/Left |
Accelerate left. |
D/Right |
Accelerate right. |
E |
Move up – only available if Gravity off. |
Q |
Move down – only available if Gravity off. |
MMB |
Drag to pan the view. In this case the view can move laterally on its local axis at the moment you drag the mouse. |
WheelUp/NumpadPlus |
Increase the acceleration in the direction of motion, if there is no motion, start accelerating forward. |
WheelDown/NumpadMinus |
Decrease the acceleration in the direction of motion, if there is no motion, start accelerating backward. |
Alt |
Precision (slow the momentum). |
Ctrl |
Disable rotation – while held, the view rotation doesn’t influence the flight direction. This allows you to fly past an object, keeping it centered in the view, even as you fly away from it. |